Files
2026-08-12 21:58:12 +02:00

559 lines
20 KiB
GDScript

class_name SituationSystem
extends RefCounted
const MAX_CONCURRENT_SITUATIONS := 3
const PANTRY_SHORTAGE_DEFINITION_PATH := "res://simulation/situations/resources/pantry_shortage.tres"
const DEFINITION_PANTRY_SHORTAGE := &"situation_pantry_shortage"
const PREDICATE_EVENT_TYPE := &"event_type"
const PREDICATE_EVENT_PAYLOAD_EQUALS := &"event_payload_equals"
const PREDICATE_EVENT_PARTICIPANT_ID := &"event_participant_id"
const PREDICATE_EVENT_PANTRY_SUPPLIED := &"event_pantry_supplied"
const PREDICATE_STATE_NUMBER_LTE := &"state_number_lte"
const PREDICATE_STATE_NUMBER_GTE := &"state_number_gte"
const EXPIRY_STATE_NUMBER_GT := &"state_number_gt"
const EXPIRY_AGE_REACHED := &"age_reached"
const ALTERNATIVE_RESTOCK := &"restock_pantry"
const ALTERNATIVE_ENDURE := &"endure_shortage"
const DIALOGUE_TOPIC_PANTRY_SHORTAGE := &"topic_pantry_shortage"
const CLOSE_RESOLVED := &"predicate_resolved"
const CLOSE_EXPIRED := &"predicate_expired"
const CLOSE_CAPACITY := &"capacity_superseded"
const DEFAULT_WORLD_ID := &"jajce"
var _definitions_by_id: Dictionary = {}
var _situations_by_id: Dictionary = {}
var _next_situation_id := 0
static func create_default() -> SituationSystem:
var system := SituationSystem.new()
var definitions: Array[SituationDefinition] = []
var catalog := ContentCatalog.create_core()
if catalog.is_valid():
for definition in catalog.get_situations():
definitions.append(definition.duplicate_definition())
system.configure(definitions)
return system
static func create_pantry_shortage_definition() -> SituationDefinition:
var authored := load(PANTRY_SHORTAGE_DEFINITION_PATH) as SituationDefinition
return authored.duplicate_definition() if authored != null else null
func configure(definitions: Array[SituationDefinition]) -> Array[String]:
var errors: Array[String] = []
var definitions_by_id: Dictionary = {}
for definition in definitions:
if definition == null:
errors.append("Situation definitions contain null")
continue
for error in (
definition
. validate(
[
PREDICATE_EVENT_TYPE,
PREDICATE_EVENT_PAYLOAD_EQUALS,
PREDICATE_EVENT_PARTICIPANT_ID,
PREDICATE_EVENT_PANTRY_SUPPLIED,
],
[PREDICATE_STATE_NUMBER_LTE, PREDICATE_STATE_NUMBER_GTE],
[EXPIRY_STATE_NUMBER_GT, EXPIRY_AGE_REACHED]
)
):
errors.append("Situation '%s': %s" % [definition.situation_definition_id, error])
if definitions_by_id.has(definition.situation_definition_id):
errors.append(
"Duplicate situation definition '%s'" % definition.situation_definition_id
)
else:
definitions_by_id[definition.situation_definition_id] = definition
errors.sort()
if not errors.is_empty():
return errors
_definitions_by_id = definitions_by_id
return []
func consider_event(
event: WorldEventRecord, current_tick: int, state_facts: Dictionary
) -> Array[SituationEvaluationResult]:
var results: Array[SituationEvaluationResult] = []
if event == null or current_tick < event.get_tick():
return results
for definition in _get_definitions_sorted():
var context := _build_context(event, state_facts)
var dedupe_key := _build_dedupe_key(definition, context)
var result := SituationEvaluationResult.new(definition.situation_definition_id, dedupe_key)
var trigger_matched := true
for predicate in definition.trigger_predicates:
var evaluation := _evaluate_predicate(predicate, event, state_facts)
result.add_reason(evaluation["reason"])
if not bool(evaluation["matched"]):
trigger_matched = false
result.matched = trigger_matched
if trigger_matched:
var blocked_reason := _opening_block_reason(definition, dedupe_key, current_tick)
if blocked_reason.is_empty():
var situation := SituationStateRecord.create(
_next_situation_id,
definition.situation_definition_id,
dedupe_key,
current_tick,
event.get_event_id(),
context
)
_situations_by_id[_next_situation_id] = situation
result.opened_situation_id = _next_situation_id
result.add_reason("opened situation %d" % _next_situation_id)
_next_situation_id += 1
else:
result.add_reason(blocked_reason)
