extends SceneTree var failures: Array[String] = [] func _initialize() -> void: call_deferred("_run") func _run() -> void: await _test_deterministic_continuation() await _test_resource_state_round_trip() _test_legacy_npc_migration() _test_legacy_resource_migration() _test_legacy_world_storage_migration() _test_previous_world_event_migration() _test_previous_world_relationship_migration() _test_previous_world_knowledge_migration() _test_previous_world_provenance_migration() _test_previous_world_retention_migration() _test_previous_world_opportunity_migration() _test_relationship_schema_rejection() _test_opportunity_schema_rejection() _test_schema_rejection() if failures.is_empty(): print("[TEST] Simulation state serialization passed") quit(0) return for failure in failures: push_error("[TEST] " + failure) quit(1) func _test_deterministic_continuation() -> void: var uninterrupted := _create_manager(91234) _advance_scenario(uninterrupted, 24) uninterrupted.clock.advance(0.5) _advance_scenario(uninterrupted, 24) var uninterrupted_checksum: String = uninterrupted.get_state_checksum() var before_save := _create_manager(91234) _advance_scenario(before_save, 24) before_save.clock.advance(0.5) var saved_json: String = before_save.serialize_state() var restored := _create_manager(1) _check( restored.restore_state_from_json(saved_json), "A valid versioned state should restore into a fresh manager" ) _check(restored.tick_count == 24, "Tick count should survive restoration") _check( is_equal_approx(restored.clock.accumulator, 0.5), "Clock remainder should survive restoration" ) _advance_scenario(restored, 24) var restored_checksum: String = restored.get_state_checksum() if restored_checksum != uninterrupted_checksum: print( "[TEST] uninterrupted=", uninterrupted.serialize_state(), "\n[TEST] restored=", restored.serialize_state() ) _check( restored_checksum == uninterrupted_checksum, "Restored simulation should match uninterrupted deterministic continuation" ) uninterrupted.free() before_save.free() restored.free() func _test_resource_state_round_trip() -> void: var resource: ResourceNode = load("res://world/resource_nodes/ResourceNode.tscn").instantiate() resource.node_id = &"SerializationTestBerry" resource.initial_amount = 9.0 resource.yield_per_action = 2.0 root.add_child(resource) await process_frame var manager := _create_manager(77) _check( manager.register_resource_node(resource), "Resource presentation should bind to simulation authority" ) var resource_state: ResourceStateRecord = manager.get_resource_state(resource.node_id) _check(resource_state.reserve(42), "Resource should accept the test reservation") resource_state.extract() var saved_json: String = manager.serialize_state() resource.free() _check( is_equal_approx(resource_state.get_amount_remaining(), 7.0), "Resource state should survive without its presentation node" ) resource_state.extract(5.0) resource_state.release(42) resource_state.set_enabled(false) _check( manager.restore_state_from_json(saved_json), "Unloaded resource state should restore with the simulation record" ) resource_state = manager.get_resource_state(&"SerializationTestBerry") _check( is_equal_approx(resource_state.get_amount_remaining(), 7.0), "Resource amount should round-trip" ) _check(resource_state.get_reserved_by() == 42, "Resource reservation should round-trip") _check(resource_state.is_enabled(), "Resource enabled state should round-trip") var rebound: ResourceNode = load("res://world/resource_nodes/ResourceNode.tscn").instantiate() rebound.node_id = &"SerializationTestBerry" rebound.initial_amount = 999.0 root.add_child(rebound) await process_frame _check( rebound.state == resource_state, "Reloaded presentation should bind to the existing authoritative record" ) _check( is_equal_approx(rebound.get_amount_remaining(), 7.0), "Reloaded presentation must not overwrite authoritative amount" ) manager.free() rebound.free() func _test_schema_rejection() -> void: var unsupported := JSON.stringify( {"schema": SimulationStateRecord.SCHEMA_NAME, "schema_version": 999} ) _check( SimulationStateRecord.from_json(unsupported) == null, "Unsupported schema versions should be rejected" ) _check(SimulationStateRecord.from_json("[]") == null, "Non-record JSON should be rejected") var manager := _create_manager(41) var invalid_clock_data: Dictionary = manager.create_state_record().to_dictionary() invalid_clock_data["simulation"]["tick_interval"] = 0.0 _check( SimulationStateRecord.from_dictionary(invalid_clock_data) == null, "Saved simulation clocks with a zero tick interval should be rejected" ) manager.free() func _test_legacy_resource_migration() -> void: var migrated := ResourceStateRecord.from_dictionary( { "schema_version": 1, "node_id": "legacy_tree", "amount_remaining": 6.0, "reserved_by": 12, "enabled": true } ) _check(migrated != null, "ResourceStateRecord v1 should migrate explicitly") if migrated == null: return _check( migrated.data["schema_version"] == ResourceStateRecord.SCHEMA_VERSION, "Migrated resource state should use the current nested schema" ) _check( is_equal_approx(migrated.get_amount_remaining(), 6.0) and migrated.get_reserved_by() == 12, "Resource migration should preserve mutable authority" ) _check( ( is_equal_approx(migrated.get_safety_risk(), 0.0) and is_equal_approx(migrated.get_comfort_distance(), 18.0) ), "Resource migration should default discovery metadata" ) func _test_legacy_npc_migration() -> void: var npc := SimNPC.new(88, "LegacyNPC", SimulationIds.PROFESSION_FARMER, 5.0, 5.0) var legacy_data := NPCStateRecord.capture(npc).to_dictionary() legacy_data["schema_version"] = NPCStateRecord.LEGACY_SCHEMA_VERSION legacy_data.erase("travel_target_position") legacy_data.erase("has_travel_target") var migrated := NPCStateRecord.from_dictionary(legacy_data) _check(migrated != null, "NPCStateRecord v1 should migrate explicitly") if migrated == null: return _check( not bool(migrated.data["has_travel_target"]), "Legacy NPC migration should not invent an active travel target" ) func _test_legacy_world_storage_migration() -> void: var manager := _create_manager(55) var legacy_data: Dictionary = manager.create_state_record().to_dictionary() legacy_data["schema_version"] = SimulationStateRecord.LEGACY_SCHEMA_VERSION legacy_data.erase("storages") var migrated := SimulationStateRecord.from_dictionary(legacy_data) _check(migrated != null, "World schema v1 should migrate authored storage") if migrated != null: var migrated_storages := {} for storage in migrated.storages: migrated_storages[storage.get_storage_id()] = storage var pantry: StorageStateRecord = migrated_storages.get(SimulationIds.STORAGE_VILLAGE_PANTRY) var woodpile: StorageStateRecord = migrated_storages.get( SimulationIds.STORAGE_VILLAGE_WOODPILE ) _check( ( pantry != null and woodpile != null and is_equal_approx( pantry.get_amount(SimulationIds.RESOURCE_FOOD), manager.village.food ) and is_equal_approx( woodpile.get_amount(SimulationIds.RESOURCE_WOOD), manager.village.wood ) ), "World migration should preserve legacy village resources in their storage" ) manager.free() func _test_previous_world_event_migration() -> void: var manager := _create_manager(56) var previous_data: Dictionary = manager.create_state_record().to_dictionary() previous_data["schema_version"] = SimulationStateRecord.EVENT_LEGACY_SCHEMA_VERSION previous_data.erase("economic_events") previous_data["simulation"].erase("next_event_id") var migrated := SimulationStateRecord.from_dictionary(previous_data) _check(migrated != null, "World schema v2 should add an empty event stream") if migrated != null: _check( migrated.economic_events.is_empty() and int(migrated.simulation["next_event_id"]) == 0, "World v2 migration should initialize deterministic event identity" ) manager.free() func _test_previous_world_relationship_migration() -> void: var