2600 lines
89 KiB
GDScript
2600 lines
89 KiB
GDScript
extends Node
|
|
|
|
# gdlint: disable=max-file-lines
|
|
# The manager is the deliberate scene-tree facade for the simulation slice and
|
|
# intentionally keeps its orchestration readable in one authoritative file.
|
|
|
|
const SimulationEventLogScript := preload("res://simulation/events/SimulationEventLog.gd")
|
|
const SimulationEventRecorderScript := preload("res://simulation/events/SimulationEventRecorder.gd")
|
|
const VillageEconomyScript := preload("res://simulation/economy/VillageEconomy.gd")
|
|
const AnimalCareSystemScript := preload("res://simulation/animals/animal_care_system.gd")
|
|
const NpcTickDebugLog := preload("res://simulation/debug/npc_tick_debug_log.gd")
|
|
const RelationshipSystemScript := preload("res://simulation/relationships/RelationshipSystem.gd")
|
|
const EventKnowledgeSystemScript := preload("res://simulation/knowledge/EventKnowledgeSystem.gd")
|
|
const ConflictSystemScript := preload("res://simulation/conflict/ConflictSystem.gd")
|
|
|
|
signal npc_task_changed(npc: SimNPC, old_task: StringName, new_task: StringName)
|
|
signal village_changed(village: SimVillage)
|
|
signal npc_died(npc: SimNPC)
|
|
signal npc_target_requested(npc: SimNPC)
|
|
signal npc_travel_requested(npc: SimNPC, target_position: Vector3)
|
|
signal npc_inventory_changed(npc: SimNPC, item_id: StringName, amount: float)
|
|
signal economic_event_recorded(event: EconomicEventRecord)
|
|
signal state_restored
|
|
signal npc_decision_recorded(npc: SimNPC, decision: ActionSelectionResult)
|
|
signal relationship_changed(relationship: RelationshipStateRecord, cause_event: EconomicEventRecord)
|
|
signal event_knowledge_changed(knower_id: int, event: EconomicEventRecord)
|
|
signal event_knowledge_transferred(speaker_id: int, listener_id: int, event: EconomicEventRecord)
|
|
signal event_knowledge_forgotten(knower_id: int, event: EconomicEventRecord)
|
|
signal opportunity_opened(opportunity: OpportunityStateRecord)
|
|
signal opportunity_resolved(opportunity: OpportunityStateRecord, cause_event: EconomicEventRecord)
|
|
signal opportunity_invalidated(opportunity: OpportunityStateRecord)
|
|
signal situation_opened(situation: SituationStateRecord)
|
|
signal situation_closed(situation: SituationStateRecord)
|
|
signal quest_journal_changed(entry: QuestJournalEntryStateRecord)
|
|
signal commitment_changed(commitment: CommitmentStateRecord)
|
|
signal conversation_started(conversation_id: StringName, turn: ConversationTurn)
|
|
signal conversation_turn_changed(conversation_id: StringName, turn: ConversationTurn)
|
|
signal conversation_ended(conversation_id: StringName)
|
|
signal combatant_spawned(combatant_id: StringName)
|
|
signal combatant_died(combatant_id: StringName)
|
|
signal raid_started(raider_ids: Array[StringName])
|
|
signal war_resolved(outcome: StringName)
|
|
signal war_aborted
|
|
signal player_downed
|
|
signal player_quest_opened(quest: PlayerQuestRecord)
|
|
signal player_quest_completed(quest: PlayerQuestRecord)
|
|
signal player_quest_expired(quest: PlayerQuestRecord)
|
|
signal player_standing_changed(standing: PlayerStandingRecord)
|
|
signal player_tier_advanced(tier: int, tier_name: String)
|
|
signal player_needs_changed(state: PlayerStateRecord)
|
|
signal player_inventory_changed(state: PlayerStateRecord)
|
|
signal player_died(state: PlayerStateRecord)
|
|
|
|
var village := SimVillage.new()
|
|
var player_system := PlayerCitizenSystem.new()
|
|
|
|
var npcs: Array[SimNPC] = []
|
|
@export var tick_interval := 1.2
|
|
@export_range(1, 16, 1) var max_ticks_per_frame := 4
|
|
@export var simulation_seed: int = 1337
|
|
@export var cycle_duration_seconds := 240.0
|
|
@export var debug_logs := false
|
|
@export var active_world_adapter: Node
|
|
@export var home_positions: Array[Vector3] = []
|
|
|
|
var clock: SimulationClock
|
|
var tick_count := 0
|
|
var wander_random_sources := {}
|
|
var resource_states: Dictionary = {}
|
|
var event_log := SimulationEventLogScript.new()
|
|
var event_recorder := SimulationEventRecorderScript.new()
|
|
var economy := VillageEconomyScript.new()
|
|
var animal_care := AnimalCareSystemScript.new()
|
|
var relationship_system := RelationshipSystemScript.new()
|
|
var event_knowledge_system := EventKnowledgeSystemScript.new()
|
|
var opportunity_system := VillageOpportunitySystem.new()
|
|
var situation_system := SituationSystem.create_default()
|
|
var quest_journal_system := QuestJournalSystem.new()
|
|
var commitment_system := SocialCommitmentSystem.new()
|
|
var commitment_lifecycle := CommitmentLifecycleService.new()
|
|
var conversation_service := ConversationService.new()
|
|
var conversation_history: Array[ConversationActStateRecord] = []
|
|
var conflict_system := ConflictSystemScript.new()
|
|
var player_quest_system := PlayerQuestSystem.new()
|
|
var player_needs := PlayerNeedsSystem.new()
|
|
var player_negotiation := PlayerNegotiationSystem.new()
|
|
var _last_player_tier := PlayerStandingRecord.TIER_STRANGER
|
|
var storage_states: Dictionary:
|
|
get:
|
|
return economy.storage_states
|
|
var economic_events: Array[EconomicEventRecord]:
|
|
get:
|
|
return event_log.events
|
|
var next_event_id: int:
|
|
get:
|
|
return event_log.next_event_id
|
|
set(value):
|
|
event_log.next_event_id = value
|
|
var latest_decisions: Dictionary = {}
|
|
var action_selector := ActionSelectionSystem.new()
|
|
var action_executor := ActionExecutionSystem.new()
|
|
var target_resolver := ActionTargetResolver.new()
|
|
var activity_command_service: ActivityActionCommandService
|
|
var interaction_service: CatalogInteractionService
|
|
var _abstract_activity_registry: WorldTargetRegistry
|
|
var _abstract_activity_command_service: ActivityActionCommandService
|
|
var _active_activity_registry_instance_id := 0
|
|
var last_player_resource_query_stats: Dictionary = {}
|
|
var _population_view := SimulationPopulationView.new()
|
|
var speed_index := 2
|
|
var _dialogue_speed_index := -1
|
|
var _active_player_conversation: StringName
|
|
var _conversation_context_by_id: Dictionary = {}
|
|
var _next_conversation_act_id := 0
|
|
const SPEED_LEVELS := [0.25, 0.5, 1.0, 2.0, 4.0, 10.0]
|
|
const KNOWLEDGE_COMMUNICATION_RADIUS := 2.5
|
|
const MAX_CONVERSATION_ACTS_PER_PAIR := 8
|
|
const MAX_CONVERSATION_HISTORY := 1024
|
|
const SEASON_DAYS := 4
|
|
const COLD_DAYS := 3
|
|
const SEASON_COLD := &"cold"
|
|
const SEASON_WARM := &"warm"
|
|
signal speed_changed(multiplier: float)
|
|
|
|
const NPC_NAMES := ["Amina", "Tarik", "Jasmin", "Elma", "Mirza", "Lejla"]
|
|
|
|
|
|
func _ready() -> void:
|
|
add_to_group("simulation_manager")
|
|
event_log.event_recorded.connect(_on_economic_event_recorded)
|
|
event_recorder.configure(event_log, Callable(self, "get_tick_count_for_recording"))
|
|
event_recorder.set_npcs(npcs)
|
|
player_needs.configure(economy, event_recorder)
|
|
player_needs.set_resource_states(resource_states)
|
|
player_negotiation.configure(
|
|
player_quest_system,
|
|
Callable(self, "_find_npc_by_id"),
|
|
Callable(self, "get_active_opportunity"),
|
|
Callable(self, "get_active_opportunity_player_response"),
|
|
player_quest_opened,
|
|
player_quest_expired,
|
|
player_standing_changed
|
|
)
|
|
economy.inventory_changed.connect(_on_economy_inventory_changed)
|
|
economy.economic_event_requested.connect(_record_economic_event)
|
|
economy.narrative_event_requested.connect(record_narrative_event)
|
|
animal_care.economic_event_requested.connect(_record_economic_event_at)
|
|
animal_care.narrative_event_requested.connect(record_narrative_event)
|
|
conflict_system.narrative_event_requested.connect(record_narrative_event)
|
|
conflict_system.combatant_spawned.connect(_on_conflict_combatant_spawned)
|
|
conflict_system.combatant_died.connect(_on_conflict_combatant_died)
|
|
conflict_system.raid_started.connect(func(raider_ids): raid_started.emit(raider_ids))
|
|
conflict_system.war_resolved.connect(func(outcome): war_resolved.emit(outcome))
|
|
conflict_system.war_aborted.connect(func(): war_aborted.emit())
|
|
conflict_system.player_damaged.connect(_on_player_damaged)
|
|
conflict_system.player_downed.connect(func(): player_downed.emit())
|
|
action_selector.relationship_system = relationship_system
|
|
var definition_errors := SimulationDefinitions.validate()
|
|
if not definition_errors.is_empty():
|
|
for error in definition_errors:
|
|
push_error("SimulationManager: " + error)
|
|
set_process(false)
|
|
return
|
|
_configure_interaction_services()
|
|
clock = SimulationClock.new(tick_interval)
|
|
clock.cycle_duration_seconds = cycle_duration_seconds
|
|
clock.elapsed_ticks = int(0.25 * cycle_duration_seconds / tick_interval)
|
|
village.debug_logs = debug_logs
|
|
economy.configure(village, debug_logs)
|
|
animal_care.configure(economy, active_world_adapter)
|
|
player_system.configure(economy, _record_player_event_at)
|
|
conflict_system.configure(economy, tick_interval)
|
|
economy.initialize_storage()
|
|
village.update_modifiers()
|
|
village.update_priorities()
|
|
generate_npcs()
|
|
relationship_system.initialize_households(npcs)
|
|
conflict_system.initialize_factions()
|
|
conflict_system.register_npc_combatants(npcs)
|
|
call_deferred("register_loaded_resource_nodes")
|
|
animal_care.call_deferred("register_loaded_nodes")
|
|
call_deferred("register_loaded_storage_nodes")
|
|
if debug_logs:
|
|
print("--- Simulation started ---")
|
|
|
|
|
|
func _process(delta: float) -> void:
|
|
advance_player_combat_time(delta)
|
|
var ticks_due := clock.advance(delta * SPEED_LEVELS[speed_index], max_ticks_per_frame)
|
|
for tick in ticks_due:
|
|
simulate_tick()
|
|
|
|
|
|
func _input(event: InputEvent) -> void:
|
|
if not event is InputEventKey or not event.pressed or event.echo:
|
|
return
|
|
if event.keycode == KEY_BRACKETLEFT:
|
|
speed_index = maxi(speed_index - 1, 0)
|
|
speed_changed.emit(SPEED_LEVELS[speed_index])
|
|
if debug_logs:
|
|
