[gd_scene load_steps=3 format=3] [sub_resource type="Curve" id="Curve_alpha"] _data = [Vector2(0, 1), Vector2(1, 0)] [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_mist"] lifetime_randomness = 0.2 spread = 180.0 gravity = Vector3(0, -0.5, 0) initial_velocity_min = 0.3 initial_velocity_max = 0.8 scale_min = 0.1 scale_max = 1.5 color = Color(0.85, 0.95, 0.95, 0.4) alpha_curve = SubResource("Curve_alpha") emission_shape = 1 emission_box_extents = Vector3(2.5, 1.0, 0.5) [node name="WaterfallMist" type="GPUParticles3D"] emitting = true amount = 48 lifetime = 2.5 one_shot = false preprocess = 1.0 speed_scale = 1.0 local_coords = true draw_order = 0 process_material = SubResource("ParticleProcessMaterial_mist")