manager := _create_manager(57) var previous_data: Dictionary = manager.create_state_record().to_dictionary() previous_data["schema_version"] = SimulationStateRecord.RELATIONSHIP_LEGACY_SCHEMA_VERSION previous_data.erase("relationships") previous_data.erase("event_knowledge") for npc_data in previous_data["npcs"]: npc_data["schema_version"] = NPCStateRecord.RELATIONSHIP_LEGACY_SCHEMA_VERSION npc_data["familiarity"] = [] previous_data["npcs"][0]["familiarity"] = [{"id": 1, "score": 0.75}] var migrated := SimulationStateRecord.from_dictionary(previous_data) _check(migrated != null, "World schema v3 should migrate NPC familiarity into relationships") if migrated != null: _check( ( migrated.relationships.size() == 1 and migrated.relationships[0].get_observer_id() == 0 and migrated.relationships[0].get_subject_id() == 1 and is_equal_approx(migrated.relationships[0].get_familiarity(), 0.75) and is_equal_approx( migrated.relationships[0].get_trust(), RelationshipStateRecord.NEUTRAL_TRUST ) ), "World v3 migration should preserve familiarity and initialize neutral trust" ) _check( not migrated.npcs[0].data.has("familiarity"), "World v3 migration should remove obsolete NPC-local familiarity data" ) manager.free() func _test_previous_world_knowledge_migration() -> void: var manager := _create_manager(59) var previous_data: Dictionary = manager.create_state_record().to_dictionary() previous_data["schema_version"] = SimulationStateRecord.KNOWLEDGE_LEGACY_SCHEMA_VERSION previous_data.erase("event_knowledge") var deposit_event := EconomicEventRecord.create( 0, SimulationIds.EVENT_STORAGE_DEPOSITED, 0, 1, SimulationIds.npc_inventory_id(1), SimulationIds.STORAGE_VILLAGE_PANTRY, SimulationIds.RESOURCE_FOOD, 2.0 ) previous_data["economic_events"] = [deposit_event.to_dictionary()] previous_data["simulation"]["next_event_id"] = 1 previous_data["relationships"] = [ RelationshipStateRecord.create(0, 1, 0.5, 0.65, 0).to_dictionary() ] var migrated := SimulationStateRecord.from_dictionary(previous_data) _check(migrated != null, "World schema v4 should migrate causal facts into NPC knowledge") if migrated != null: _check( ( migrated.event_knowledge.size() == 1 and migrated.event_knowledge[0].get_knower_id() == 0 and migrated.event_knowledge[0].get_event_id() == 0 and ( migrated.event_knowledge[0].get_acquisition_method() == SimulationIds.KNOWLEDGE_ACQUISITION_LEGACY ) ), "World v4 migration should preserve the fact implied by a relationship cause" ) manager.free() func _test_previous_world_provenance_migration() -> void: var manager := _create_manager(60) var previous_data: Dictionary = manager.create_state_record().to_dictionary() previous_data["schema_version"] = SimulationStateRecord.PROVENANCE_LEGACY_SCHEMA_VERSION var deposit_event := EconomicEventRecord.create( 0, SimulationIds.EVENT_STORAGE_DEPOSITED, 0, 1, SimulationIds.npc_inventory_id(1), SimulationIds.STORAGE_VILLAGE_PANTRY, SimulationIds.RESOURCE_FOOD, 2.0 ) previous_data["economic_events"] = [deposit_event.to_dictionary()] previous_data["simulation"]["next_event_id"] = 1 previous_data["event_knowledge"] = [ {"schema_version": 1, "knower_id": 0, "event_id": 0}, {"schema_version": 1, "knower_id": 1, "event_id": 0}, ] previous_data["relationships"] = [ RelationshipStateRecord.create(0, 1, 0.5, 0.65, 0).to_dictionary() ] var migrated := SimulationStateRecord.from_dictionary(previous_data) _check(migrated != null, "World schema v5 should add honest acquisition provenance") if migrated != null: var observer_record: KnownEventStateRecord var actor_record: KnownEventStateRecord for known_event in migrated.event_knowledge: if known_event.get_knower_id() == 0: observer_record = known_event elif known_event.get_knower_id() == 1: actor_record = known_event _check( ( actor_record != null and ( actor_record.get_acquisition_method() == SimulationIds.KNOWLEDGE_ACQUISITION_PERFORMED ) ), "World v5 migration can safely identify an