extends SceneTree var failures: Array[String] = [] func _initialize() -> void: call_deferred("_run") func _run() -> void: await _test_deterministic_continuation() await _test_resource_state_round_trip() _test_schema_rejection() if failures.is_empty(): print("[TEST] Simulation state serialization passed") quit(0) return for failure in failures: push_error("[TEST] " + failure) quit(1) func _test_deterministic_continuation() -> void: var uninterrupted := _create_manager(91234) _advance_scenario(uninterrupted, 24) uninterrupted.clock.advance(0.5) _advance_scenario(uninterrupted, 24) var uninterrupted_checksum: String = uninterrupted.get_state_checksum() var before_save := _create_manager(91234) _advance_scenario(before_save, 24) before_save.clock.advance(0.5) var saved_json: String = before_save.serialize_state() var restored := _create_manager(1) _check( restored.restore_state_from_json(saved_json), "A valid versioned state should restore into a fresh manager" ) _check(restored.tick_count == 24, "Tick count should survive restoration") _check( is_equal_approx(restored.clock.accumulator, 0.5), "Clock remainder should survive restoration" ) _advance_scenario(restored, 24) var restored_checksum: String = restored.get_state_checksum() if restored_checksum != uninterrupted_checksum: print( "[TEST] uninterrupted=", uninterrupted.serialize_state(), "\n[TEST] restored=", restored.serialize_state() ) _check( restored_checksum == uninterrupted_checksum, "Restored simulation should match uninterrupted deterministic continuation" ) uninterrupted.free() before_save.free() restored.free() func _test_resource_state_round_trip() -> void: var resource: ResourceNode = load( "res://world/resource_nodes/ResourceNode.tscn" ).instantiate() resource.node_id = &"SerializationTestBerry" resource.amount_remaining = 9.0 resource.yield_per_action = 2.0 root.add_child(resource) await process_frame _check(resource.reserve(42), "Resource should accept the test reservation") resource.extract() var manager := _create_manager(77) var saved_json: String = manager.serialize_state() resource.extract(5.0) resource.release(42) resource.enabled = false _check( manager.restore_state_from_json(saved_json), "Resource state should restore with the simulation record" ) _check( is_equal_approx(resource.amount_remaining, 7.0), "Resource amount should round-trip" ) _check(resource.reserved_by == 42, "Resource reservation should round-trip") _check(resource.enabled, "Resource enabled state should round-trip") manager.free() resource.free() func _test_schema_rejection() -> void: var unsupported := JSON.stringify({ "schema": SimulationStateRecord.SCHEMA_NAME, "schema_version": 999 }) _check( SimulationStateRecord.from_json(unsupported) == null, "Unsupported schema versions should be rejected" ) _check( SimulationStateRecord.from_json("[]") == null, "Non-record JSON should be rejected" ) func _create_manager(seed_value: int) -> Node: var manager: Node = load("res://simulation/SimulationManager.gd").new() manager.simulation_seed = seed_value manager.debug_logs = false root.add_child(manager) manager.set_process(false) return manager func _advance_scenario(manager: Node, steps: int) -> void: for step in steps: manager.simulate_tick() for npc in manager.npcs: manager.get_wander_offset(npc.id) if npc.task_state == SimNPC.TASK_STATE_TRAVELING: manager.notify_npc_arrived(npc.id) func _check(condition: bool, message: String) -> void: if not condition: failures.append(message)