Files

1.6 KiB

Jajce Lookdev 01

  • Captured: 2026-07-08
  • Scene: res://world/jajce/JajceLookdev.tscn
  • Image: jajce_lookdev_01.png
  • Capture tool: res://tools/capture_jajce_lookdev.gd

Contract

This checkpoint captures the first readable Jajce visual stage after the Terrain3D-derived navigation pass. It is a visual composition baseline, not a gameplay regression test.

The image should show:

  • the broad shaped valley terrain;
  • the village and fortress blockouts;
  • water, waterfall/foam, and bridge silhouettes;
  • visible foliage clusters;
  • warm daylight/fog treatment;
  • stable enough framing to compare future terrain, lighting, and asset passes.

Review

The scene now reads as a coherent daytime valley rather than the previous dark startup view. The terrain, homes, bridge, water, waterfall, smoke/mist, and first foliage clusters are all visible in one frame.

Known follow-up work:

  • reduce the heavy haze if it hides terrain color and landmark silhouettes;
  • improve fortress/waterfall readability from the beauty-camera angle;
  • replace blockout architecture and placeholder resource markers gradually;
  • capture a runtime Simulation Garden 01 view with active NPC behavior.

Command

Run with a real display driver, not --headless; headless Godot uses the dummy renderer on this machine and cannot read back a viewport image.

$env:APPDATA = "$PWD\logs\quality\godot_profile"
$env:LOCALAPPDATA = "$PWD\logs\quality\godot_profile"
& "C:\Users\Rijad\Downloads\tools\Godot_v4.7-stable_win64.exe\Godot_v4.7-stable_win64_console.exe" `
  --path "$PWD" --script res://tools/capture_jajce_lookdev.gd