actor's own completed fact" ) _check( ( observer_record != null and ( observer_record.get_acquisition_method() == SimulationIds.KNOWLEDGE_ACQUISITION_LEGACY ) ), "World v5 migration must not invent witness or speaker provenance" ) manager.free() func _test_previous_world_retention_migration() -> void: var manager := _create_manager(61) var previous_data: Dictionary = manager.create_state_record().to_dictionary() previous_data["schema_version"] = SimulationStateRecord.RETENTION_LEGACY_SCHEMA_VERSION previous_data["simulation"]["tick_count"] = 50 var deposit_event := EconomicEventRecord.create( 0, SimulationIds.EVENT_STORAGE_DEPOSITED, 0, 0, SimulationIds.npc_inventory_id(0), SimulationIds.STORAGE_VILLAGE_PANTRY, SimulationIds.RESOURCE_FOOD, 2.0 ) previous_data["economic_events"] = [deposit_event.to_dictionary()] previous_data["simulation"]["next_event_id"] = 1 var actor_knowledge := ( KnownEventStateRecord . create(0, 0, SimulationIds.KNOWLEDGE_ACQUISITION_PERFORMED) . to_dictionary() ) var witness_knowledge := ( KnownEventStateRecord . create(2, 0, SimulationIds.KNOWLEDGE_ACQUISITION_WITNESSED) . to_dictionary() ) var communicated_knowledge := ( KnownEventStateRecord . create( 1, 0, SimulationIds.KNOWLEDGE_ACQUISITION_COMMUNICATED, 2, 0, SimulationIds.KNOWLEDGE_ACQUISITION_WITNESSED ) . to_dictionary() ) for old_record in [actor_knowledge, witness_knowledge, communicated_knowledge]: old_record["schema_version"] = 2 old_record.erase("acquired_tick") old_record.erase("source_acquisition_method") previous_data["event_knowledge"] = [communicated_knowledge, actor_knowledge, witness_knowledge] previous_data["relationships"] = [] var migrated := SimulationStateRecord.from_dictionary(previous_data) _check(migrated != null, "World schema v6 should add deterministic retention metadata") if migrated != null: var records_by_knower := {} for record in migrated.event_knowledge: records_by_knower[record.get_knower_id()] = record var migrated_actor := records_by_knower.get(0) as KnownEventStateRecord var migrated_listener := records_by_knower.get(1) as KnownEventStateRecord _check( migrated_actor != null and migrated_actor.get_acquired_tick() == 0, "Direct v6 knowledge should retain the objective event tick" ) _check( ( migrated_listener != null and migrated_listener.get_acquired_tick() == 50 and ( migrated_listener.get_source_acquisition_method() == SimulationIds.KNOWLEDGE_ACQUISITION_WITNESSED ) ), "Communicated v6 knowledge should receive a fresh lease and source snapshot" ) manager.free() func _test_previous_world_opportunity_migration() -> void: var manager := _create_manager(62) var previous_data: Dictionary = manager.create_state_record().to_dictionary() previous_data["schema_version"] = SimulationStateRecord.PREVIOUS_SCHEMA_VERSION previous_data.erase("opportunities") previous_data["simulation"].erase("next_opportunity_id") var migrated := SimulationStateRecord.from_dictionary(previous_data) _check(migrated != null, "World schema v7 should add an empty opportunity stream") if migrated != null: _check( ( migrated.opportunities.is_empty() and int(migrated.simulation["next_opportunity_id"]) == 0 ), "World v7 migration should initialize deterministic opportunity identity" ) manager.free() func _test_relationship_schema_rejection() -> void: var manager := _create_manager(58) var missing_cause_data: Dictionary = manager.create_state_record().to_dictionary() missing_cause_data["relationships"] = [ RelationshipStateRecord.create(0, 1, 0.5, 0.65, 999).to_dictionary() ] _check( SimulationStateRecord.from_dictionary(missing_cause_data) == null, "Relationship causes must reference an event in the same world record" ) var duplicate_pair_data: Dictionary = manager.create_state_record().to_dictionary() var relationship_data := RelationshipStateRecord.create(0, 1, 0.5).to_dictionary() duplicate_pair_data["relationships"] = [relationship_data, relationship_data.duplicate(true)] _check( SimulationStateRecord.from_dictionary(duplicate_pair_data) == null, "World