print("[SimulationManager] Speed: %.2fx" % SPEED_LEVELS[speed_index])
|
|
elif event.keycode == KEY_BRACKETRIGHT:
|
|
speed_index = mini(speed_index + 1, SPEED_LEVELS.size() - 1)
|
|
speed_changed.emit(SPEED_LEVELS[speed_index])
|
|
if debug_logs:
|
|
print("[SimulationManager] Speed: %.2fx" % SPEED_LEVELS[speed_index])
|
|
|
|
|
|
func generate_npcs() -> void:
|
|
var profession_ids := SimulationDefinitions.get_profession_ids()
|
|
for i in range(NPC_NAMES.size()):
|
|
var npc_random := _create_random_source(i, 0)
|
|
var profession_index := npc_random.randi_range(0, profession_ids.size() - 1)
|
|
var npc := SimNPC.new(
|
|
i,
|
|
NPC_NAMES[i],
|
|
profession_ids[profession_index],
|
|
npc_random.randf_range(1.0, 10.0),
|
|
npc_random.randf_range(1.0, 10.0),
|
|
npc_random
|
|
)
|
|
npc.debug_logs = debug_logs
|
|
npcs.append(npc)
|
|
wander_random_sources[i] = _create_random_source(i, 1)
|
|
var home_count := home_positions.size()
|
|
if home_count > 0:
|
|
for i in range(npcs.size()):
|
|
npcs[i].home_position = home_positions[i % home_count]
|
|
refresh_population_index()
|
|
|
|
|
|
func refresh_population_index() -> void:
|
|
_population_view.rebuild(npcs)
|
|
|
|
|
|
func _create_random_source(npc_id: int, stream_id: int) -> RandomNumberGenerator:
|
|
var source := RandomNumberGenerator.new()
|
|
source.seed = simulation_seed + (npc_id + 1) * 1000003 + stream_id * 7919
|
|
return source
|
|
|
|
|
|
func get_wander_offset(npc_id: int) -> Vector3:
|
|
var source: RandomNumberGenerator = wander_random_sources.get(npc_id)
|
|
if source == null:
|
|
source = _create_random_source(npc_id, 1)
|
|
wander_random_sources[npc_id] = source
|
|
return Vector3(source.randf_range(-6.0, 6.0), 0.0, source.randf_range(-6.0, 6.0))
|
|
|
|
|
|
func simulate_tick() -> void:
|
|
tick_count += 1
|
|
if debug_logs:
|
|
print("--- Tick ", tick_count, " ---")
|
|
animal_care.advance(tick_count)
|
|
for quest in player_quest_system.consider_animal_care_quests(
|
|
animal_care, npcs, get_pantry(), tick_count
|
|
):
|
|
player_quest_opened.emit(quest)
|
|
advance_player_needs()
|
|
_advance_resource_regrowth()
|
|
var village_was_changed := false
|
|
refresh_population_index()
|
|
for npc in npcs:
|
|
village_was_changed = _simulate_npc_tick(npc) or village_was_changed
|
|
if village_was_changed:
|
|
village_changed.emit(village)
|
|
conflict_system.advance(tick_count)
|
|
var invalidated: OpportunityStateRecord = opportunity_system.maintain_open_opportunity(
|
|
tick_count, get_knowledge_review_interval(), npcs, get_pantry(), get_woodpile()
|
|
)
|
|
if invalidated != null:
|
|
opportunity_invalidated.emit(invalidated)
|
|
_maintain_emergent_world()
|
|
if invalidated != null:
|
|
var expired_quest := player_quest_system.on_opportunity_invalidated(invalidated, tick_count)
|
|
if expired_quest != null:
|
|
player_quest_expired.emit(expired_quest)
|
|
if tick_count % get_knowledge_review_interval() == 0:
|
|
_maintain_event_knowledge(true)
|
|
if debug_logs:
|
|
print(village.get_summary())
|
|
|
|
|
|
func _simulate_npc_tick(npc: SimNPC) -> bool:
|
|
var previous_task := npc.current_task
|
|
var previous_target := npc.target_id
|
|
var previous_state := npc.task_state
|
|
var was_complete := npc.task_complete
|
|
var was_dead := npc.is_dead
|
|
|
|
if animal_care.requires_working_feed_recovery(npc):
|
|
npc.task_state = SimNPC.TASK_STATE_TRAVELING
|
|
npc.task_complete = false
|
|
if not _continue_animal_feed_delivery(npc):
|
|
_redirect_npc_to_wander(npc)
|
|
return false
|
|
|
|
action_executor.advance_npc(npc, village)
|
|
_population_view.refresh_npc(npc)
|
|
_select_action_if_idle(npc, previous_state)
|
|
|
|
if previous_task != npc.current_task and not previous_target.is_empty():
|
|
release_npc_reservation(npc.id)
|
|
|
|
if not was_dead and npc.is_dead:
|
|
_handle_npc_death(npc, previous_task, previous_target)
|
|
elif previous_task != npc.current_task:
|
|
npc_task_changed.emit(npc, previous_task, npc.current_task)
|
|
npc_target_requested.emit(npc)
|
|
|
|
var completed := not was_complete and npc.task_complete and not npc.is_dead
|
|
if completed:
|
|
_complete_current_action(npc)
|
|
_population_view.refresh_npc(npc)
|
|
|
|
if debug_logs:
|
|
NpcTickDebugLog.print_tick(npc, previous_state)
|
|
return completed
|
|
|
|
|
|
func _select_action_if_idle(npc: SimNPC, previous_state: StringName) -> void:
|
|
if npc.is_dead:
|
|
return
|
|
if previous_state not in [SimNPC.TASK_STATE_IDLE, SimNPC.TASK_STATE_COMPLETE]:
|
|
return
|
|
if npc.task_state not in [SimNPC.TASK_STATE_IDLE, SimNPC.TASK_STATE_COMPLETE]:
|
|
return
|
|
if _is_weak_villager_state(npc):
|
|
record_narrative_event(SimulationIds.EVENT_VILLAGER_WEAK, npc.id)
|
|
var helper := get_active_opportunity_helper()
|
|
var animal_feed_available := animal_care.has_available_feed_target(npc.id)
|
|
var war_raid_active := conflict_system.is_raiding()
|
|
var selection := action_selector.select_action(
|
|
npc,
|
|
village,
|
|
clock.time_of_day(),
|
|
npcs,
|
|
helper,
|
|
_population_view,
|
|
animal_feed_available,
|
|
war_raid_active
|
|
)
|
|
if selection == null:
|
|
return
|
|
latest_decisions[npc.id] = selection
|
|
npc_decision_recorded.emit(npc, selection)
|
|
npc.set_task(selection.action_id, selection.duration_override)
|
|
var definition := SimulationDefinitions.get_action(selection.action_id)
|
|
var display_name := (
|
|
definition.display_name if definition != null else String(selection.action_id)
|
|
)
|
|
event_recorder.record_narrative(SimulationIds.EVENT_TASK_STARTED, npc.id, &"", display_name)
|
|
|
|
|
|
func _is_weak_villager_state(npc: SimNPC) -> bool:
|
|
return (
|
|
npc.is_starving
|
|
and npc.energy < 25.0
|
|
and village.food <= 0.0
|
|
and npc.get_inventory_amount(SimulationIds.RESOURCE_FOOD) < 1.0
|
|
and opportunity_system.get_open_opportunity() == null
|
|
)
|
|
|
|
|
|
func _on_conflict_combatant_spawned(combatant_id: StringName) -> void:
|
|
combatant_spawned.emit(combatant_id)
|
|
|
|
|
|
func _on_conflict_combatant_died(combatant_id: StringName) -> void:
|
|
var combatant := conflict_system.get_combatant(combatant_id)
|
|
var npc: SimNPC
|
|
if combatant != null and combatant.get_npc_id() >= 0:
|
|
npc = _find_npc_by_id(combatant.get_npc_id())
|
|
if npc != null:
|
|
_population_view.refresh_npc(npc)
|
|
combatant_died.emit(combatant_id)
|
|
if npc == null or not npc.is_dead:
|
|
return
|
|
var previous_task := npc.last_task if npc.last_task != &"" else SimulationIds.ACTION_IDLE
|
|
_handle_npc_death(npc, previous_task, npc.target_id)
|
|
|
|
|
|
func player_attack(combatant_id: StringName) -> float:
|
|
return conflict_system.player_attack(combatant_id)
|
|
|
|
|
|
func player_attack_ready() -> bool:
|
|
return conflict_system.is_player_attack_ready()
|
|
|
|
|
|
func advance_player_combat_time(delta: float) -> void:
|
|
conflict_system.advance_realtime(delta)
|
|
|
|
|
|
func spawn_wolf(position: Vector3) -> StringName:
|
|
return conflict_system.spawn_wolf(position)
|
|
|
|
|
|
func get_combatant(combatant_id: StringName) -> CombatantStateRecord:
|
|
return conflict_system.get_combatant(combatant_id)
|
|
|
|
|
|
func get_faction(faction_id: StringName) -> FactionStateRecord:
|
|
return conflict_system.get_faction(faction_id)
|
|
|
|
|
|
func get_living_hostile_combatants() -> Array[CombatantStateRecord]:
|
|
return conflict_system.get_living_hostiles()
|
|
|
|
|
|
func get_village_defense() -> float:
|
|
return conflict_system.village_defense()
|
|
|
|
|
|
func get_village_defender_count() -> int:
|
|
return conflict_system.village_defender_count()
|
|
|
|
|
|
func get_tribe_war_plan() -> StringName:
|
|
var tribe := conflict_system.get_faction(SimulationIds.FACTION_TRIBE)
|
|
return tribe.get_war_plan() if tribe != null else SimulationIds.WAR_PLAN_NONE
|
|
|
|
|
|
func _handle_npc_death(npc: SimNPC, previous_task: StringName, previous_target: StringName) -> void:
|
|
if not previous_target.is_empty():
|
|
release_npc_reservation(npc.id)
|
|
npc_died.emit(npc)
|
|
npc_task_changed.emit(npc, previous_task, npc.current_task)
|
|
event_recorder.record_narrative(SimulationIds.EVENT_NPC_DIED, npc.id)
|
|
_notify_mourning(npc)
|
|
if debug_logs:
|
|
print("[SimulationManager] NPC died: ", npc.npc_name)
|
|
|
|
|
|
func _complete_current_action(npc: SimNPC) -> void:
|
|
var completed_task := npc.current_task
|
|
var definition := SimulationDefinitions.get_action(completed_task)
|
|
var completion_succeeded := false
|
|
var completion_already_applied := false
|
|
if _uses_activity_command_handler(definition):
|
|
var activity_result := execute_activity_action(
|
|
WorldEntityRef.create(SimulationIds.ENTITY_PERSON, StringName(str(npc.id))),
|
|
completed_task,
|
|
npc.target_id,
|
|
get_action_state_revision()
|
|
)
|
|
completion_succeeded = activity_result != null and activity_result.did_succeed()
|
|
completion_already_applied = completion_succeeded
|
|
elif completed_task == SimulationIds.ACTION_FEED_ANIMAL:
|
|
completion_succeeded = feed_animal(npc.target_id, npc.id)
|
|
else:
|
|
completion_succeeded = economy.consume_completion_cost(npc, definition)
|
|
if completion_succeeded and not completion_already_applied:
|
|
_apply_action_completion(npc, completed_task, definition)
|
|
elif not npc.target_id.is_empty():
|
|
release_npc_reservation(npc.id)
|
|
|
|
npc.task_complete = true
|
|
npc.task_state = SimNPC.TASK_STATE_IDLE
|
|
npc.last_task = completed_task
|
|
npc.current_task = SimulationIds.ACTION_IDLE
|
|
npc.has_travel_target = false
|
|
npc.target_id = &""
|
|
npc_task_changed.emit(npc, completed_task, npc.current_task)
|
|
|
|
|
|
func _apply_action_completion(
|
|
npc: SimNPC, completed_task: StringName, definition: ActionDefinition
|
|
) -> void:
|
|
if definition != null and definition.target_type == SimulationIds.TARGET_RESOURCE:
|
|
_complete_resource_gather(npc, completed_task)
|
|
return
|
|
match completed_task:
|
|
SimulationIds.ACTION_DEPOSIT_FOOD:
|
|
