Files
gamedev-the-steward/world
admin 1837bc0d2d fix: detect duplicate ResourceNode node_id and use interaction_point for distance calc
- Push error and disable node when duplicate node_id is registered
  to prevent silent conflict during find_available()
- Use interaction_point.global_position instead of self.global_position
  in find_available() so distance is measured to the marker NPCs
  actually navigate toward
2026-07-04 19:24:19 +02:00
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