Files
gamedev-the-steward/world/jajce/jajce_world.gd
T
2026-07-04 21:06:57 +02:00

12 lines
288 B
GDScript

extends Node3D
@onready var terrain: Terrain3D = $TerrainRoot/Terrain3D
func _ready() -> void:
call_deferred("_bind_active_camera")
func _bind_active_camera() -> void:
var active_camera := get_viewport().get_camera_3d()
if active_camera != null:
terrain.set_camera(active_camera)