economy.deposit_inventory(npc, SimulationIds.RESOURCE_FOOD)
|
|
SimulationIds.ACTION_DEPOSIT_WOOD:
|
|
economy.deposit_inventory(npc, SimulationIds.RESOURCE_WOOD)
|
|
SimulationIds.ACTION_WITHDRAW_FOOD:
|
|
economy.withdraw_to_inventory(npc, SimulationIds.RESOURCE_FOOD, 1.0)
|
|
SimulationIds.ACTION_EAT:
|
|
economy.consume_npc_food(npc)
|
|
SimulationIds.ACTION_SLEEP:
|
|
npc.energy = minf(npc.energy + 40.0, 100.0)
|
|
npc.position = npc.home_position
|
|
record_narrative_event(SimulationIds.EVENT_NPC_SLEPT, npc.id)
|
|
if village.safety < 25.0 and opportunity_system.get_open_opportunity() == null:
|
|
record_narrative_event(SimulationIds.EVENT_HOME_DAMAGED, npc.id)
|
|
SimulationIds.ACTION_FEED_ANIMAL:
|
|
pass
|
|
SimulationIds.ACTION_REST, SimulationIds.ACTION_WANDER:
|
|
village.apply_npc_task(npc)
|
|
SimulationIds.ACTION_DEFEND:
|
|
village.apply_metric_delta(&"safety", 0.5)
|
|
if debug_logs and completed_task == SimulationIds.ACTION_SLEEP:
|
|
print("[SimulationManager] ", npc.npc_name, " completed sleep at home")
|
|
|
|
|
|
func _complete_resource_gather(npc: SimNPC, completed_task: StringName) -> void:
|
|
var resource_state := get_resource_state(npc.target_id)
|
|
if resource_state == null or resource_state.get_reserved_by() != npc.id:
|
|
if debug_logs:
|
|
print(
|
|
(
|
|
"[SimulationManager] %s could not complete %s: invalid reservation"
|
|
% [npc.npc_name, completed_task]
|
|
)
|
|
)
|
|
release_npc_reservation(npc.id)
|
|
return
|
|
|
|
var extracted := resource_state.extract(
|
|
resource_state.get_yield_per_action() * _gather_yield_multiplier()
|
|
)
|
|
if extracted > 0.0:
|
|
var resource_id := resource_state.get_resource_id()
|
|
npc.add_inventory(resource_id, extracted)
|
|
npc_inventory_changed.emit(npc, resource_id, npc.get_inventory_amount(resource_id))
|
|
event_recorder.record_economic(
|
|
SimulationIds.EVENT_RESOURCE_EXTRACTED,
|
|
npc.id,
|
|
resource_state.get_node_id(),
|
|
SimulationIds.npc_inventory_id(npc.id),
|
|
resource_id,
|
|
extracted
|
|
)
|
|
if resource_state.get_amount_remaining() <= 0.0:
|
|
event_recorder.record_narrative(
|
|
SimulationIds.EVENT_RESOURCE_DEPLETED, npc.id, resource_state.get_node_id()
|
|
)
|
|
if debug_logs:
|
|
print(
|
|
(
|
|
"[SimulationManager] %s extracted %.1f %s from %s"
|
|
% [npc.npc_name, extracted, resource_id, resource_state.get_node_id()]
|
|
)
|
|
)
|
|
release_npc_reservation(npc.id)
|
|
|
|
|
|
func release_npc_reservation(npc_id: int) -> void:
|
|
var npc := _find_npc_by_id(npc_id)
|
|
if npc == null:
|
|
return
|
|
if npc.target_id != &"":
|
|
var resource_state := get_resource_state(npc.target_id)
|
|
if resource_state != null:
|
|
resource_state.release(npc.id)
|
|
var animal_state := animal_care.get_state(npc.target_id)
|
|
if animal_state != null:
|
|
animal_state.release(npc.id)
|
|
npc.target_id = &""
|
|
|
|
|
|
func notify_npc_arrived(npc_id: int) -> void:
|
|
var npc := _find_npc_by_id(npc_id)
|
|
if npc == null or npc.is_dead:
|
|
return
|
|
|
|
if npc.task_state == SimNPC.TASK_STATE_TRAVELING:
|
|
var definition := SimulationDefinitions.get_action(npc.current_task)
|
|
if (
|
|
npc.target_id != &""
|
|
and definition != null
|
|
and definition.target_type == SimulationIds.TARGET_RESOURCE
|
|
):
|
|
var resource_state := get_resource_state(npc.target_id)
|
|
if (
|
|
resource_state == null
|
|
or not resource_state.can_extract()
|
|
or resource_state.get_reserved_by() != npc.id
|
|
):
|
|
if debug_logs:
|
|
NpcTickDebugLog.print_unavailable_resource(npc)
|
|
notify_npc_navigation_failed(npc.id)
|
|
return
|
|
if (
|
|
npc.target_id != &""
|
|
and definition != null
|
|
and definition.target_type == SimulationIds.TARGET_ANIMAL
|
|
):
|
|
if not animal_care.can_complete_feed(npc.target_id, npc.id):
|
|
if debug_logs:
|
|
NpcTickDebugLog.print_unavailable_animal(npc)
|
|
notify_npc_navigation_failed(npc.id)
|
|
return
|
|
if animal_care.requires_feed_pickup(npc):
|
|
if _continue_animal_feed_delivery(npc):
|
|
return
|
|
_redirect_npc_to_wander(npc)
|
|
return
|
|
|
|
npc.has_travel_target = false
|
|
npc.start_working(
|
|
npc.current_task == SimulationIds.ACTION_FEED_ANIMAL and npc.task_progress > 0.0
|
|
)
|
|
|
|
var working_speakers: Array[SimNPC] = []
|
|
if npc.target_id != &"":
|
|
for other in npcs:
|
|
if other.id == npc.id or other.is_dead:
|
|
continue
|
|
if other.target_id != npc.target_id:
|
|
continue
|
|
if other.task_state in [SimNPC.TASK_STATE_TRAVELING, SimNPC.TASK_STATE_WORKING]:
|
|
relationship_system.increase_shared_work_familiarity(npc.id, other.id)
|
|
if other.task_state == SimNPC.TASK_STATE_WORKING:
|
|
working_speakers.append(other)
|
|
working_speakers.sort_custom(_sort_npcs_by_id)
|
|
for speaker in working_speakers:
|
|
if try_communicate_at_shared_activity(speaker.id, npc.id):
|
|
break
|
|
|
|
if debug_logs:
|
|
NpcTickDebugLog.print_started_work(npc)
|
|
|
|
|
|
func _continue_animal_feed_delivery(npc: SimNPC) -> bool:
|
|
var animal_target := target_resolver.resolve_claimed_animal(npc, self, active_world_adapter)
|
|
var pantry_target := target_resolver.resolve_storage_target(
|
|
SimulationIds.STORAGE_VILLAGE_PANTRY, active_world_adapter
|
|
)
|
|
if animal_target.is_empty() or pantry_target.is_empty():
|
|
return false
|
|
if not npc.travel_target_position.is_equal_approx(pantry_target["position"]):
|
|
npc.travel_target_position = pantry_target["position"]
|
|
npc.has_travel_target = true
|
|
npc_travel_requested.emit(npc, npc.travel_target_position)
|
|
return true
|
|
var pickup_target := npc.travel_target_position
|
|
npc.travel_target_position = animal_target["position"]
|
|
npc.has_travel_target = true
|
|
if not animal_care.collect_feed_supply(npc):
|
|
npc.travel_target_position = pickup_target
|
|
return false
|
|
village_changed.emit(village)
|
|
npc_travel_requested.emit(npc, npc.travel_target_position)
|
|
return true
|
|
|
|
|
|
func _redirect_npc_to_wander(npc: SimNPC) -> void:
|
|
var failed_task := npc.current_task
|
|
release_npc_reservation(npc.id)
|
|
npc.last_task = failed_task
|
|
npc.set_task(SimulationIds.ACTION_WANDER, 2.0)
|
|
npc_task_changed.emit(npc, failed_task, npc.current_task)
|
|
npc_target_requested.emit(npc)
|
|
|
|
|
|
func notify_npc_navigation_failed(npc_id: int) -> void:
|
|
var npc := _find_npc_by_id(npc_id)
|
|
if npc == null or npc.is_dead or npc.task_state != SimNPC.TASK_STATE_TRAVELING:
|
|
return
|
|
|
|
var failed_task := npc.current_task
|
|
_redirect_npc_to_wander(npc)
|
|
|
|
if debug_logs:
|
|
NpcTickDebugLog.print_navigation_failure(npc, failed_task)
|
|
|
|
|
|
func resolve_npc_target(npc_id: int, origin: Vector3) -> bool:
|
|
var npc := _find_npc_by_id(npc_id)
|
|
if npc == null or npc.is_dead or npc.task_state != SimNPC.TASK_STATE_TRAVELING:
|
|
return false
|
|
if npc.current_task == SimulationIds.ACTION_SLEEP:
|
|
npc.travel_target_position = npc.home_position
|
|
npc.has_travel_target = true
|
|
npc_travel_requested.emit(npc, npc.travel_target_position)
|
|
return true
|
|
if active_world_adapter == null:
|
|
push_error("SimulationManager: active_world_adapter is missing")
|
|
return false
|
|
var definition := SimulationDefinitions.get_action(npc.current_task)
|
|
if _uses_activity_command_handler(definition) and not _ensure_interaction_services_current():
|
|
return false
|
|
var result := target_resolver.resolve(npc, origin, self, active_world_adapter)
|
|
if result.is_empty():
|
|
notify_npc_navigation_failed(npc.id)
|
|
return false
|
|
npc.target_id = StringName(result.get("target_id", ""))
|
|
npc.travel_target_position = result["position"]
|
|
if (
|
|
definition != null
|
|
and _uses_activity_command_handler(definition)
|
|
and not _bind_abstract_activity_target(
|
|
npc.target_id, npc.current_task, npc.travel_target_position
|
|
)
|
|
):
|
|
notify_npc_navigation_failed(npc.id)
|
|
return false
|
|
npc.has_travel_target = true
|
|
npc_travel_requested.emit(npc, npc.travel_target_position)
|
|
return true
|
|
|
|
|
|
func request_current_travel(npc_id: int) -> bool:
|
|
var npc := _find_npc_by_id(npc_id)
|
|
if npc == null or npc.task_state != SimNPC.TASK_STATE_TRAVELING:
|
|
return false
|
|
if npc.has_travel_target:
|
|
npc_travel_requested.emit(npc, npc.travel_target_position)
|
|
else:
|
|
npc_target_requested.emit(npc)
|
|
return true
|
|
|
|
|
|
func synchronize_npc_position(npc_id: int, active_position: Vector3) -> bool:
|
|
var npc := _find_npc_by_id(npc_id)
|
|
if npc == null:
|
|
return false
|
|
npc.position = active_position
|
|
return true
|
|
|
|
|
|
func get_activity_target_claim_count(target_id: StringName, except_npc_id: int = -1) -> int:
|
|
var count := 0
|
|
for npc in npcs:
|
|
if npc.id == except_npc_id or npc.is_dead:
|
|
continue
|
|
if npc.target_id != target_id:
|
|
continue
|
|
if npc.task_state in [SimNPC.TASK_STATE_TRAVELING, SimNPC.TASK_STATE_WORKING]:
|
|
count += 1
|
|
return count
|
|
|
|
|
|
func get_action_state_revision() -> int:
|
|
return event_log.next_event_id
|
|
|
|
|
|
func get_player_activity_offer(from_position: Vector3, max_distance: float) -> Dictionary:
|
|
if not _ensure_interaction_services_current():
|
|
return {}
|
|
if (
|
|
interaction_service == null
|
|
or active_world_adapter == null
|
|
or not from_position.is_finite()
|
|
or not is_finite(max_distance)
|
|
or max_distance <= 0.0
|
|
or not active_world_adapter.has_method("get_target_registry")
|
|
):
|
|
return {}
|
|
var registry := active_world_adapter.call("get_target_registry") as WorldTargetRegistry
|
|
if registry == null:
|
|
return {}
|
|
var actor := WorldEntityRef.create(
|
|
SimulationIds.ENTITY_PLAYER, StringName(str(SimulationIds.PLAYER_ACTOR_ID))
|
|
)
|
|
var candidates: Array[Dictionary] = []
|
|
for descriptor in registry.get_descriptors(ActiveWorldAdapter.TARGET_KIND_ACTIVITY):
|
|
var distance := from_position.distance_to(descriptor.get_local_position())
|
|
if distance > max_distance:
|
|
continue
|
|
var handle := registry.get_handle(descriptor.get_target_id())
|
|
