[gd_resource type="Resource" script_class="EnemyDefinition" load_steps=2 format=3] [ext_resource type="Script" path="res://simulation/definitions/EnemyDefinition.gd" id="1"] [resource] script = ExtResource("1") enemy_id = &"enemy_boar" display_name = "Wild Boar" kind = &"wolf" behavior_profile_id = &"wolf_hunt" combatant_id_prefix = "boar" faction_id = &"faction_tribe" hostile = true weapon_id = &"item_claw" health = 55.0 move_speed = 3.6 body_color = Color(0.28, 0.16, 0.08, 1) accent_color = Color(0.78, 0.68, 0.5, 1) visual_scale = Vector3(1.05, 0.9, 1.15)