[gd_scene load_steps=6 format=3] [sub_resource type="Curve" id="1"] _data = [Vector2(0, 1), Vector2(1, 0)] min_value = 0.0 max_value = 1.0 [sub_resource type="CurveTexture" id="2"] curve = SubResource("1") [sub_resource type="ParticleProcessMaterial" id="3"] emission_shape = 1 emission_box_extents = Vector3(0.1, 0.025, 0.1) gravity = Vector3(0, 0.3, 0) velocity_min = 0.0 velocity_max = 0.5 scale_min = 0.05 scale_max = 0.6 color = Color(0.8, 0.8, 0.8, 0.6) alpha_curve = SubResource("2") [sub_resource type="StandardMaterial3D" id="4"] albedo_color = Color(1, 1, 1, 1) transparency = 1 shading_mode = 0 billboard_mode = 1 cull_mode = 0 [sub_resource type="QuadMesh" id="5"] size = Vector2(1, 1) material = SubResource("4") [node name="ChimneySmoke" type="GPUParticles3D"] emitting = true amount = 16 lifetime = 3.0 one_shot = false local_coords = true process_material = SubResource("3") draw_pass_1 = SubResource("5") draw_order = 1