class_name EnemyDefinition extends Resource @export var enemy_id: StringName @export var display_name: String @export var kind: StringName = SimulationIds.COMBATANT_KIND_RAIDER @export var weapon_id: StringName = SimulationIds.ITEM_SWORD @export var health := 60.0 @export var move_speed := 3.5 @export var body_color := Color(0.4, 0.13, 0.1, 1.0) @export var accent_color := Color(0.55, 0.55, 0.58, 1.0) @export var visual_scale := Vector3.ONE func validate() -> Array[String]: var errors: Array[String] = [] if enemy_id.is_empty(): errors.append("enemy_id is empty") if display_name.is_empty(): errors.append("display_name is empty for '%s'" % enemy_id) if ( kind not in [ SimulationIds.COMBATANT_KIND_RAIDER, SimulationIds.COMBATANT_KIND_WOLF, ] ): errors.append("kind '%s' is invalid for '%s'" % [kind, enemy_id]) if health <= 0.0: errors.append("health must be positive for '%s'" % enemy_id) return errors