class_name OpportunityStateRecord extends RefCounted const SCHEMA_VERSION := 1 const NO_EVENT_ID := -1 const DEFAULT_TARGET_AMOUNT := 1.0 const STATUS_OPEN := SimulationIds.OPPORTUNITY_STATUS_OPEN const STATUS_RESOLVED := SimulationIds.OPPORTUNITY_STATUS_RESOLVED var data: Dictionary func _init(record_data: Dictionary = {}) -> void: data = record_data.duplicate(true) static func create( opportunity_id: int, created_tick: int, trigger_event_id: int, interested_npc_id: int, target_amount: float = DEFAULT_TARGET_AMOUNT ) -> OpportunityStateRecord: return ( OpportunityStateRecord . new( { "schema_version": SCHEMA_VERSION, "opportunity_id": opportunity_id, "opportunity_type": String(SimulationIds.OPPORTUNITY_RESTOCK_EMPTY_PANTRY), "status": String(STATUS_OPEN), "created_tick": created_tick, "trigger_event_id": trigger_event_id, "interested_npc_id": interested_npc_id, "target_id": String(SimulationIds.STORAGE_VILLAGE_PANTRY), "resource_id": String(SimulationIds.RESOURCE_FOOD), "target_amount": target_amount, "resolution_event_id": NO_EVENT_ID, "resolved_tick": -1, } ) ) static func from_dictionary(record_data: Dictionary) -> OpportunityStateRecord: if int(record_data.get("schema_version", -1)) != SCHEMA_VERSION: return null if not ( record_data . has_all( [ "opportunity_id", "opportunity_type", "status", "created_tick", "trigger_event_id", "interested_npc_id", "target_id", "resource_id", "target_amount", "resolution_event_id", "resolved_tick", ] ) ): return null var opportunity_id := int(record_data["opportunity_id"]) var opportunity_type := StringName(record_data["opportunity_type"]) var status := StringName(record_data["status"]) var created_tick := int(record_data["created_tick"]) var trigger_event_id := int(record_data["trigger_event_id"]) var interested_npc_id := int(record_data["interested_npc_id"]) var target_id := StringName(record_data["target_id"]) var resource_id := StringName(record_data["resource_id"]) var target_amount := float(record_data["target_amount"]) var resolution_event_id := int(record_data["resolution_event_id"]) var resolved_tick := int(record_data["resolved_tick"]) if opportunity_id < 0 or created_tick < 0 or trigger_event_id < 0 or interested_npc_id < 0: return null if opportunity_type != SimulationIds.OPPORTUNITY_RESTOCK_EMPTY_PANTRY: return null if target_id != SimulationIds.STORAGE_VILLAGE_PANTRY: return null if resource_id != SimulationIds.RESOURCE_FOOD: return null if not is_finite(target_amount) or not is_equal_approx(target_amount, DEFAULT_TARGET_AMOUNT): return null match status: STATUS_OPEN: if resolution_event_id != NO_EVENT_ID or resolved_tick != -1: return null STATUS_RESOLVED: if resolution_event_id <= trigger_event_id or resolved_tick < created_tick: return null _: return null var record := create( opportunity_id, created_tick, trigger_event_id, interested_npc_id, target_amount ) if status == STATUS_RESOLVED: record.resolve(resolution_event_id, resolved_tick) return record func resolve(resolution_event_id: int, resolved_tick: int) -> bool: if ( not is_open() or resolution_event_id <= get_trigger_event_id() or resolved_tick < get_created_tick() ): return false data["status"] = String(STATUS_RESOLVED) data["resolution_event_id"] = resolution_event_id data["resolved_tick"] = resolved_tick return true func get_opportunity_id() -> int: return int(data["opportunity_id"]) func get_opportunity_type() -> StringName: return StringName(data["opportunity_type"]) func get_status() -> StringName: return StringName(data["status"]) func get_created_tick() -> int: return int(data["created_tick"]) func get_trigger_event_id() -> int: return int(data["trigger_event_id"]) func get_interested_npc_id() -> int: return int(data["interested_npc_id"]) func get_target_id() -> StringName: return StringName(data["target_id"]) func get_resource_id() -> StringName: return StringName(data["resource_id"]) func get_target_amount() -> float: return float(data["target_amount"]) func get_resolution_event_id() -> int: return int(data["resolution_event_id"]) func get_resolved_tick() -> int: return int(data["resolved_tick"]) func is_open() -> bool: return get_status() == STATUS_OPEN func to_dictionary() -> Dictionary: return data.duplicate(true)