[gd_scene load_steps=10 format=3] [ext_resource type="Shader" path="res://world/presentation/materials/storybook_surface.gdshader" id="story_surface"] [sub_resource type="ShaderMaterial" id="Material_deck"] shader = ExtResource("story_surface") shader_parameter/albedo = Color(0.61, 0.53, 0.42, 1) [sub_resource type="BoxMesh" id="Mesh_deck"] material = SubResource("Material_deck") size = Vector3(15.2, 0.32, 3.15) [sub_resource type="ShaderMaterial" id="Material_stone"] shader = ExtResource("story_surface") shader_parameter/albedo = Color(0.48, 0.47, 0.41, 1) [sub_resource type="BoxMesh" id="Mesh_abutment"] material = SubResource("Material_stone") size = Vector3(2.25, 1.45, 4.2) [sub_resource type="BoxMesh" id="Mesh_pier"] material = SubResource("Material_stone") size = Vector3(1.05, 1.65, 3.7) [sub_resource type="ShaderMaterial" id="Material_rail"] shader = ExtResource("story_surface") shader_parameter/albedo = Color(0.2, 0.115, 0.055, 1) [sub_resource type="BoxMesh" id="Mesh_rail"] material = SubResource("Material_rail") size = Vector3(15.0, 0.16, 0.16) [sub_resource type="BoxMesh" id="Mesh_post"] material = SubResource("Material_rail") size = Vector3(0.18, 1.25, 0.18) [node name="BridgeBlockout" type="Node3D"] [node name="Deck" type="MeshInstance3D" parent="."] position = Vector3(0, 1.08, 0) mesh = SubResource("Mesh_deck") [node name="WestAbutment" type="MeshInstance3D" parent="."] position = Vector3(-6.75, 0.15, 0) mesh = SubResource("Mesh_abutment") [node name="EastAbutment" type="MeshInstance3D" parent="."] position = Vector3(6.75, 0.15, 0) mesh = SubResource("Mesh_abutment") [node name="CenterPier" type="MeshInstance3D" parent="."] position = Vector3(0, 0.05, 0) mesh = SubResource("Mesh_pier") [node name="NorthRail" type="MeshInstance3D" parent="."] position = Vector3(0, 1.76, -1.45) mesh = SubResource("Mesh_rail") [node name="SouthRail" type="MeshInstance3D" parent="."] position = Vector3(0, 1.76, 1.45) mesh = SubResource("Mesh_rail") [node name="PostNorthWest" type="MeshInstance3D" parent="."] position = Vector3(-6.1, 1.48, -1.45) mesh = SubResource("Mesh_post") [node name="PostNorthCenter" type="MeshInstance3D" parent="."] position = Vector3(0, 1.48, -1.45) mesh = SubResource("Mesh_post") [node name="PostNorthEast" type="MeshInstance3D" parent="."] position = Vector3(6.1, 1.48, -1.45) mesh = SubResource("Mesh_post") [node name="PostSouthWest" type="MeshInstance3D" parent="."] position = Vector3(-6.1, 1.48, 1.45) mesh = SubResource("Mesh_post") [node name="PostSouthCenter" type="MeshInstance3D" parent="."] position = Vector3(0, 1.48, 1.45) mesh = SubResource("Mesh_post") [node name="PostSouthEast" type="MeshInstance3D" parent="."] position = Vector3(6.1, 1.48, 1.45) mesh = SubResource("Mesh_post")