results.append(result)
return results
func maintain(
current_tick: int, world_events: WorldEventStore, state_facts: Dictionary
) -> Array[SituationStateRecord]:
var closed: Array[SituationStateRecord] = []
for situation in get_active_sorted():
var definition := get_definition(situation.get_definition_id())
if definition == null:
continue
var resolution := derive_progress(situation, world_events, state_facts)
if resolution.resolved:
if situation.close(
SituationStateRecord.STATUS_RESOLVED,
current_tick,
CLOSE_RESOLVED,
resolution.matched_event_id
):
closed.append(situation)
continue
if _is_expired(situation, definition, current_tick, state_facts):
if situation.close(SituationStateRecord.STATUS_EXPIRED, current_tick, CLOSE_EXPIRED):
closed.append(situation)
return closed
func derive_progress(
situation: SituationStateRecord,
world_events: WorldEventStore,
state_facts: Dictionary,
alternative_id: StringName = &""
) -> SituationProgressSnapshot:
var snapshot := SituationProgressSnapshot.new()
if situation == null:
snapshot.reason_traces.append("situation is null")
return snapshot
snapshot.situation_id = situation.get_situation_id()
var definition := get_definition(situation.get_definition_id())
if definition == null:
snapshot.reason_traces.append("definition is unavailable")
return snapshot
var selected_alternative := alternative_id
if selected_alternative.is_empty():
selected_alternative = situation.get_selected_alternative_id()
snapshot.alternative_id = selected_alternative
var predicate_ids: Array[StringName] = []
if not selected_alternative.is_empty():
var alternative := definition.get_alternative(selected_alternative)
if alternative == null:
snapshot.reason_traces.append("selected alternative is unavailable")
return snapshot
predicate_ids = alternative.resolution_predicate_ids
else:
for predicate in definition.resolution_predicates:
predicate_ids.append(predicate.predicate_id)
for predicate_id in predicate_ids:
var predicate := definition.get_predicate(predicate_id)
if predicate == null:
snapshot.reason_traces.append("predicate '%s' is unavailable" % predicate_id)
continue
var evaluation := _evaluate_resolution_predicate(
predicate, situation, world_events, state_facts
)
snapshot.reason_traces.append(evaluation["reason"])
if bool(evaluation["matched"]):
snapshot.resolved = true
snapshot.current_value = float(evaluation.get("current_value", 1.0))
snapshot.target_value = float(evaluation.get("target_value", 1.0))
snapshot.matched_event_id = int(evaluation.get("event_id", -1))
return snapshot
snapshot.current_value = float(evaluation.get("current_value", snapshot.current_value))
snapshot.target_value = float(evaluation.get("target_value", snapshot.target_value))
return snapshot
func import_opportunities(opportunities: Array[OpportunityStateRecord]) -> Array[String]:
var errors: Array[String] = []
for opportunity in opportunities:
var mapped_definition_id := opportunity.get_opportunity_type()
if opportunity.get_opportunity_type() == SimulationIds.OPPORTUNITY_RESTOCK_EMPTY_PANTRY:
mapped_definition_id = DEFINITION_PANTRY_SHORTAGE
if not _definitions_by_id.has(mapped_definition_id):
errors.append(
(
"No situation definition maps opportunity type '%s'"
% opportunity.get_opportunity_type()
)
)
continue
var situation := SituationStateRecord.from_opportunity(opportunity, mapped_definition_id)
if situation == null:
errors.append("Could not convert an opportunity")
continue
var situation_id := situation.get_situation_id()
if _situations_by_id.has(situation_id):
errors.append("Duplicate imported situation ID %d" % situation_id)
continue
_situations_by_id[situation_id] = situation
_next_situation_id = maxi(_next_situation_id, situation_id + 1)
return errors
func restore(records: Array[SituationStateRecord], restored_next_id: int) -> bool:
var by_id: Dictionary = {}
var active_keys: Dictionary = {}
var active_count := 0
for record in records:
if (
record == null
or by_id.has(record.get_situation_id())