for offer in interaction_service.get_offers(actor, handle):
|
|
var definition := SimulationDefinitions.get_action(offer.get_action_id())
|
|
if not _uses_activity_command_handler(definition):
|
|
continue
|
|
var capability := descriptor.get_capability(offer.get_action_id())
|
|
var raw_range: Variant = capability.get_attribute(&"interaction_range", 0.0)
|
|
if raw_range is not int and raw_range is not float:
|
|
continue
|
|
var capability_range := float(raw_range)
|
|
if (
|
|
not is_finite(capability_range)
|
|
or capability_range <= 0.0
|
|
or distance > capability_range
|
|
):
|
|
continue
|
|
(
|
|
candidates
|
|
. append(
|
|
{
|
|
"action_id": String(offer.get_action_id()),
|
|
"target_id": String(descriptor.get_target_id()),
|
|
"display_name": descriptor.get_display_name(),
|
|
"action_name": offer.get_display_name(),
|
|
"distance": distance,
|
|
"priority": offer.get_priority(),
|
|
"state_revision": get_action_state_revision(),
|
|
"target_generation": handle.get_generation(),
|
|
"target_context_id": String(handle.get_context_id()),
|
|
"target_registry_instance_id": registry.get_instance_id(),
|
|
"target_kind": String(handle.get_target_kind()),
|
|
"effect": _player_activity_effect_summary(definition),
|
|
"enabled": offer.is_enabled(),
|
|
"blocked_reason": offer.get_rejection_reason(),
|
|
"offer_parameters": offer.get_parameters(),
|
|
}
|
|
)
|
|
)
|
|
if candidates.is_empty():
|
|
return {}
|
|
candidates.sort_custom(_activity_offer_precedes)
|
|
return candidates[0].duplicate(true)
|
|
|
|
|
|
func execute_activity_action(
|
|
actor: WorldEntityRef,
|
|
action_id: StringName,
|
|
target_id: StringName,
|
|
expected_state_revision: int = -1
|
|
) -> ActionResult:
|
|
if (
|
|
actor == null
|
|
or not actor.is_valid()
|
|
or actor.get_entity_type() != SimulationIds.ENTITY_PERSON
|
|
or expected_state_revision < 0
|
|
):
|
|
return ActionResult.rejected(&"activity_invalid_actor", &"invalid_actor")
|
|
return _execute_authorized_activity_action(actor, action_id, target_id, expected_state_revision)
|
|
|
|
|
|
func _execute_authorized_activity_action(
|
|
actor: WorldEntityRef,
|
|
action_id: StringName,
|
|
target_id: StringName,
|
|
expected_state_revision: int
|
|
) -> ActionResult:
|
|
if not _ensure_interaction_services_current():
|
|
return ActionResult.rejected(&"activity_scope_mismatch", &"service_unavailable")
|
|
var selected_service := activity_command_service
|
|
var handle: WorldTargetHandle
|
|
if actor.get_entity_type() == SimulationIds.ENTITY_PERSON:
|
|
var npc_id_text := String(actor.get_entity_id())
|
|
var npc := _find_npc_by_id(npc_id_text.to_int()) if npc_id_text.is_valid_int() else null
|
|
if (
|
|
npc == null
|
|
or npc.is_dead
|
|
or npc.task_state != SimNPC.TASK_STATE_COMPLETE
|
|
or not npc.task_complete
|
|
or npc.current_task != action_id
|
|
or npc.target_id.is_empty()
|
|
or npc.target_id != target_id
|
|
):
|
|
return ActionResult.rejected(
|
|
&"activity_assignment_mismatch",
|
|
ActivityActionCommandService.REASON_UNSUPPORTED_ACTOR
|
|
)
|
|
selected_service = _abstract_activity_command_service
|
|
handle = _ensure_abstract_activity_handle(action_id, target_id)
|
|
elif active_world_adapter != null and active_world_adapter.has_method("get_target_registry"):
|
|
var registry := active_world_adapter.call("get_target_registry") as WorldTargetRegistry
|
|
handle = registry.get_handle(target_id) if registry != null else null
|
|
if selected_service == null or handle == null:
|
|
return ActionResult.rejected(&"activity_unavailable", &"service_unavailable")
|
|
var actor_key := actor.index_key() if actor != null else "invalid"
|
|
var command_revision := get_action_state_revision()
|
|
var command_id := StringName(
|
|
(
|
|
"activity_%s_%s_%s_%d_%d"
|
|
% [
|
|
actor_key.sha256_text().substr(0, 8),
|
|
action_id,
|
|
target_id,
|
|
tick_count,
|
|
command_revision,
|
|
]
|
|
)
|
|
)
|
|
return selected_service.submit_command(
|
|
ActionCommand.new(command_id, actor, action_id, handle, {}, expected_state_revision)
|
|
)
|
|
|
|
|
|
func execute_player_activity_action(
|
|
action_id: StringName,
|
|
target_id: StringName,
|
|
expected_state_revision: int = -1,
|
|
expected_target_generation: int = -1,
|
|
expected_context_id: StringName = &"",
|
|
expected_registry_instance_id: int = 0
|
|
) -> ActionResult:
|
|
if not _ensure_interaction_services_current():
|
|
return ActionResult.rejected(&"player_activity_stale", &"service_unavailable")
|
|
if (
|
|
expected_state_revision < 0
|
|
or expected_target_generation < 1
|
|
or expected_context_id.is_empty()
|
|
or expected_registry_instance_id == 0
|
|
or active_world_adapter == null
|
|
or not active_world_adapter.has_method("get_target_registry")
|
|
):
|
|
return ActionResult.rejected(
|
|
&"player_activity_stale",
|
|
ActivityActionCommandService.REASON_STALE_TARGET,
|
|
"The activity offer is incomplete; refresh it"
|
|
)
|
|
var registry := active_world_adapter.call("get_target_registry") as WorldTargetRegistry
|
|
var current_handle := registry.get_handle(target_id) if registry != null else null
|
|
if (
|
|
current_handle == null
|
|
or registry.get_instance_id() != expected_registry_instance_id
|
|
or current_handle.get_generation() != expected_target_generation
|
|
or current_handle.get_context_id() != expected_context_id
|
|
or current_handle.get_target_kind() != SimulationIds.TARGET_ACTIVITY
|
|
):
|
|
return ActionResult.rejected(
|
|
&"player_activity_stale",
|
|
ActivityActionCommandService.REASON_STALE_TARGET,
|
|
"The activity changed; refresh the interaction offer"
|
|
)
|
|
return _execute_authorized_activity_action(
|
|
WorldEntityRef.create(
|
|
SimulationIds.ENTITY_PLAYER, StringName(str(SimulationIds.PLAYER_ACTOR_ID))
|
|
),
|
|
action_id,
|
|
target_id,
|
|
expected_state_revision
|
|
)
|
|
|
|
|
|
func _configure_interaction_services() -> bool:
|
|
activity_command_service = null
|
|
interaction_service = null
|
|
_active_activity_registry_instance_id = 0
|
|
var current_scope := event_log.get_scope()
|
|
var scope_world_id := StringName(
|
|
current_scope.get("world_id", SimulationIds.REGIONAL_WORLD_BOSNIA)
|
|
)
|
|
var scope_location_id := StringName(
|
|
current_scope.get("location_id", SimulationIds.REGIONAL_LOCATION_JAJCE)
|
|
)
|
|
if active_world_adapter != null and active_world_adapter.has_method("get_context_identity"):
|
|
var identity: Dictionary = active_world_adapter.call("get_context_identity")
|
|
scope_world_id = StringName(identity.get("world_id", scope_world_id))
|
|
scope_location_id = StringName(identity.get("location_id", scope_location_id))
|
|
if not event_log.configure_scope(scope_world_id, scope_location_id):
|
|
return false
|
|
_abstract_activity_registry = WorldTargetRegistry.new(
|
|
&"simulation_jajce", scope_world_id, scope_location_id
|
|
)
|
|
_abstract_activity_command_service = ActivityActionCommandService.new(
|
|
_abstract_activity_registry,
|
|
SimulationDefinitions.get_action,
|
|
_get_activity_actor_position,
|
|
get_action_state_revision,
|
|
_complete_activity_command,
|
|
false,
|
|
false
|
|
)
|
|
register_abstract_activity_target(
|
|
SimulationIds.ACTIVITY_GUARD_POST, SimulationIds.ACTION_PATROL, Vector3.ZERO
|
|
)
|
|
register_abstract_activity_target(
|
|
SimulationIds.ACTIVITY_STUDY_DESK, SimulationIds.ACTION_STUDY, Vector3.ZERO
|
|
)
|
|
_rebuild_abstract_activity_targets_from_npcs()
|
|
var catalog := ContentCatalog.create_core()
|
|
if not catalog.is_valid():
|
|
return false
|
|
if active_world_adapter == null or not active_world_adapter.has_method("get_target_registry"):
|
|
return true
|
|
var registry := active_world_adapter.call("get_target_registry") as WorldTargetRegistry
|
|
if registry == null:
|
|
return false
|
|
activity_command_service = ActivityActionCommandService.new(
|
|
registry,
|
|
SimulationDefinitions.get_action,
|
|
_get_activity_actor_position,
|
|
get_action_state_revision,
|
|
_complete_activity_command,
|
|
true
|
|
)
|
|
interaction_service = CatalogInteractionService.new(
|
|
registry, catalog, _evaluate_activity_availability, true
|
|
)
|
|
_active_activity_registry_instance_id = registry.get_instance_id()
|
|
return true
|
|
|
|
|
|
func register_abstract_activity_target(
|
|
target_id: StringName, action_id: StringName, position: Vector3, interaction_range: float = 0.5
|
|
) -> bool:
|
|
if (
|
|
_abstract_activity_registry == null
|
|
or target_id.is_empty()
|
|
or not position.is_finite()
|
|
or not is_finite(interaction_range)
|
|
or interaction_range <= 0.0
|
|
or _abstract_activity_registry.has_target(target_id)
|
|
):
|
|
return false
|
|
var definition := SimulationDefinitions.get_action(action_id)
|
|
if not _uses_activity_command_handler(definition):
|
|
return false
|
|
var scope := _abstract_activity_registry.get_identity()
|
|
var handle := (
|
|
_abstract_activity_registry
|
|
. register_target(
|
|
(
|
|
WorldTargetDescriptor
|
|
. new(
|
|
target_id,
|
|
ActiveWorldAdapter.TARGET_KIND_ACTIVITY,
|
|
[
|
|
WorldTargetCapability.new(
|
|
action_id, {"interaction_range": interaction_range}
|
|
)
|
|
],
|
|
position,
|
|
definition.display_name,
|
|
{
|
|
"authority": "simulation",
|
|
"world_id": String(scope["world_id"]),
|
|
"location_id": String(scope["location_id"]),
|
|
}
|
|
)
|
|
)
|
|
)
|
|
)
|
|
return handle != null
|
|
|
|
|
|
func _bind_abstract_activity_target(
|
|
target_id: StringName, action_id: StringName, position: Vector3
|
|
) -> bool:
|
|
if _abstract_activity_registry == null or target_id.is_empty() or not position.is_finite():
|
|
return false
|
|
var existing := _abstract_activity_registry.get_handle(target_id)
|
|
if existing == null:
|
|
return register_abstract_activity_target(target_id, action_id, position)
|
|
var descriptor := _abstract_activity_registry.resolve_handle(existing)
|
|
if (
|
|
descriptor == null
|
|
or descriptor.get_target_kind() != SimulationIds.TARGET_ACTIVITY
|
|
or not descriptor.has_capability(action_id)
|
|
):
|