state should reject duplicate directed relationship pairs" ) var unknown_knowledge_data: Dictionary = manager.create_state_record().to_dictionary() unknown_knowledge_data["event_knowledge"] = [ KnownEventStateRecord.create(0, 999).to_dictionary() ] _check( SimulationStateRecord.from_dictionary(unknown_knowledge_data) == null, "Known-event records must reference an event in the same world record" ) var duplicate_knowledge_data: Dictionary = manager.create_state_record().to_dictionary() var event := EconomicEventRecord.create( 0, SimulationIds.EVENT_STORAGE_DEPOSITED, 0, 0, SimulationIds.npc_inventory_id(0), SimulationIds.STORAGE_VILLAGE_PANTRY, SimulationIds.RESOURCE_FOOD, 1.0 ) duplicate_knowledge_data["economic_events"] = [event.to_dictionary()] duplicate_knowledge_data["simulation"]["next_event_id"] = 1 var known_event_data := KnownEventStateRecord.create(0, 0).to_dictionary() duplicate_knowledge_data["event_knowledge"] = [ known_event_data, known_event_data.duplicate(true) ] _check( SimulationStateRecord.from_dictionary(duplicate_knowledge_data) == null, "World state should reject duplicate NPC knowledge pairs" ) var wrong_subject_cause_data: Dictionary = manager.create_state_record().to_dictionary() var unrelated_deposit := EconomicEventRecord.create( 0, SimulationIds.EVENT_STORAGE_DEPOSITED, 0, 2, SimulationIds.npc_inventory_id(2), SimulationIds.STORAGE_VILLAGE_PANTRY, SimulationIds.RESOURCE_FOOD, 1.0 ) wrong_subject_cause_data["economic_events"] = [unrelated_deposit.to_dictionary()] wrong_subject_cause_data["simulation"]["next_event_id"] = 1 wrong_subject_cause_data["event_knowledge"] = [ KnownEventStateRecord.create(0, 0).to_dictionary() ] wrong_subject_cause_data["relationships"] = [ RelationshipStateRecord.create(0, 1, 0.5, 0.65, 0).to_dictionary() ] _check( SimulationStateRecord.from_dictionary(wrong_subject_cause_data) == null, "A trust cause must be a known food deposit performed by the relationship subject" ) var nonpositive_cause_data: Dictionary = manager.create_state_record().to_dictionary() var nonpositive_deposit := EconomicEventRecord.create( 0, SimulationIds.EVENT_STORAGE_DEPOSITED, 0, 1, SimulationIds.npc_inventory_id(1), SimulationIds.STORAGE_VILLAGE_PANTRY, SimulationIds.RESOURCE_FOOD, 0.0 ) nonpositive_cause_data["economic_events"] = [nonpositive_deposit.to_dictionary()] nonpositive_cause_data["simulation"]["next_event_id"] = 1 nonpositive_cause_data["event_knowledge"] = [KnownEventStateRecord.create(0, 0).to_dictionary()] nonpositive_cause_data["relationships"] = [ RelationshipStateRecord.create(0, 1, 0.5, 0.65, 0).to_dictionary() ] _check( SimulationStateRecord.from_dictionary(nonpositive_cause_data) == null, "A trust cause must describe a successful positive food deposit" ) var provenance_event := EconomicEventRecord.create( 0, SimulationIds.EVENT_STORAGE_DEPOSITED, 0, 0, SimulationIds.npc_inventory_id(0), SimulationIds.STORAGE_VILLAGE_PANTRY, SimulationIds.RESOURCE_FOOD, 1.0 ) var historical_source_data: Dictionary = manager.create_state_record().to_dictionary() historical_source_data["economic_events"] = [provenance_event.to_dictionary()] historical_source_data["simulation"]["next_event_id"] = 1 historical_source_data["event_knowledge"] = [ ( KnownEventStateRecord . create( 1, 0, SimulationIds.KNOWLEDGE_ACQUISITION_COMMUNICATED, 2, 0, SimulationIds.KNOWLEDGE_ACQUISITION_WITNESSED ) . to_dictionary() ) ] _check( SimulationStateRecord.from_dictionary(historical_source_data) != null, "A listener's provenance should remain valid after the direct source forgets" ) var unknown_source_data: Dictionary = historical_source_data.duplicate(true) unknown_source_data["event_knowledge"][0]["source_npc_id"] = 999 _check( SimulationStateRecord.from_dictionary(unknown_source_data) == null, "Communicated knowledge must reference an existing historical source" ) var