or not _definitions_by_id.has(record.get_definition_id())
):
return false
if record.is_active():
var active_key := "%s|%s" % [record.get_definition_id(), record.get_dedupe_key()]
if active_keys.has(active_key):
return false
active_keys[active_key] = true
active_count += 1
if active_count > MAX_CONCURRENT_SITUATIONS:
return false
by_id[record.get_situation_id()] = record
_situations_by_id = by_id
_next_situation_id = maxi(restored_next_id, 0)
for situation_id in by_id:
_next_situation_id = maxi(_next_situation_id, int(situation_id) + 1)
return true
func get_definition(definition_id: StringName) -> SituationDefinition:
return _definitions_by_id.get(definition_id) as SituationDefinition
func get_by_id(situation_id: int) -> SituationStateRecord:
return _situations_by_id.get(situation_id) as SituationStateRecord
func get_all_sorted() -> Array[SituationStateRecord]:
var situations: Array[SituationStateRecord] = []
for situation in _situations_by_id.values():
situations.append(situation)
situations.sort_custom(_sort_situations)
return situations
func get_active_sorted() -> Array[SituationStateRecord]:
var active: Array[SituationStateRecord] = []
for situation in _situations_by_id.values():
if situation.is_active():
active.append(situation)
active.sort_custom(_sort_situations)
return active
func get_next_situation_id() -> int:
return _next_situation_id
func _get_definitions_sorted() -> Array[SituationDefinition]:
var definitions: Array[SituationDefinition] = []
for definition in _definitions_by_id.values():
definitions.append(definition)
definitions.sort_custom(_sort_definitions)
return definitions
func _opening_block_reason(
definition: SituationDefinition, dedupe_key: String, current_tick: int
) -> String:
for situation in get_all_sorted():
if (
situation.get_definition_id() != definition.situation_definition_id
or situation.get_dedupe_key() != dedupe_key
):
continue
if situation.is_active():
return "dedupe blocked by active situation %d" % situation.get_situation_id()
if current_tick - situation.get_closed_tick() < definition.cooldown_ticks:
return (
"cooldown active until tick %d"
% (situation.get_closed_tick() + definition.cooldown_ticks)
)
if get_active_sorted().size() >= MAX_CONCURRENT_SITUATIONS:
return "concurrency cap %d reached" % MAX_CONCURRENT_SITUATIONS
return ""
func _build_context(event: WorldEventRecord, state_facts: Dictionary) -> Dictionary:
var context := {
"world_id": String(DEFAULT_WORLD_ID),
"event_id": event.get_event_id(),
"event_type": String(event.get_event_type()),
}
if event.has_location() and not event.get_location().get_world_id().is_empty():
context["world_id"] = String(event.get_location().get_world_id())
var destination := event.get_participant(WorldEventRecord.ROLE_DESTINATION)
var source := event.get_participant(WorldEventRecord.ROLE_SOURCE)
var actor := event.get_participant(WorldEventRecord.ROLE_ACTOR)
if actor != null:
context["actor_id"] = String(actor.get_entity_id())
context["actor_type"] = String(actor.get_entity_type())
if state_facts.has("interested_npc_id"):
context["interested_npc_id"] = str(state_facts["interested_npc_id"])
elif actor != null and actor.get_entity_type() == WorldEventRecord.ENTITY_TYPE_NPC:
context["interested_npc_id"] = String(actor.get_entity_id())
if source != null:
context["source_id"] = String(source.get_entity_id())
if destination != null:
context["destination_id"] = String(destination.get_entity_id())
context["target_id"] = String(destination.get_entity_id())
elif state_facts.has("target_id"):
context["target_id"] = String(state_facts["target_id"])
return context
func _build_dedupe_key(definition: SituationDefinition, context: Dictionary) -> String:
var parts: Array[String] = [String(definition.situation_definition_id)]
for field in definition.dedupe_key_fields:
parts.append("%s=%s" % [field, str(context.get(String(field), ""))])
return "|".join(parts)
func _evaluate_predicate(
predicate: SituationPredicate, event: WorldEventRecord, state_facts: Dictionary
