60 lines
2.1 KiB
GDScript
60 lines
2.1 KiB
GDScript
class_name SimulationIds
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extends RefCounted
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const ACTION_IDLE := &"idle"
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const ACTION_DEAD := &"dead"
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const ACTION_SLEEP := &"sleep"
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const ACTION_GATHER_FOOD := &"gather_food"
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const ACTION_GATHER_WOOD := &"gather_wood"
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const ACTION_PATROL := &"patrol"
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const ACTION_STUDY := &"study"
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const ACTION_EAT := &"eat"
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const ACTION_REST := &"rest"
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const ACTION_WANDER := &"wander"
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const ACTION_DEPOSIT_FOOD := &"deposit_food"
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const ACTION_WITHDRAW_FOOD := &"withdraw_food"
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const ACTION_DEPOSIT_WOOD := &"deposit_wood"
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const PROFESSION_FARMER := &"farmer"
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const PROFESSION_WOODCUTTER := &"woodcutter"
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const PROFESSION_GUARD := &"guard"
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const PROFESSION_SCHOLAR := &"scholar"
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const PROFESSION_WANDERER := &"wanderer"
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const TARGET_RESOURCE := &"resource"
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const TARGET_ACTIVITY := &"activity"
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const TARGET_FREE := &"free"
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const RESOURCE_FOOD := &"food"
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const RESOURCE_WOOD := &"wood"
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const STORAGE_VILLAGE_PANTRY := &"village_pantry"
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const STORAGE_VILLAGE_WOODPILE := &"village_woodpile"
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const EVENT_RESOURCE_EXTRACTED := &"resource_extracted"
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const EVENT_STORAGE_DEPOSITED := &"storage_deposited"
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const EVENT_STORAGE_WITHDRAWN := &"storage_withdrawn"
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const EVENT_ITEM_CONSUMED := &"item_consumed"
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const EVENT_NPC_SLEPT := &"npc_slept"
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const EVENT_NPC_DIED := &"npc_died"
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const EVENT_TASK_STARTED := &"task_started"
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const EVENT_TASK_BLOCKED := &"task_blocked"
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const EVENT_RESOURCE_DEPLETED := &"resource_depleted"
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const OPPORTUNITY_RESTOCK_EMPTY_PANTRY := &"restock_empty_pantry"
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const OPPORTUNITY_SUPPLY_MISSING_WOOD := &"supply_missing_wood"
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const OPPORTUNITY_STATUS_OPEN := &"open"
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const OPPORTUNITY_STATUS_RESOLVED := &"resolved"
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const OPPORTUNITY_STATUS_INVALIDATED := &"invalidated"
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const OPPORTUNITY_INVALIDATED_INTERESTED_DIED := &"interested_died"
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const OPPORTUNITY_INVALIDATED_EVIDENCE_STALE := &"evidence_stale"
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const KNOWLEDGE_ACQUISITION_PERFORMED := &"performed"
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const KNOWLEDGE_ACQUISITION_WITNESSED := &"witnessed"
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const KNOWLEDGE_ACQUISITION_COMMUNICATED := &"communicated"
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const KNOWLEDGE_ACQUISITION_LEGACY := &"legacy"
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static func npc_inventory_id(npc_id: int) -> StringName:
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return StringName("npc_%d_inventory" % npc_id)
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