|
return false
|
|
return _abstract_activity_registry.update_target_position(existing, position)
|
|
|
|
|
|
func _rebuild_abstract_activity_targets_from_npcs() -> void:
|
|
for npc in npcs:
|
|
if npc.is_dead or npc.target_id.is_empty():
|
|
continue
|
|
var definition := SimulationDefinitions.get_action(npc.current_task)
|
|
if not _uses_activity_command_handler(definition):
|
|
continue
|
|
_bind_abstract_activity_target(npc.target_id, npc.current_task, npc.travel_target_position)
|
|
|
|
|
|
func _ensure_interaction_services_current() -> bool:
|
|
if active_world_adapter == null or not active_world_adapter.has_method("get_target_registry"):
|
|
return _abstract_activity_command_service != null
|
|
var registry := active_world_adapter.call("get_target_registry") as WorldTargetRegistry
|
|
if registry == null:
|
|
return false
|
|
var identity := registry.get_identity()
|
|
var event_scope := event_log.get_scope()
|
|
if (
|
|
StringName(identity["world_id"]) != StringName(event_scope["world_id"])
|
|
or StringName(identity["location_id"]) != StringName(event_scope["location_id"])
|
|
):
|
|
if not economic_events.is_empty():
|
|
activity_command_service = null
|
|
interaction_service = null
|
|
return false
|
|
if registry.get_instance_id() == _active_activity_registry_instance_id:
|
|
return activity_command_service != null and _abstract_activity_command_service != null
|
|
return _configure_interaction_services()
|
|
|
|
|
|
func _ensure_abstract_activity_handle(
|
|
action_id: StringName, requested_target_id: StringName
|
|
) -> WorldTargetHandle:
|
|
if _abstract_activity_registry == null:
|
|
return null
|
|
var target_id := requested_target_id
|
|
if target_id.is_empty():
|
|
var candidates := _abstract_activity_registry.get_target_ids(
|
|
ActiveWorldAdapter.TARGET_KIND_ACTIVITY, action_id
|
|
)
|
|
if candidates.size() != 1:
|
|
return null
|
|
target_id = candidates[0]
|
|
var existing := _abstract_activity_registry.get_handle(target_id)
|
|
if existing == null:
|
|
return null
|
|
var descriptor := _abstract_activity_registry.resolve_handle(existing)
|
|
if descriptor == null or not descriptor.has_capability(action_id):
|
|
return null
|
|
return _abstract_activity_registry.get_handle(target_id)
|
|
|
|
|
|
func _evaluate_activity_availability(
|
|
actor: WorldEntityRef,
|
|
_descriptor: WorldTargetDescriptor,
|
|
definition: ActionDefinition,
|
|
_capability: WorldTargetCapability
|
|
) -> InteractionAvailabilityDecision:
|
|
if not _uses_activity_command_handler(definition):
|
|
return InteractionAvailabilityDecision.denied(
|
|
&"unsupported_handler",
|
|
"This activity has no supported completion handler",
|
|
[&"handler_missing"]
|
|
)
|
|
var effect := ActivityActionCommandService._metric_effect(definition)
|
|
var actor_id := _activity_actor_id(actor)
|
|
if effect == null or actor_id < SimulationIds.PLAYER_ACTOR_ID:
|
|
return InteractionAvailabilityDecision.denied(
|
|
&"invalid_effect", "This activity has no valid effect", [&"effect_rejected"]
|
|
)
|
|
var requested_amount := _activity_effect_amount(actor_id, effect.value, effect.parameters)
|
|
if _bounded_activity_effect_amount(effect.subject_key, requested_amount) <= 0.0:
|
|
return InteractionAvailabilityDecision.denied(
|
|
&"no_effect", "This activity cannot improve the village further", [&"effect_capped"]
|
|
)
|
|
if definition.has_completion_cost():
|
|
var storage := economy.get_storage_for_resource(definition.completion_cost_resource_id)
|
|
var available := (
|
|
storage.get_amount(definition.completion_cost_resource_id) if storage != null else 0.0
|
|
)
|
|
if available < definition.completion_cost_amount:
|
|
return InteractionAvailabilityDecision.denied(
|
|
&"insufficient_cost",
|
|
(
|
|
"Needs %.0f %s"
|
|
% [definition.completion_cost_amount, definition.completion_cost_resource_id]
|
|
),
|
|
[&"cost_rejected"],
|
|
{"available": available, "required": definition.completion_cost_amount}
|
|
)
|
|
return InteractionAvailabilityDecision.allowed([&"cost_allowed"])
|
|
|
|
|
|
func _get_activity_actor_position(actor: WorldEntityRef) -> Variant:
|
|
var actor_id := _activity_actor_id(actor)
|
|
if actor_id == SimulationIds.PLAYER_ACTOR_ID:
|
|
var combatant := conflict_system.get_combatant(ConflictSystemScript.PLAYER_COMBATANT_ID)
|
|
return combatant.get_position() if combatant != null else null
|
|
var npc := _find_npc_by_id(actor_id)
|
|
return npc.position if npc != null and not npc.is_dead else null
|
|
|
|
|
|
func _complete_activity_command(
|
|
actor: WorldEntityRef,
|
|
action_id: StringName,
|
|
target_id: StringName,
|
|
metric_id: StringName,
|
|
base_amount: float,
|
|
effect_parameters: Dictionary,
|
|
world_position: Vector3
|
|
) -> Dictionary:
|
|
var actor_id := _activity_actor_id(actor)
|
|
var definition := SimulationDefinitions.get_action(action_id)
|
|
if actor_id < SimulationIds.PLAYER_ACTOR_ID or not _uses_activity_command_handler(definition):
|
|
return {"succeeded": false, "event_id": -1, "state_revision": get_action_state_revision()}
|
|
var requested_amount := _activity_effect_amount(actor_id, base_amount, effect_parameters)
|
|
var applied_amount := _bounded_activity_effect_amount(metric_id, requested_amount)
|
|
if not is_finite(applied_amount) or applied_amount <= 0.0:
|
|
return {
|
|
"succeeded": false,
|
|
"reason_code": "no_effect",
|
|
"message": "This activity cannot improve the village further",
|
|
"event_id": -1,
|
|
"state_revision": get_action_state_revision(),
|
|
}
|
|
var cost_storage: StorageStateRecord
|
|
var cost_item_id: StringName
|
|
var cost_amount := 0.0
|
|
if definition.has_completion_cost():
|
|
cost_item_id = definition.completion_cost_resource_id
|
|
cost_amount = definition.completion_cost_amount
|
|
cost_storage = economy.get_storage_for_resource(cost_item_id)
|
|
var available := cost_storage.get_amount(cost_item_id) if cost_storage != null else 0.0
|
|
if available < cost_amount:
|
|
var blocked := event_log.record_activity_blocked(
|
|
tick_count,
|
|
actor_id,
|
|
target_id,
|
|
action_id,
|
|
(
|
|
"%s: needs %.0f %s"
|
|
% [definition.display_name, cost_amount, String(cost_item_id).capitalize()]
|
|
),
|
|
world_position,
|
|
cost_storage.get_storage_id() if cost_storage != null else &"",
|
|
cost_item_id,
|
|
cost_amount
|
|
)
|
|
return {
|
|
"succeeded": false,
|
|
"reason_code": "insufficient_cost",
|
|
"message": "Needs %.0f %s" % [cost_amount, cost_item_id],
|
|
"event_id": int(blocked.data["event_id"]) if blocked != null else -1,
|
|
"state_revision": get_action_state_revision(),
|
|
}
|
|
var previous_metric := village.safety if metric_id == &"safety" else village.knowledge
|
|
if cost_storage != null and cost_storage.withdraw(cost_item_id, cost_amount) < cost_amount:
|
|
return {"succeeded": false, "event_id": -1, "state_revision": get_action_state_revision()}
|
|
if cost_storage != null:
|
|
economy.sync_resource(cost_item_id)
|
|
village.apply_metric_delta(metric_id, applied_amount)
|
|
var actual_amount := (
|
|
village.safety - previous_metric
|
|
if metric_id == &"safety"
|
|
else village.knowledge - previous_metric
|
|
)
|
|
if not is_finite(actual_amount) or actual_amount <= 0.0:
|
|
if cost_storage != null:
|
|
cost_storage.deposit(cost_item_id, cost_amount)
|
|
economy.sync_resource(cost_item_id)
|
|
_restore_village_metric(metric_id, previous_metric)
|
|
return {
|
|
"succeeded": false,
|
|
"reason_code": "no_effect",
|
|
"message": "This activity cannot improve the village further",
|
|
"event_id": -1,
|
|
"state_revision": get_action_state_revision(),
|
|
}
|
|
var event := event_log.record_activity_completed(
|
|
tick_count,
|
|
actor_id,
|
|
target_id,
|
|
action_id,
|
|
definition.event_type_id,
|
|
metric_id,
|
|
actual_amount,
|
|
world_position,
|
|
cost_item_id,
|
|
cost_amount
|
|
)
|
|
if event == null:
|
|
if cost_storage != null:
|
|
cost_storage.deposit(cost_item_id, cost_amount)
|
|
economy.sync_resource(cost_item_id)
|
|
_restore_village_metric(metric_id, previous_metric)
|
|
return {"succeeded": false, "event_id": -1, "state_revision": get_action_state_revision()}
|
|
village_changed.emit(village)
|
|
return {
|
|
"succeeded": true,
|
|
"event_id": int(event.data["event_id"]),
|
|
"state_revision": get_action_state_revision(),
|
|
"applied_amount": actual_amount,
|
|
}
|
|
|
|
|
|
func _activity_actor_id(actor: WorldEntityRef) -> int:
|
|
if actor == null or not actor.is_valid():
|
|
return SimulationIds.PLAYER_ACTOR_ID - 1
|
|
var id_text := String(actor.get_entity_id())
|
|
if not id_text.is_valid_int():
|
|
return SimulationIds.PLAYER_ACTOR_ID - 1
|
|
var actor_id := id_text.to_int()
|
|
if actor.get_entity_type() == SimulationIds.ENTITY_PLAYER:
|
|
return (
|
|
actor_id
|
|
if (
|
|
actor_id == SimulationIds.PLAYER_ACTOR_ID
|
|
and player_system.player_state != null
|
|
and not player_system.player_state.is_downed()
|
|
)
|
|
else -2
|
|
)
|
|
if actor.get_entity_type() != SimulationIds.ENTITY_PERSON or actor_id < 0:
|
|
return -2
|
|
var npc := _find_npc_by_id(actor_id)
|
|
return actor_id if npc != null and not npc.is_dead else -2
|
|
|
|
|
|
func _activity_effect_amount(actor_id: int, base_amount: float, parameters: Dictionary) -> float:
|
|
var result := base_amount
|
|
if actor_id == SimulationIds.PLAYER_ACTOR_ID:
|
|
var raw_multiplier: Variant = parameters.get("player_multiplier", 1.0)
|
|
if raw_multiplier is int or raw_multiplier is float:
|
|
result *= float(raw_multiplier)
|
|
return result
|
|
if bool(parameters.get("npc_productivity", false)):
|
|
var npc := _find_npc_by_id(actor_id)
|
|
if npc == null:
|
|
return 0.0
|
|
if npc.is_starving:
|
|
result *= 0.35
|
|
elif npc.energy < 20.0:
|
|
result *= 0.25
|
|
elif npc.energy < 40.0:
|
|
result *= 0.5
|
|
return result
|
|
|
|
|
|
func _player_activity_effect_summary(definition: ActionDefinition) -> Dictionary:
|
|
if definition == null:
|
|
return {}
|
|
var effect := ActivityActionCommandService._metric_effect(definition)