wrong_actor_data: Dictionary = manager.create_state_record().to_dictionary() wrong_actor_data["economic_events"] = [provenance_event.to_dictionary()] wrong_actor_data["simulation"]["next_event_id"] = 1 wrong_actor_data["event_knowledge"] = [ ( KnownEventStateRecord . create(1, 0, SimulationIds.KNOWLEDGE_ACQUISITION_PERFORMED) . to_dictionary() ) ] _check( SimulationStateRecord.from_dictionary(wrong_actor_data) == null, "Performed provenance must belong to the event actor" ) var relayed_source_data: Dictionary = manager.create_state_record().to_dictionary() relayed_source_data["economic_events"] = [provenance_event.to_dictionary()] relayed_source_data["simulation"]["next_event_id"] = 1 relayed_source_data["event_knowledge"] = [ ( KnownEventStateRecord . create( 1, 0, SimulationIds.KNOWLEDGE_ACQUISITION_COMMUNICATED, 2, 0, SimulationIds.KNOWLEDGE_ACQUISITION_COMMUNICATED ) . to_dictionary() ), ( KnownEventStateRecord . create( 2, 0, SimulationIds.KNOWLEDGE_ACQUISITION_COMMUNICATED, 0, 0, SimulationIds.KNOWLEDGE_ACQUISITION_PERFORMED ) . to_dictionary() ), ( KnownEventStateRecord . create(0, 0, SimulationIds.KNOWLEDGE_ACQUISITION_PERFORMED) . to_dictionary() ), ] _check( SimulationStateRecord.from_dictionary(relayed_source_data) == null, "Communicated facts must not form a second relay hop in this phase" ) var reacquired_source_data: Dictionary = relayed_source_data.duplicate(true) reacquired_source_data["event_knowledge"][0]["source_acquisition_method"] = String( SimulationIds.KNOWLEDGE_ACQUISITION_WITNESSED ) _check( SimulationStateRecord.from_dictionary(reacquired_source_data) != null, "Historical direct provenance should survive a source reacquiring the fact differently" ) var order_independent_data: Dictionary = manager.create_state_record().to_dictionary() order_independent_data["economic_events"] = [provenance_event.to_dictionary()] order_independent_data["simulation"]["next_event_id"] = 1 order_independent_data["event_knowledge"] = [ ( KnownEventStateRecord . create( 1, 0, SimulationIds.KNOWLEDGE_ACQUISITION_COMMUNICATED, 2, 0, SimulationIds.KNOWLEDGE_ACQUISITION_WITNESSED ) . to_dictionary() ), ( KnownEventStateRecord . create(0, 0, SimulationIds.KNOWLEDGE_ACQUISITION_PERFORMED) . to_dictionary() ), ( KnownEventStateRecord . create(2, 0, SimulationIds.KNOWLEDGE_ACQUISITION_WITNESSED) . to_dictionary() ), ] _check( SimulationStateRecord.from_dictionary(order_independent_data) != null, "Provenance validation should not depend on knowledge array ordering" ) var invalid_direct_time_data: Dictionary = manager.create_state_record().to_dictionary() invalid_direct_time_data["simulation"]["tick_count"] = 2 invalid_direct_time_data["economic_events"] = [provenance_event.to_dictionary()] invalid_direct_time_data["simulation"]["next_event_id"] = 1 invalid_direct_time_data["event_knowledge"] = [ ( KnownEventStateRecord . create(1, 0, SimulationIds.KNOWLEDGE_ACQUISITION_WITNESSED, -1, 1) . to_dictionary() ) ] _check( SimulationStateRecord.from_dictionary(invalid_direct_time_data) == null, "Direct witness acquisition must use the immutable objective event tick" ) manager.free() func _test_opportunity_schema_rejection() -> void: var manager := _create_manager(63) var valid_open := _build_opportunity_world(manager, false) _check( SimulationStateRecord.from_dictionary(valid_open) != null, "A known empty-pantry trigger should accept one open restock opportunity" ) var missing_knowledge := valid_open.duplicate(true) missing_knowledge["event_knowledge"] = [] _check( SimulationStateRecord.from_dictionary(missing_knowledge) == null, "An open opportunity should require its interested NPC to know the trigger" ) var knowledge_acquired_too_late := valid_open.duplicate(true) knowledge_acquired_too_late["event_knowledge"][0]["acquisition_method"] = String( SimulationIds.KNOWLEDGE_ACQUISITION_LEGACY ) knowledge_acquired_too_late["event_knowledge"][0]["acquired_tick"] = 