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gamedev-the-steward/player/PlayerVisual.tscn
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[gd_scene load_steps=17 format=3]
[ext_resource type="Script" path="res://player/player_visual.gd" id="1_visual"]
[sub_resource type="StandardMaterial3D" id="Material_tunic"]
albedo_color = Color(0.18, 0.46, 0.48, 1)
roughness = 0.84
[sub_resource type="CylinderMesh" id="Mesh_body"]
material = SubResource("Material_tunic")
top_radius = 0.28
bottom_radius = 0.42
height = 0.9
[sub_resource type="StandardMaterial3D" id="Material_skin"]
albedo_color = Color(0.84, 0.61, 0.39, 1)
roughness = 0.88
[sub_resource type="SphereMesh" id="Mesh_head"]
material = SubResource("Material_skin")
radius = 0.29
height = 0.56
[sub_resource type="StandardMaterial3D" id="Material_hair"]
albedo_color = Color(0.2, 0.105, 0.05, 1)
roughness = 0.92
[sub_resource type="CylinderMesh" id="Mesh_hair"]
material = SubResource("Material_hair")
top_radius = 0.24
bottom_radius = 0.29
height = 0.18
[sub_resource type="CylinderMesh" id="Mesh_arm"]
material = SubResource("Material_tunic")
top_radius = 0.095
bottom_radius = 0.11
height = 0.58
[sub_resource type="SphereMesh" id="Mesh_hand"]
material = SubResource("Material_skin")
radius = 0.12
height = 0.22
[sub_resource type="StandardMaterial3D" id="Material_pants"]
albedo_color = Color(0.15, 0.21, 0.24, 1)
roughness = 0.9
[sub_resource type="CapsuleMesh" id="Mesh_leg"]
material = SubResource("Material_pants")
radius = 0.115
height = 0.62
[sub_resource type="StandardMaterial3D" id="Material_boot"]
albedo_color = Color(0.13, 0.075, 0.04, 1)
roughness = 0.95
[sub_resource type="BoxMesh" id="Mesh_foot"]
material = SubResource("Material_boot")
size = Vector3(0.23, 0.15, 0.36)
[sub_resource type="StandardMaterial3D" id="Material_accent"]
albedo_color = Color(0.86, 0.4, 0.18, 1)
roughness = 0.82
[sub_resource type="BoxMesh" id="Mesh_scarf"]
material = SubResource("Material_accent")
size = Vector3(0.48, 0.1, 0.38)
[sub_resource type="StandardMaterial3D" id="Material_sword"]
albedo_color = Color(0.72, 0.74, 0.78, 1)
roughness = 0.32
[sub_resource type="BoxMesh" id="Mesh_blade"]
material = SubResource("Material_sword")
size = Vector3(0.055, 0.78, 0.11)
[sub_resource type="StandardMaterial3D" id="Material_grip"]
albedo_color = Color(0.3, 0.2, 0.12, 1)
roughness = 0.6
[sub_resource type="CylinderMesh" id="Mesh_grip"]
material = SubResource("Material_grip")
top_radius = 0.045
bottom_radius = 0.045
height = 0.16
[sub_resource type="SphereMesh" id="Mesh_satchel"]
material = SubResource("Material_accent")
radius = 0.22
height = 0.34
[node name="PlayerVisual" type="Node3D"]
script = ExtResource("1_visual")
[node name="Body" type="MeshInstance3D" parent="."]
position = Vector3(0, 1.05, 0)
mesh = SubResource("Mesh_body")
[node name="Scarf" type="MeshInstance3D" parent="."]
position = Vector3(0, 1.42, 0.02)
mesh = SubResource("Mesh_scarf")
[node name="Head" type="MeshInstance3D" parent="."]
position = Vector3(0, 1.68, 0)
mesh = SubResource("Mesh_head")
[node name="Hair" type="MeshInstance3D" parent="."]
position = Vector3(0, 1.9, -0.015)
mesh = SubResource("Mesh_hair")
[node name="ArmLeft" type="MeshInstance3D" parent="."]
position = Vector3(-0.39, 1.08, 0)
rotation = Vector3(0, 0, -0.139626)
mesh = SubResource("Mesh_arm")
[node name="Hand" type="MeshInstance3D" parent="ArmLeft"]
position = Vector3(0, -0.35, 0)
mesh = SubResource("Mesh_hand")
[node name="ArmRight" type="MeshInstance3D" parent="."]
position = Vector3(0.39, 1.08, 0)
rotation = Vector3(0, 0, 0.139626)
mesh = SubResource("Mesh_arm")
[node name="Hand" type="MeshInstance3D" parent="ArmRight"]
position = Vector3(0, -0.35, 0)
mesh = SubResource("Mesh_hand")
[node name="LegLeft" type="MeshInstance3D" parent="."]
position = Vector3(-0.18, 0.43, 0)
mesh = SubResource("Mesh_leg")
[node name="Foot" type="MeshInstance3D" parent="LegLeft"]
position = Vector3(0, -0.28, 0.09)
mesh = SubResource("Mesh_foot")
[node name="LegRight" type="MeshInstance3D" parent="."]
position = Vector3(0.18, 0.43, 0)
mesh = SubResource("Mesh_leg")
[node name="Foot" type="MeshInstance3D" parent="LegRight"]
position = Vector3(0, -0.28, 0.09)
mesh = SubResource("Mesh_foot")
[node name="Satchel" type="MeshInstance3D" parent="."]
position = Vector3(-0.43, 0.87, -0.04)
mesh = SubResource("Mesh_satchel")
[node name="Sword" type="Node3D" parent="."]
position = Vector3(0.52, 1.22, 0.12)
rotation = Vector3(-0.35, 0, 0)
[node name="Blade" type="MeshInstance3D" parent="Sword"]
position = Vector3(0, 0.42, 0)
mesh = SubResource("Mesh_blade")
[node name="Grip" type="MeshInstance3D" parent="Sword"]
position = Vector3(0, -0.05, 0)
mesh = SubResource("Mesh_grip")