|
|
if effect == null:
|
|
return {}
|
|
var requested_amount := _activity_effect_amount(
|
|
SimulationIds.PLAYER_ACTOR_ID, effect.value, effect.parameters
|
|
)
|
|
return {
|
|
"metric_id": String(effect.subject_key),
|
|
"amount": _bounded_activity_effect_amount(effect.subject_key, requested_amount),
|
|
}
|
|
|
|
|
|
func _bounded_activity_effect_amount(metric_id: StringName, requested_amount: float) -> float:
|
|
if not is_finite(requested_amount) or requested_amount <= 0.0:
|
|
return 0.0
|
|
if metric_id == &"safety":
|
|
return minf(requested_amount, maxf(100.0 - village.safety, 0.0))
|
|
if metric_id == &"knowledge":
|
|
return requested_amount
|
|
return 0.0
|
|
|
|
|
|
func _restore_village_metric(metric_id: StringName, value: float) -> void:
|
|
if metric_id == &"safety":
|
|
village.safety = value
|
|
elif metric_id == &"knowledge":
|
|
village.knowledge = value
|
|
village.update_modifiers()
|
|
village.update_priorities()
|
|
|
|
|
|
static func _uses_activity_command_handler(definition: ActionDefinition) -> bool:
|
|
return (
|
|
definition != null
|
|
and definition.completion_handler_id == ActivityActionCommandService.HANDLER_METRIC_DELTA
|
|
)
|
|
|
|
|
|
static func _activity_offer_precedes(first: Dictionary, second: Dictionary) -> bool:
|
|
if not is_equal_approx(float(first["distance"]), float(second["distance"])):
|
|
return float(first["distance"]) < float(second["distance"])
|
|
if float(first["priority"]) != float(second["priority"]):
|
|
return float(first["priority"]) > float(second["priority"])
|
|
if String(first["target_id"]) != String(second["target_id"]):
|
|
return String(first["target_id"]) < String(second["target_id"])
|
|
return String(first["action_id"]) < String(second["action_id"])
|
|
|
|
|
|
func _notify_mourning(dead_npc: SimNPC) -> void:
|
|
var mourner := relationship_system.get_most_familiar_living(dead_npc.id, npcs, _population_view)
|
|
if mourner == null:
|
|
return
|
|
mourner.mourning_ticks = 100
|
|
if debug_logs:
|
|
print("[SimulationManager] ", mourner.npc_name, " is mourning ", dead_npc.npc_name)
|
|
|
|
|
|
func _record_economic_event(
|
|
event_type: StringName,
|
|
actor_id: int,
|
|
source_id: StringName,
|
|
destination_id: StringName,
|
|
item_id: StringName,
|
|
amount: float
|
|
) -> void:
|
|
_record_economic_event_at(
|
|
event_type,
|
|
actor_id,
|
|
source_id,
|
|
destination_id,
|
|
item_id,
|
|
amount,
|
|
_get_event_world_position(actor_id, source_id, destination_id)
|
|
)
|
|
|
|
|
|
func _record_economic_event_at(
|
|
event_type: StringName,
|
|
actor_id: int,
|
|
source_id: StringName,
|
|
destination_id: StringName,
|
|
item_id: StringName,
|
|
amount: float,
|
|
world_position: Vector3
|
|
) -> void:
|
|
event_log.record_economic(
|
|
tick_count, event_type, actor_id, source_id, destination_id, item_id, amount, world_position
|
|
)
|
|
|
|
|
|
func record_narrative_event(
|
|
event_type: StringName,
|
|
actor_id: int,
|
|
source_id: StringName = &"",
|
|
action_display: String = "",
|
|
action_id: StringName = &"",
|
|
item_id: StringName = &"",
|
|
required_amount: float = 0.0
|
|
) -> void:
|
|
_record_narrative_event_at(
|
|
event_type,
|
|
actor_id,
|
|
source_id,
|
|
action_display,
|
|
_get_event_world_position(actor_id, source_id, &""),
|
|
action_id,
|
|
item_id,
|
|
required_amount
|
|
)
|
|
|
|
|
|
func _record_narrative_event_at(
|
|
event_type: StringName,
|
|
actor_id: int,
|
|
source_id: StringName,
|
|
action_display: String,
|
|
world_position: Vector3,
|
|
action_id: StringName = &"",
|
|
item_id: StringName = &"",
|
|
required_amount: float = 0.0
|
|
) -> void:
|
|
event_log.record_narrative(
|
|
tick_count,
|
|
event_type,
|
|
actor_id,
|
|
source_id,
|
|
action_display,
|
|
world_position,
|
|
action_id,
|
|
item_id,
|
|
required_amount
|
|
)
|
|
|
|
|
|
func _get_event_world_position(
|
|
actor_id: int, source_id: StringName, destination_id: StringName
|
|
) -> Vector3:
|
|
for npc in npcs:
|
|
if npc.id != actor_id:
|
|
continue
|
|
if not npc.target_id.is_empty() and npc.target_id in [source_id, destination_id]:
|
|
return npc.travel_target_position
|
|
return npc.position
|
|
return Vector3.ZERO
|
|
|
|
|
|
func get_tick_count_for_recording() -> int:
|
|
return tick_count
|
|
|
|
|
|
func get_npc_events(npc_id: int, max_count: int = 8) -> Array[EconomicEventRecord]:
|
|
return event_log.get_for_actor(npc_id, max_count)
|
|
|
|
|
|
func get_recent_events(max_count: int = 5) -> Array[EconomicEventRecord]:
|
|
return event_log.get_recent(max_count)
|
|
|
|
|
|
func _on_economic_event_recorded(event: EconomicEventRecord) -> void:
|
|
var learned_records: Array[KnownEventStateRecord] = event_knowledge_system.observe_event(
|
|
event, npcs
|
|
)
|
|
for learned_record in learned_records:
|
|
_apply_new_event_knowledge(learned_record, event)
|
|
if StringName(event.data["event_type"]) == SimulationIds.EVENT_ANIMAL_FED:
|
|
_finish_quest_resolution(
|
|
player_quest_system.on_animal_fed(
|
|
animal_care.get_state(StringName(event.data["destination_id"])), event, tick_count
|
|
)
|
|
)
|
|
_update_opportunity_from_event(event)
|
|
_update_situations_from_event(event)
|
|
economic_event_recorded.emit(event)
|
|
|
|
|
|
func _finish_quest_resolution(resolution: Dictionary) -> void:
|
|
if not resolution.has("quest"):
|
|
return
|
|
var quest: PlayerQuestRecord = resolution["quest"]
|
|
if resolution["completed"]:
|
|
player_quest_completed.emit(quest)
|
|
var standing := player_quest_system.standing
|
|
player_standing_changed.emit(standing)
|
|
if standing.get_tier() > _last_player_tier:
|
|
_last_player_tier = standing.get_tier()
|
|
player_tier_advanced.emit(standing.get_tier(), standing.get_tier_name())
|
|
return
|
|
player_quest_expired.emit(quest)
|
|
|
|
|
|
func try_communicate_at_shared_activity(speaker_id: int, listener_id: int) -> bool:
|
|
var speaker := _find_npc_by_id(speaker_id)
|
|
var listener := _find_npc_by_id(listener_id)
|
|
if not _can_communicate_at_shared_activity(speaker, listener):
|
|
return false
|
|
for event_id in event_knowledge_system.get_communicable_event_ids(
|
|
speaker.id,
|
|
_get_lasting_event_ids(speaker.id),
|
|
opportunity_system.get_open_trigger_event_id()
|
|
):
|
|
var event := event_log.get_by_id(event_id)
|
|
if event == null:
|
|
continue
|
|
var learned_record := event_knowledge_system.communicate_event(
|
|
event, speaker.id, listener.id, tick_count
|
|
)
|
|
if learned_record == null:
|
|
continue
|
|
_apply_new_event_knowledge(learned_record, event)
|
|
event_knowledge_transferred.emit(speaker.id, listener.id, event)
|
|
_update_opportunity_from_event(event)
|
|
return true
|
|
return false
|
|
|
|
|
|
func _can_communicate_at_shared_activity(speaker: SimNPC, listener: SimNPC) -> bool:
|
|
return EventKnowledgeSystem.can_communicate_at_shared_activity(
|
|
speaker, listener, storage_states, KNOWLEDGE_COMMUNICATION_RADIUS
|
|
)
|
|
|
|
|
|
func _apply_new_event_knowledge(
|
|
known_event: KnownEventStateRecord, event: EconomicEventRecord
|
|
) -> void:
|
|
var newly_informed_ids: Array[int] = [known_event.get_knower_id()]
|
|
var changed_relationships: Array[RelationshipStateRecord] = relationship_system.apply_event(
|
|
event, npcs, newly_informed_ids
|
|
)
|
|
event_knowledge_changed.emit(known_event.get_knower_id(), event)
|
|
for relationship in changed_relationships:
|
|
relationship_changed.emit(relationship, event)
|
|
_maintain_event_knowledge(false)
|
|
|
|
|
|
func _update_opportunity_from_event(event: EconomicEventRecord) -> void:
|
|
var changed: OpportunityStateRecord = opportunity_system.consider_event(
|
|
event,
|
|
tick_count,
|
|
get_pantry(),
|
|
npcs,
|
|
event_knowledge_system,
|
|
resource_states,
|
|
get_woodpile()
|
|
)
|
|
if changed == null:
|
|
return
|
|
if changed.get_status() == OpportunityStateRecord.STATUS_OPEN:
|
|
opportunity_opened.emit(changed)
|
|
var quest := player_quest_system.consider_opportunity_opened(
|
|
changed,
|
|
get_active_opportunity_player_response(),
|
|
tick_count,
|
|
player_quest_system.can_request_personally(changed)
|
|
)
|
|
if quest != null:
|
|
player_quest_opened.emit(quest)
|
|
return
|
|
opportunity_resolved.emit(changed, event)
|
|
_finish_quest_resolution(
|
|
player_quest_system.on_opportunity_resolved(changed, event, tick_count)
|
|
)
|
|
_maintain_event_knowledge(false)
|
|
|
|
|
|
func _update_situations_from_event(event: EconomicEventRecord) -> void:
|
|
var world_event := event_log.get_world_event(int(event.data["event_id"]))
|
|
if world_event == null:
|
|
return
|
|
var interested_npc_id := int(event.data["actor_id"])
|
|
if interested_npc_id < 0 or _find_npc_by_id(interested_npc_id) == null:
|
|
_maintain_emergent_world()
|
|
return
|
|
var facts := _get_situation_facts(interested_npc_id)
|
|
for evaluation in situation_system.consider_event(world_event, tick_count, facts):
|
|
if evaluation.opened_situation_id < 0:
|
|
continue
|
|
var opened := situation_system.get_by_id(evaluation.opened_situation_id)
|
|
if opened != null:
|
|
situation_opened.emit(opened)
|
|
_maintain_emergent_world()
|
|
|
|
|
|
func _maintain_emergent_world() -> void:
|
|
var facts := _get_situation_facts()
|
|
var closed := situation_system.maintain(tick_count, event_log.world_events, facts)
|
|
var changed_commitments := commitment_lifecycle.maintain_and_record(
|
|
tick_count, commitment_system, situation_system, event_log, facts, relationship_system
|
|
)
|
|
for situation in closed:
|
|
situation_closed.emit(situation)
|
|
var journal_entry := quest_journal_system.synchronize(situation, tick_count)
|
|
if journal_entry != null:
|
|
quest_journal_changed.emit(journal_entry)
|
|
for commitment in changed_commitments:
|
|
var outcome_fact := commitment_lifecycle.record_outcome(
|
|
commitment, event_log, relationship_system
|
|
)
|
|
_share_commitment_fact_with_creditor(commitment, outcome_fact)
|
|
commitment_changed.emit(commitment)
|
|
|
|
|
|