) -> Dictionary:
if StringName(predicate.source) == SituationPredicate.SOURCE_EVENT:
return _evaluate_event_predicate(predicate, event)
return _evaluate_state_predicate(predicate, state_facts)
func _evaluate_event_predicate(
predicate: SituationPredicate, event: WorldEventRecord
) -> Dictionary:
if predicate.evaluator_id == PREDICATE_EVENT_TYPE:
var expected := StringName(predicate.parameters.get("event_type", ""))
var matched := event.get_event_type() == expected
return {
"matched": matched,
"reason":
(
"event type %s %s %s"
% [event.get_event_type(), "matched" if matched else "did not match", expected]
),
"event_id": event.get_event_id(),
}
if predicate.evaluator_id == PREDICATE_EVENT_PAYLOAD_EQUALS:
var key := String(predicate.parameters.get("key", ""))
var expected: Variant = predicate.parameters.get("value")
var actual: Variant = event.get_payload().get(key)
var matched: bool = actual == expected
return {
"matched": matched,
"reason":
(
"event payload %s=%s %s expected %s"
% [key, actual, "matched" if matched else "did not match", expected]
),
"event_id": event.get_event_id(),
}
if predicate.evaluator_id == PREDICATE_EVENT_PARTICIPANT_ID:
var role := StringName(predicate.parameters.get("role", ""))
var expected := StringName(predicate.parameters.get("entity_id", ""))
var participant := event.get_participant(role)
var actual: StringName = participant.get_entity_id() if participant != null else &""
var matched: bool = actual == expected
return {
"matched": matched,
"reason":
(
"event participant %s=%s %s %s"
% [role, actual, "matched" if matched else "did not match", expected]
),
"event_id": event.get_event_id(),
}
if predicate.evaluator_id == PREDICATE_EVENT_PANTRY_SUPPLIED:
return _evaluate_pantry_supply_event(predicate, event)
return {
"matched": false,
"reason": "unsupported event predicate '%s'" % predicate.evaluator_id,
}
func _evaluate_state_predicate(
predicate: SituationPredicate, state_facts: Dictionary
) -> Dictionary:
var fact_key := String(predicate.parameters.get("fact_key", ""))
if fact_key.is_empty() or not state_facts.has(fact_key):
return {"matched": false, "reason": "state fact '%s' is unavailable" % fact_key}
var actual := float(state_facts[fact_key])
var expected := float(predicate.parameters.get("value", 0.0))
var matched := false
match predicate.evaluator_id:
PREDICATE_STATE_NUMBER_LTE:
matched = actual <= expected
PREDICATE_STATE_NUMBER_GTE:
matched = actual >= expected
_:
return {
"matched": false,
"reason": "unsupported state predicate '%s'" % predicate.evaluator_id
}
return {
"matched": matched,
"reason":
(
"state %s=%.2f %s %.2f"
% [fact_key, actual, "matched" if matched else "did not match", expected]
),
"current_value": actual,
"target_value": expected,
}
func _evaluate_resolution_predicate(
predicate: SituationPredicate,
situation: SituationStateRecord,
world_events: WorldEventStore,
state_facts: Dictionary
) -> Dictionary:
if StringName(predicate.source) == SituationPredicate.SOURCE_STATE:
return _evaluate_state_predicate(predicate, state_facts)
if world_events == null:
return {"matched": false, "reason": "world event store is unavailable"}
for event in world_events.get_between_ticks(situation.get_created_tick(), 2147483647):
if event.get_event_id() <= situation.get_trigger_event_id():
continue
var evaluation := _evaluate_event_predicate(predicate, event)
if bool(evaluation["matched"]):
return evaluation
return {"matched": false, "reason": "no later event matched '%s'" % predicate.predicate_id}
func _evaluate_pantry_supply_event(
predicate: SituationPredicate, event: WorldEventRecord
) -> Dictionary:
var expected_target := StringName(predicate.parameters.get("target_id", ""))
var expected_item := StringName(predicate.parameters.get("item_id", ""))
var expected_amount := float(predicate.parameters.get("amount", 0.0))
var payload := event.get_payload()
var destination := event.get_participant(WorldEventRecord.ROLE_DESTINATION)
