[gd_scene load_steps=17 format=3] [ext_resource type="Script" path="res://player/player_visual.gd" id="1_visual"] [sub_resource type="StandardMaterial3D" id="Material_tunic"] albedo_color = Color(0.18, 0.46, 0.48, 1) roughness = 0.84 [sub_resource type="CylinderMesh" id="Mesh_body"] material = SubResource("Material_tunic") top_radius = 0.28 bottom_radius = 0.42 height = 0.9 [sub_resource type="StandardMaterial3D" id="Material_skin"] albedo_color = Color(0.84, 0.61, 0.39, 1) roughness = 0.88 [sub_resource type="SphereMesh" id="Mesh_head"] material = SubResource("Material_skin") radius = 0.29 height = 0.56 [sub_resource type="StandardMaterial3D" id="Material_hair"] albedo_color = Color(0.2, 0.105, 0.05, 1) roughness = 0.92 [sub_resource type="CylinderMesh" id="Mesh_hair"] material = SubResource("Material_hair") top_radius = 0.24 bottom_radius = 0.29 height = 0.18 [sub_resource type="CylinderMesh" id="Mesh_arm"] material = SubResource("Material_tunic") top_radius = 0.095 bottom_radius = 0.11 height = 0.58 [sub_resource type="SphereMesh" id="Mesh_hand"] material = SubResource("Material_skin") radius = 0.12 height = 0.22 [sub_resource type="StandardMaterial3D" id="Material_pants"] albedo_color = Color(0.15, 0.21, 0.24, 1) roughness = 0.9 [sub_resource type="CapsuleMesh" id="Mesh_leg"] material = SubResource("Material_pants") radius = 0.115 height = 0.62 [sub_resource type="StandardMaterial3D" id="Material_boot"] albedo_color = Color(0.13, 0.075, 0.04, 1) roughness = 0.95 [sub_resource type="BoxMesh" id="Mesh_foot"] material = SubResource("Material_boot") size = Vector3(0.23, 0.15, 0.36) [sub_resource type="StandardMaterial3D" id="Material_accent"] albedo_color = Color(0.86, 0.4, 0.18, 1) roughness = 0.82 [sub_resource type="BoxMesh" id="Mesh_scarf"] material = SubResource("Material_accent") size = Vector3(0.48, 0.1, 0.38) [sub_resource type="SphereMesh" id="Mesh_satchel"] material = SubResource("Material_accent") radius = 0.22 height = 0.34 [node name="PlayerVisual" type="Node3D"] script = ExtResource("1_visual") [node name="Body" type="MeshInstance3D" parent="."] position = Vector3(0, 1.05, 0) mesh = SubResource("Mesh_body") [node name="Scarf" type="MeshInstance3D" parent="."] position = Vector3(0, 1.42, 0.02) mesh = SubResource("Mesh_scarf") [node name="Head" type="MeshInstance3D" parent="."] position = Vector3(0, 1.68, 0) mesh = SubResource("Mesh_head") [node name="Hair" type="MeshInstance3D" parent="."] position = Vector3(0, 1.9, -0.015) mesh = SubResource("Mesh_hair") [node name="ArmLeft" type="MeshInstance3D" parent="."] position = Vector3(-0.39, 1.08, 0) rotation = Vector3(0, 0, -0.139626) mesh = SubResource("Mesh_arm") [node name="Hand" type="MeshInstance3D" parent="ArmLeft"] position = Vector3(0, -0.35, 0) mesh = SubResource("Mesh_hand") [node name="ArmRight" type="MeshInstance3D" parent="."] position = Vector3(0.39, 1.08, 0) rotation = Vector3(0, 0, 0.139626) mesh = SubResource("Mesh_arm") [node name="Hand" type="MeshInstance3D" parent="ArmRight"] position = Vector3(0, -0.35, 0) mesh = SubResource("Mesh_hand") [node name="LegLeft" type="MeshInstance3D" parent="."] position = Vector3(-0.18, 0.43, 0) mesh = SubResource("Mesh_leg") [node name="Foot" type="MeshInstance3D" parent="LegLeft"] position = Vector3(0, -0.28, 0.09) mesh = SubResource("Mesh_foot") [node name="LegRight" type="MeshInstance3D" parent="."] position = Vector3(0.18, 0.43, 0) mesh = SubResource("Mesh_leg") [node name="Foot" type="MeshInstance3D" parent="LegRight"] position = Vector3(0, -0.28, 0.09) mesh = SubResource("Mesh_foot") [node name="Satchel" type="MeshInstance3D" parent="."] position = Vector3(-0.43, 0.87, -0.04) mesh = SubResource("Mesh_satchel")