func _get_situation_facts(interested_npc_id: int = -1) -> Dictionary:
|
|
var facts := {
|
|
"pantry.food": get_pantry().get_amount(SimulationIds.RESOURCE_FOOD),
|
|
"target_id": String(SimulationIds.STORAGE_VILLAGE_PANTRY),
|
|
}
|
|
if interested_npc_id >= 0:
|
|
facts["interested_npc_id"] = interested_npc_id
|
|
return facts
|
|
|
|
|
|
func _maintain_event_knowledge(expire_by_age: bool) -> void:
|
|
var forgotten := event_knowledge_system.maintain_retention(
|
|
tick_count, get_knowledge_review_interval(), _get_lasting_knowledge_records(), expire_by_age
|
|
)
|
|
for known_event in forgotten:
|
|
var event := event_log.get_by_id(known_event.get_event_id())
|
|
if event != null:
|
|
event_knowledge_forgotten.emit(known_event.get_knower_id(), event)
|
|
|
|
|
|
func _get_lasting_knowledge_records() -> Array[KnownEventStateRecord]:
|
|
var lasting: Array[KnownEventStateRecord] = []
|
|
var seen := {}
|
|
for relationship in relationship_system.get_all_sorted():
|
|
for dimension in RelationshipStateRecord.DIMENSIONS:
|
|
var event_id := relationship.get_last_cause_event_id(dimension)
|
|
_append_lasting_knowledge(lasting, seen, relationship.get_observer_id(), event_id)
|
|
var open_opportunity: OpportunityStateRecord = opportunity_system.get_open_opportunity()
|
|
if open_opportunity != null:
|
|
var opportunity_record := event_knowledge_system.get_record(
|
|
open_opportunity.get_interested_npc_id(), open_opportunity.get_trigger_event_id()
|
|
)
|
|
if opportunity_record != null:
|
|
var opportunity_key := (
|
|
"%d:%d" % [opportunity_record.get_knower_id(), opportunity_record.get_event_id()]
|
|
)
|
|
if not seen.has(opportunity_key):
|
|
seen[opportunity_key] = true
|
|
lasting.append(opportunity_record)
|
|
for situation in situation_system.get_all_sorted():
|
|
var context := situation.get_context()
|
|
var interested_text := String(context.get("interested_npc_id", ""))
|
|
if interested_text.is_valid_int():
|
|
_append_lasting_knowledge(
|
|
lasting, seen, interested_text.to_int(), situation.get_trigger_event_id()
|
|
)
|
|
if quest_journal_system.get_for_situation(situation.get_situation_id()) != null:
|
|
_append_lasting_knowledge(
|
|
lasting, seen, SimulationIds.PLAYER_ACTOR_ID, situation.get_trigger_event_id()
|
|
)
|
|
return lasting
|
|
|
|
|
|
func _append_lasting_knowledge(
|
|
lasting: Array[KnownEventStateRecord], seen: Dictionary, knower_id: int, event_id: int
|
|
) -> void:
|
|
if event_id < 0:
|
|
return
|
|
var record := event_knowledge_system.get_record(knower_id, event_id)
|
|
if record == null:
|
|
return
|
|
var key := "%d:%d" % [record.get_knower_id(), record.get_event_id()]
|
|
if seen.has(key):
|
|
return
|
|
seen[key] = true
|
|
lasting.append(record)
|
|
|
|
|
|
func _get_lasting_event_ids(npc_id: int) -> Array[int]:
|
|
var event_ids: Array[int] = []
|
|
for record in _get_lasting_knowledge_records():
|
|
if record.get_knower_id() == npc_id:
|
|
event_ids.append(record.get_event_id())
|
|
event_ids.sort()
|
|
return event_ids
|
|
|
|
|
|
func _find_npc_by_id(npc_id: int) -> SimNPC:
|
|
var npc := _population_view.get_any(npc_id)
|
|
if npc != null:
|
|
return npc
|
|
# Population growth can introduce an ID between scheduled rebuild points.
|
|
# Rebuild once on a miss while keeping ordinary runtime callbacks O(1).
|
|
refresh_population_index()
|
|
return _population_view.get_any(npc_id)
|
|
|
|
|
|
static func _sort_npcs_by_id(first: SimNPC, second: SimNPC) -> bool:
|
|
return first.id < second.id
|
|
|
|
|
|
func get_primary_relationship(npc_id: int) -> RelationshipStateRecord:
|
|
return relationship_system.get_primary_relationship(npc_id)
|
|
|
|
|
|
func get_relationship_cause(relationship: RelationshipStateRecord) -> EconomicEventRecord:
|
|
if relationship == null:
|
|
return null
|
|
return event_log.get_by_id(relationship.get_last_trust_cause_event_id())
|
|
|
|
|
|
func get_known_events(npc_id: int, max_count: int = 3) -> Array[EconomicEventRecord]:
|
|
return event_log.get_by_ids(event_knowledge_system.get_known_event_ids(npc_id, max_count))
|
|
|
|
|
|
func get_retained_memory_events(npc_id: int, max_count: int = 4) -> Array[EconomicEventRecord]:
|
|
var event_ids := event_knowledge_system.get_retained_event_ids(
|
|
npc_id, _get_lasting_event_ids(npc_id), max_count
|
|
)
|
|
return event_log.get_by_ids(event_ids)
|
|
|
|
|
|
func get_active_opportunity() -> OpportunityStateRecord:
|
|
return opportunity_system.get_open_opportunity()
|
|
|
|
|
|
func get_active_player_quest() -> PlayerQuestRecord:
|
|
return player_quest_system.get_active_quest()
|
|
|
|
|
|
func _advance_player_needs() -> void:
|
|
advance_player_needs()
|
|
player_needs_changed.emit(player_system.player_state)
|
|
|
|
|
|
func respawn_player() -> bool:
|
|
var state := player_system.player_state
|
|
if state == null or not state.is_dead():
|
|
return false
|
|
state.respawn()
|
|
_sync_player_combatant()
|
|
player_needs_changed.emit(state)
|
|
player_inventory_changed.emit(state)
|
|
return true
|
|
|
|
|
|
func player_eat(amount: float) -> float:
|
|
var state := player_system.player_state
|
|
var eaten := state.eat(amount) if state != null else 0.0
|
|
if eaten > 0.0:
|
|
player_needs_changed.emit(state)
|
|
return eaten
|
|
|
|
|
|
func player_gather(node: ResourceNode) -> float:
|
|
var gathered := harvest_resource_node(node)
|
|
if gathered > 0.0:
|
|
player_inventory_changed.emit(player_system.player_state)
|
|
return gathered
|
|
|
|
|
|
func player_deposit(resource_id: StringName) -> float:
|
|
var deposited := deposit_player_inventory(resource_id)
|
|
if deposited > 0.0:
|
|
village_changed.emit(village)
|
|
player_inventory_changed.emit(player_system.player_state)
|
|
return deposited
|
|
|
|
|
|
func get_player_quests() -> Array[PlayerQuestRecord]:
|
|
return player_quest_system.get_all_sorted()
|
|
|
|
|
|
func get_villager_talk(npc_id: int) -> PlayerTalkResult:
|
|
return player_negotiation.get_talk(npc_id)
|
|
|
|
|
|
func accept_villager_request(npc_id: int) -> PlayerQuestRecord:
|
|
return player_negotiation.accept_request(npc_id, tick_count)
|
|
|
|
|
|
func decline_villager_request(npc_id: int) -> PlayerQuestRecord:
|
|
return player_negotiation.decline_request(npc_id, tick_count)
|
|
|
|
|
|
func get_latest_player_quest_for_requester(requester_npc_id: int) -> PlayerQuestRecord:
|
|
return player_quest_system.get_latest_for_requester(requester_npc_id)
|
|
|
|
|
|
func get_player_standing() -> PlayerStandingRecord:
|
|
return player_quest_system.standing
|
|
|
|
|
|
func get_active_opportunity_helper() -> OpportunityHelperResult:
|
|
var active := get_active_opportunity()
|
|
if active == null:
|
|
return null
|
|
return opportunity_system.find_capable_helper(
|
|
active,
|
|
economy.get_storage(active.get_target_id()),
|
|
npcs,
|
|
event_knowledge_system,
|
|
relationship_system,
|
|
resource_states
|
|
)
|
|
|
|
|
|
func get_active_opportunity_player_response() -> OpportunityPlayerResponseResult:
|
|
var active := get_active_opportunity()
|
|
if active == null:
|
|
return null
|
|
var helper := get_active_opportunity_helper()
|
|
return opportunity_system.find_player_response(
|
|
active, economy.get_storage(active.get_target_id()), resource_states, helper != null
|
|
)
|
|
|
|
|
|
func get_latest_opportunity_for_npc(npc_id: int) -> OpportunityStateRecord:
|
|
return opportunity_system.get_latest_for_npc(npc_id)
|
|
|
|
|
|
func get_active_situations() -> Array[SituationStateRecord]:
|
|
return situation_system.get_active_sorted()
|
|
|
|
|
|
func get_quest_journal_entries() -> Array[QuestJournalEntryStateRecord]:
|
|
return quest_journal_system.get_all_sorted()
|
|
|
|
|
|
func get_active_commitments() -> Array[CommitmentStateRecord]:
|
|
return commitment_system.get_active_sorted()
|
|
|
|
|
|
func begin_player_conversation(npc_id: int) -> StringName:
|
|
if not _active_player_conversation.is_empty():
|
|
return &""
|
|
var npc := _find_npc_by_id(npc_id)
|
|
if npc == null or npc.is_dead:
|
|
return &""
|
|
var situation := _get_known_situation_for_npc(npc_id)
|
|
if situation != null:
|
|
_discover_situation_from_speaker(situation, npc_id)
|
|
var npc_ref := WorldEntityRef.create(WorldEventRecord.ENTITY_TYPE_NPC, StringName(str(npc_id)))
|
|
var player_ref := WorldEntityRef.create(
|
|
WorldEventRecord.ENTITY_TYPE_PLAYER, StringName(str(SimulationIds.PLAYER_ACTOR_ID))
|
|
)
|
|
var context := _build_conversation_context(npc, situation)
|
|
var conversation_id := conversation_service.begin(npc_ref, player_ref, context)
|
|
if conversation_id.is_empty():
|
|
return &""
|
|
_active_player_conversation = conversation_id
|
|
_conversation_context_by_id[conversation_id] = {
|
|
"npc_id": npc_id,
|
|
"situation_id": situation.get_situation_id() if situation != null else -1,
|
|
}
|
|
_dialogue_speed_index = speed_index
|
|
speed_index = SPEED_LEVELS.find(1.0)
|
|
speed_changed.emit(SPEED_LEVELS[speed_index])
|
|
var turn := conversation_service.get_turn(conversation_id)
|
|
_record_conversation_act(turn)
|
|
conversation_started.emit(conversation_id, turn)
|
|
return conversation_id
|
|
|
|
|
|
func select_player_conversation_option(
|
|
conversation_id: StringName, option_id: StringName, expected_revision: int
|
|
) -> ConversationSelectionResult:
|
|
if conversation_id != _active_player_conversation:
|
|
return ConversationSelectionResult.new()
|
|
var current_turn := conversation_service.get_turn(conversation_id)
|
|
var selected_option := current_turn.get_option(option_id) if current_turn != null else null
|
|
var result := conversation_service.select_option(conversation_id, option_id, expected_revision)
|
|
if not result.was_accepted():
|
|
return result
|
|
if selected_option != null:
|
|
_apply_conversation_intent(conversation_id, selected_option.get_intent_id())
|
|
var turn := result.get_turn()
|
|
_record_conversation_act(turn)
|
|
conversation_turn_changed.emit(conversation_id, turn)
|
|
if turn != null and turn.is_terminal():
|
|