var source := event.get_participant(WorldEventRecord.ROLE_SOURCE)
var actor := event.get_participant(WorldEventRecord.ROLE_ACTOR)
var destination_id := destination.get_entity_id() if destination != null else &""
var source_id := source.get_entity_id() if source != null else &""
var actor_id := actor.get_entity_id() if actor != null else &""
var event_type := event.get_event_type()
var item_matches := StringName(payload.get("item_id", "")) == expected_item
var amount := float(payload.get("amount", 0.0))
var route_matches := false
if event_type == &"storage_deposited":
var expected_source := (
&"player_inventory" if actor_id == &"-1" else StringName("npc_inventory_%s" % actor_id)
)
route_matches = not actor_id.is_empty() and source_id == expected_source
elif event_type == &"resource_extracted":
route_matches = actor_id == &"-1" and not source_id.is_empty()
var matched := (
destination_id == expected_target
and item_matches
and amount >= expected_amount
and route_matches
)
return {
"matched": matched,
"reason":
(
"supply event %d %s target=%s item=%s amount=%.2f"
% [
event.get_event_id(),
"matched" if matched else "did not match",
destination_id,
payload.get("item_id", ""),
amount
]
),
"event_id": event.get_event_id(),
"current_value": amount if matched else 0.0,
"target_value": expected_amount,
}
func _is_expired(
situation: SituationStateRecord,
definition: SituationDefinition,
current_tick: int,
state_facts: Dictionary
) -> bool:
for expiry_id in definition.expiry_predicate_ids:
if expiry_id == EXPIRY_AGE_REACHED and definition.expiry_ticks > 0:
if current_tick - situation.get_created_tick() >= definition.expiry_ticks:
return true
elif expiry_id == EXPIRY_STATE_NUMBER_GT:
var fact_key := String(situation.get_context().get("expiry_fact_key", ""))
var threshold := float(situation.get_context().get("expiry_value", 0.0))
if state_facts.has(fact_key) and float(state_facts[fact_key]) > threshold:
return true
return false
static func _event_predicate(
label: StringName, predicate_id: StringName, parameters: Dictionary
) -> SituationPredicate:
var predicate := SituationPredicate.new()
predicate.resource_name = String(label)
predicate.predicate_id = label
predicate.evaluator_id = predicate_id
predicate.source = String(SituationPredicate.SOURCE_EVENT)
predicate.parameters = parameters
return predicate
static func _state_predicate(
label: StringName, predicate_id: StringName, parameters: Dictionary
) -> SituationPredicate:
var predicate := SituationPredicate.new()
predicate.resource_name = String(label)
predicate.predicate_id = label
predicate.evaluator_id = predicate_id
predicate.source = String(SituationPredicate.SOURCE_STATE)
predicate.parameters = parameters
return predicate
static func _sort_definitions(first: SituationDefinition, second: SituationDefinition) -> bool:
if first.priority != second.priority:
return first.priority > second.priority
if first.severity != second.severity:
return first.severity > second.severity
return String(first.situation_definition_id) < String(second.situation_definition_id)
func _sort_situations(first: SituationStateRecord, second: SituationStateRecord) -> bool:
var first_definition := get_definition(first.get_definition_id())
var second_definition := get_definition(second.get_definition_id())
var first_priority := first_definition.priority if first_definition != null else -101
var second_priority := second_definition.priority if second_definition != null else -101
if first_priority != second_priority:
return first_priority > second_priority
var first_severity := first_definition.severity if first_definition != null else -1
var second_severity := second_definition.severity if second_definition != null else -1
if first_severity != second_severity:
return first_severity > second_severity
if first.get_created_tick() != second.get_created_tick():
return first.get_created_tick() < second.get_created_tick()
return first.get_situation_id() < second.get_situation_id()