3 _check( SimulationStateRecord.from_dictionary(knowledge_acquired_too_late) == null, "An open opportunity cannot predate the interested NPC's knowledge" ) var already_supplied := valid_open.duplicate(true) for storage_data in already_supplied["storages"]: if StringName(storage_data["storage_id"]) == SimulationIds.STORAGE_VILLAGE_PANTRY: storage_data["amounts"][String(SimulationIds.RESOURCE_FOOD)] = 1.0 _check( SimulationStateRecord.from_dictionary(already_supplied) == null, "An open pantry need should reject a save whose target is already supplied" ) var duplicate_id := valid_open.duplicate(true) var second_opportunity: Dictionary = duplicate_id["opportunities"][0].duplicate(true) second_opportunity["trigger_event_id"] = 1 duplicate_id["economic_events"].append(_create_pantry_withdrawal_event(1, 3, 1).to_dictionary()) duplicate_id["event_knowledge"].append( ( KnownEventStateRecord . create( 1, 1, SimulationIds.KNOWLEDGE_ACQUISITION_PERFORMED, KnownEventStateRecord.NO_SOURCE_NPC_ID, 3 ) . to_dictionary() ) ) duplicate_id["opportunities"].append(second_opportunity) duplicate_id["simulation"]["next_event_id"] = 2 duplicate_id["simulation"]["next_opportunity_id"] = 2 _check( SimulationStateRecord.from_dictionary(duplicate_id) == null, "Opportunity IDs should be unique" ) var multiple_open := duplicate_id.duplicate(true) multiple_open["opportunities"][1]["opportunity_id"] = 1 _check( SimulationStateRecord.from_dictionary(multiple_open) == null, "The bounded pantry slice should restore at most one open opportunity" ) var duplicate_trigger := valid_open.duplicate(true) var repeated_trigger: Dictionary = duplicate_trigger["opportunities"][0].duplicate(true) repeated_trigger["opportunity_id"] = 1 duplicate_trigger["opportunities"].append(repeated_trigger) duplicate_trigger["simulation"]["next_opportunity_id"] = 2 _check( SimulationStateRecord.from_dictionary(duplicate_trigger) == null, "One objective trigger should not create duplicate opportunity records" ) var colliding_next_id := valid_open.duplicate(true) colliding_next_id["simulation"]["next_opportunity_id"] = 0 _check( SimulationStateRecord.from_dictionary(colliding_next_id) == null, "The next opportunity ID should remain above restored history" ) var unknown_interested_npc := valid_open.duplicate(true) unknown_interested_npc["opportunities"][0]["interested_npc_id"] = 999 _check( SimulationStateRecord.from_dictionary(unknown_interested_npc) == null, "Opportunities should reference an existing interested NPC" ) var future_creation := valid_open.duplicate(true) future_creation["opportunities"][0]["created_tick"] = 11 _check( SimulationStateRecord.from_dictionary(future_creation) == null, "Opportunity creation cannot occur after the saved simulation tick" ) var before_trigger := valid_open.duplicate(true) before_trigger["opportunities"][0]["created_tick"] = 1 _check( SimulationStateRecord.from_dictionary(before_trigger) == null, "Opportunity creation cannot predate its trigger event" ) var invalid_trigger := valid_open.duplicate(true) invalid_trigger["economic_events"][0]["destination_id"] = "unrelated_inventory" _check( SimulationStateRecord.from_dictionary(invalid_trigger) == null, "A restock opportunity trigger should be a real NPC pantry withdrawal" ) var player_trigger := valid_open.duplicate(true) player_trigger["economic_events"][0]["actor_id"] = -1 player_trigger["economic_events"][0]["destination_id"] = "player_inventory" _check( SimulationStateRecord.from_dictionary(player_trigger) == null, "Player extraction or consumption should not masquerade as an informed NPC trigger" ) var valid_resolved := _build_opportunity_world(manager, true) _check( SimulationStateRecord.from_dictionary(valid_resolved) != null, "A later NPC pantry deposit should resolve an opportunity without retained knowledge" ) var player_resolved := _build_opportunity_world(manager, true) player_resolved["economic_events"][1] = ( EconomicEventRecord . create( 1, SimulationIds.EVENT_RESOURCE_EXTRACTED, 3, -1, &"schema_test_berry", SimulationIds.STORAGE_VILLAGE_PANTRY, SimulationIds.RESOURCE_FOOD, 1.0 ) . to_dictionary() ) player_resolved["resources"].append( _create_player_food_resource_state(&"schema_test_berry").to_dictionary() ) _check( SimulationStateRecord.from_dictionary(player_resolved) != null, "A later player resource extraction into the pantry should be a valid resolution" ) var unknown_player_source := player_resolved.duplicate(true) unknown_player_source["economic_events"][1]["source_id"] = "missing_berry" _check( SimulationStateRecord.from_dictionary(unknown_player_source) == null, "A player resolution should reference a real player-usable food resource" ) var invalid_resolution := valid_resolved.duplicate(true) invalid_resolution["economic_events"][1]["destination_id"] = "somewhere_else" _check( SimulationStateRecord.from_dictionary(invalid_resolution) == null, "Resolution events should actually supply food to the opportunity target" ) var mismatched_resolution_tick := valid_resolved.duplicate(true) mismatched_resolution_tick["opportunities"][0]["resolved_tick"] = 4 _check( SimulationStateRecord.from_dictionary(mismatched_resolution_tick) == null, "Resolved opportunity ticks should match the referenced resolution event" ) manager.free() func _build_opportunity_world(manager: Node, resolved: bool) -> Dictionary: var world: Dictionary = manager.create_state_record().to_dictionary() world["simulation"]["tick_count"] = 10 for storage_data in world["storages"]: if StringName(storage_data["storage_id"]) == SimulationIds.STORAGE_VILLAGE_PANTRY: storage_data["amounts"][String(SimulationIds.RESOURCE_FOOD)] = ( 1.0 if resolved else 0.0 ) world["economic_events"] = [_create_pantry_withdrawal_event(0, 2, 0).to_dictionary()] world["simulation"]["next_event_id"] = 1 var opportunity := OpportunityStateRecord.create(0, 2, 0, 0) if resolved: world["economic_events"].append( ( EconomicEventRecord . create( 1, SimulationIds.EVENT_STORAGE_DEPOSITED, 3, 1, SimulationIds.npc_inventory_id(1), SimulationIds.STORAGE_VILLAGE_PANTRY, SimulationIds.RESOURCE_FOOD, 1.0 ) . to_dictionary() ) ) world["simulation"]["next_event_id"] = 2 opportunity.resolve(1, 3) world["event_knowledge"] = [] else: world["event_knowledge"] = [ ( KnownEventStateRecord . create( 0, 0, SimulationIds.KNOWLEDGE_ACQUISITION_PERFORMED, KnownEventStateRecord.NO_SOURCE_NPC_ID, 2 ) . to_dictionary() ) ] world["opportunities"] = [opportunity.to_dictionary()] world["simulation"]["next_opportunity_id"] = 1 return world func _create_pantry_withdrawal_event( event_id: int, tick: int, actor_id: int ) -> EconomicEventRecord: return EconomicEventRecord.create( event_id, SimulationIds.EVENT_STORAGE_WITHDRAWN, tick, actor_id, SimulationIds.STORAGE_VILLAGE_PANTRY, SimulationIds.npc_inventory_id(actor_id), SimulationIds.RESOURCE_FOOD, 1.0 ) func _create_player_food_resource_state(node_id: StringName) -> ResourceStateRecord: var resource_node := ResourceNode.new() resource_node.node_id = node_id resource_node.action_id = SimulationIds.ACTION_GATHER_FOOD resource_node.resource_id = SimulationIds.RESOURCE_FOOD resource_node.can_player_use = true var resource_state := ResourceStateRecord.create_from_node(resource_node) resource_node.free() return resource_state func _create_manager(seed_value: int) -> Node: var manager: Node = load("res://simulation/SimulationManager.gd").new() manager.simulation_seed = seed_value manager.debug_logs = false root.add_child(manager) manager.set_process(false) return manager func _advance_scenario(manager: Node, steps: int) -> void: for step in steps: manager.simulate_tick() for npc in manager.npcs: manager.get_wander_offset(npc.id) if npc.task_state == SimNPC.TASK_STATE_TRAVELING: manager.notify_npc_arrived(npc.id) func _check(condition: bool, message: String) -> void: if not condition: failures.append(message)