extends Node signal npc_task_changed(npc: SimNPC, old_task: String, new_task: String) const DEBUG_LOGS := true var npcs: Array[SimNPC] = [] var tick_interval := 1.0 var tick_timer := 0.0 var tick_count := 0 var names := [ "Rafi", "Mira", "Adem", "Nura", "Sahin", "Lejla", "Tarik", "Hana", "Idris", "Zejd" ] var professions := [ "farmer", "woodcutter", "guard", "scholar", "wanderer" ] func _ready() -> void: randomize() generate_npcs() print("--- Simulation started ---") func _process(delta: float) -> void: tick_timer += delta if tick_timer >= tick_interval: tick_timer -= tick_interval simulate_tick() func generate_npcs() -> void: for i in range(10): var npc := SimNPC.new( i, names[i], professions.pick_random(), randf_range(1.0, 10.0), randf_range(1.0, 10.0) ) npcs.append(npc) func simulate_tick() -> void: tick_count += 1 print("--- Tick ", tick_count, " ---") for npc in npcs: var old_task := npc.current_task npc.simulate_tick() if old_task != npc.current_task: npc_task_changed.emit(npc, old_task, npc.current_task) if DEBUG_LOGS: print( npc.npc_name, " | ", npc.profession, " | task: ", npc.current_task, " | hunger: ", round(npc.hunger), " | energy: ", round(npc.energy) )