end_player_conversation(conversation_id, turn.get_revision())
|
|
return result
|
|
|
|
|
|
func end_player_conversation(conversation_id: StringName, expected_revision: int = -1) -> bool:
|
|
if conversation_id != _active_player_conversation:
|
|
return false
|
|
if not conversation_service.end(conversation_id, expected_revision):
|
|
return false
|
|
_active_player_conversation = &""
|
|
_conversation_context_by_id.erase(conversation_id)
|
|
if _dialogue_speed_index >= 0:
|
|
speed_index = clampi(_dialogue_speed_index, 0, SPEED_LEVELS.size() - 1)
|
|
_dialogue_speed_index = -1
|
|
speed_changed.emit(SPEED_LEVELS[speed_index])
|
|
conversation_ended.emit(conversation_id)
|
|
return true
|
|
|
|
|
|
func is_dialogue_active() -> bool:
|
|
return not _active_player_conversation.is_empty()
|
|
|
|
|
|
func _get_known_situation_for_npc(npc_id: int) -> SituationStateRecord:
|
|
var known: Array[SituationStateRecord] = []
|
|
for situation in situation_system.get_all_sorted():
|
|
var context := situation.get_context()
|
|
if String(context.get("interested_npc_id", "")) != str(npc_id):
|
|
continue
|
|
if event_knowledge_system.knows_event(npc_id, situation.get_trigger_event_id()):
|
|
known.append(situation)
|
|
if known.is_empty():
|
|
return null
|
|
known.sort_custom(
|
|
func(first: SituationStateRecord, second: SituationStateRecord) -> bool:
|
|
if first.get_created_tick() != second.get_created_tick():
|
|
return first.get_created_tick() > second.get_created_tick()
|
|
return first.get_situation_id() > second.get_situation_id()
|
|
)
|
|
return known[0]
|
|
|
|
|
|
func _discover_situation_from_speaker(situation: SituationStateRecord, npc_id: int) -> void:
|
|
var event := event_log.get_by_id(situation.get_trigger_event_id())
|
|
if event == null:
|
|
return
|
|
if not event_knowledge_system.knows_event(
|
|
SimulationIds.PLAYER_ACTOR_ID, event.data["event_id"]
|
|
):
|
|
var learned := event_knowledge_system.communicate_event_to_player(event, npc_id, tick_count)
|
|
if learned != null:
|
|
_apply_new_event_knowledge(learned, event)
|
|
event_knowledge_transferred.emit(npc_id, SimulationIds.PLAYER_ACTOR_ID, event)
|
|
event_knowledge_system.pin_event(SimulationIds.PLAYER_ACTOR_ID, int(event.data["event_id"]))
|
|
var existing := quest_journal_system.get_for_situation(situation.get_situation_id())
|
|
if existing == null and situation.is_active():
|
|
var definition := situation_system.get_definition(situation.get_definition_id())
|
|
var entry := quest_journal_system.add_situation(situation, definition, &"", tick_count)
|
|
if entry != null:
|
|
quest_journal_changed.emit(entry)
|
|
|
|
|
|
func _build_conversation_context(npc: SimNPC, situation: SituationStateRecord) -> Dictionary:
|
|
var topics: Array[StringName] = []
|
|
var trace: Array[StringName] = [&"speaker_available"]
|
|
var options: Dictionary = {}
|
|
var initial_intent := ConversationIntentIds.GREET
|
|
if situation != null:
|
|
var definition := situation_system.get_definition(situation.get_definition_id())
|
|
topics = definition.dialogue_topic_ids.duplicate()
|
|
trace.append(&"speaker_knows_trigger_fact")
|
|
trace.append(&"listener_learned_trigger_fact")
|
|
trace.append(StringName("evidence_event_%d" % situation.get_trigger_event_id()))
|
|
if npc.hunger >= 60.0:
|
|
trace.append(&"speaker_hungry")
|
|
var relationship := relationship_system.get_relationship(
|
|
npc.id, SimulationIds.PLAYER_ACTOR_ID
|
|
)
|
|
if relationship == null:
|
|
trace.append(&"relationship_unfamiliar")
|
|
elif relationship.get_familiarity() >= 0.5:
|
|
trace.append(&"relationship_familiar")
|
|
else:
|
|
trace.append(&"relationship_known")
|
|
var outcome := _get_latest_commitment_for_npc(npc.id, situation.get_situation_id())
|
|
if outcome != null and not outcome.is_active():
|
|
trace.append(StringName("commitment_%s" % outcome.get_status()))
|
|
if outcome.get_cause_event_id() >= 0:
|
|
trace.append(StringName("outcome_event_%d" % outcome.get_cause_event_id()))
|
|
match outcome.get_status():
|
|
CommitmentStateRecord.STATUS_FULFILLED:
|
|
initial_intent = ConversationIntentIds.THANK
|
|
CommitmentStateRecord.STATUS_BROKEN:
|
|
initial_intent = ConversationIntentIds.REPROACH
|
|
CommitmentStateRecord.STATUS_SUPERSEDED:
|
|
initial_intent = ConversationIntentIds.ACKNOWLEDGE_SUPERSESSION
|
|
options[ConversationIntentIds.GREET] = [
|
|
ConversationIntentIds.ASK_WELLBEING,
|
|
ConversationIntentIds.ASK_WHAT_HAPPENED,
|
|
ConversationIntentIds.OFFER_HELP,
|
|
ConversationIntentIds.DECLINE,
|
|
ConversationIntentIds.ASK_WHO_ELSE,
|
|
ConversationIntentIds.GOODBYE,
|
|
]
|
|
return {
|
|
"conversation_key": &"jajce_npc_%d" % npc.id,
|
|
"initial_intent_id": initial_intent,
|
|
"topic_ids": topics,
|
|
"option_intent_ids": options,
|
|
"reason_trace": trace,
|
|
}
|
|
|
|
|
|
func _get_latest_commitment_for_npc(npc_id: int, situation_id: int = -1) -> CommitmentStateRecord:
|
|
var latest: CommitmentStateRecord
|
|
for commitment in commitment_system.get_all_sorted():
|
|
var creditor := commitment.get_creditor()
|
|
if (
|
|
creditor.get_entity_type() != WorldEventRecord.ENTITY_TYPE_NPC
|
|
or String(creditor.get_entity_id()) != str(npc_id)
|
|
or (situation_id >= 0 and commitment.get_situation_id() != situation_id)
|
|
):
|
|
continue
|
|
if latest == null or commitment.get_commitment_id() > latest.get_commitment_id():
|
|
latest = commitment
|
|
return latest
|
|
|
|
|
|
func _apply_conversation_intent(conversation_id: StringName, intent_id: StringName) -> void:
|
|
if intent_id not in [ConversationIntentIds.OFFER_HELP, ConversationIntentIds.ACCEPT]:
|
|
return
|
|
var context: Dictionary = _conversation_context_by_id.get(conversation_id, {})
|
|
var situation := situation_system.get_by_id(int(context.get("situation_id", -1)))
|
|
var npc_id := int(context.get("npc_id", -1))
|
|
if situation == null or npc_id < 0:
|
|
return
|
|
var definition := situation_system.get_definition(situation.get_definition_id())
|
|
var alternative_id := SituationSystem.ALTERNATIVE_RESTOCK
|
|
var entry := quest_journal_system.get_for_situation(situation.get_situation_id())
|
|
if entry != null and entry.get_selected_alternative_id().is_empty():
|
|
quest_journal_system.select_alternative(situation, definition, alternative_id)
|
|
quest_journal_changed.emit(entry)
|
|
var player_ref := WorldEntityRef.create(
|
|
WorldEventRecord.ENTITY_TYPE_PLAYER, StringName(str(SimulationIds.PLAYER_ACTOR_ID))
|
|
)
|
|
var npc_ref := WorldEntityRef.create(WorldEventRecord.ENTITY_TYPE_NPC, StringName(str(npc_id)))
|
|
var commitment := commitment_system.create_for_alternative(
|
|
situation, definition, alternative_id, player_ref, npc_ref, tick_count, tick_count + 20
|
|
)
|
|
if commitment != null:
|
|
var acceptance_fact := commitment_lifecycle.record_acceptance(
|
|
commitment, event_log, relationship_system
|
|
)
|
|
_share_commitment_fact_with_creditor(commitment, acceptance_fact)
|
|
commitment_changed.emit(commitment)
|
|
|
|
|
|
func _share_commitment_fact_with_creditor(
|
|
commitment: CommitmentStateRecord, fact: EconomicEventRecord
|
|
) -> void:
|
|
if commitment == null or fact == null:
|
|
return
|
|
var creditor := commitment.get_creditor()
|
|
if (
|
|
creditor.get_entity_type()
|
|
not in [WorldEventRecord.ENTITY_TYPE_NPC, WorldEventRecord.ENTITY_TYPE_PLAYER]
|
|
):
|
|
return
|
|
var creditor_text := String(creditor.get_entity_id())
|
|
if not creditor_text.is_valid_int():
|
|
return
|
|
var debtor := commitment.get_debtor()
|
|
var debtor_text := String(debtor.get_entity_id())
|
|
if not debtor_text.is_valid_int():
|
|
return
|
|
var shared := event_knowledge_system.communicate_event(
|
|
fact, debtor_text.to_int(), creditor_text.to_int(), tick_count
|
|
)
|
|
if shared != null:
|
|
_apply_new_event_knowledge(shared, fact)
|
|
|
|
|
|
func _record_conversation_act(turn: ConversationTurn) -> void:
|
|
if turn == null or turn.get_act() == null:
|
|
return
|
|
var act := turn.get_act()
|
|
var record := ConversationActStateRecord.create(
|
|
_next_conversation_act_id,
|
|
tick_count,
|
|
act.get_speaker(),
|
|
act.get_listener(),
|
|
act.get_intent_id(),
|
|
act.get_causal_topic_ids()
|
|
)
|
|
if record == null:
|
|
return
|
|
conversation_history.append(record)
|
|
_next_conversation_act_id += 1
|
|
_prune_conversation_history(record)
|
|
|
|
|
|
func _prune_conversation_history(latest: ConversationActStateRecord) -> void:
|
|
var latest_pair := _conversation_pair_key(latest)
|
|
var pair_count := 0
|
|
for index in range(conversation_history.size() - 1, -1, -1):
|
|
if _conversation_pair_key(conversation_history[index]) != latest_pair:
|
|
continue
|
|
pair_count += 1
|
|
if pair_count > MAX_CONVERSATION_ACTS_PER_PAIR:
|
|
conversation_history.remove_at(index)
|
|
while conversation_history.size() > MAX_CONVERSATION_HISTORY:
|
|
conversation_history.pop_front()
|
|
|
|
|
|
func _conversation_pair_key(act: ConversationActStateRecord) -> String:
|
|
var keys := [act.get_speaker().index_key(), act.get_listener().index_key()]
|
|
keys.sort()
|
|
return "%s|%s" % keys
|
|
|
|
|
|
func get_opportunity_trigger_event(opportunity: OpportunityStateRecord) -> EconomicEventRecord:
|
|
return event_log.get_by_id(opportunity.get_trigger_event_id() if opportunity != null else -1)
|
|
|
|
|
|
func get_opportunity_resolution_event(opportunity: OpportunityStateRecord) -> EconomicEventRecord:
|
|
return event_log.get_by_id(opportunity.get_resolution_event_id() if opportunity != null else -1)
|
|
|
|
|
|
func npc_knows_event(npc_id: int, event_id: int) -> bool:
|
|
return event_knowledge_system.knows_event(npc_id, event_id)
|
|
|
|
|
|
func get_known_event_record(npc_id: int, event_id: int) -> KnownEventStateRecord:
|
|
return event_knowledge_system.get_record(npc_id, event_id)
|
|
|
|
|
|
func is_known_event_lasting(npc_id: int, event_id: int) -> bool:
|
|
return event_id in _get_lasting_event_ids(npc_id)
|
|
|
|
|
|
func get_memory_summary(npc_id: int) -> Dictionary:
|
|
var total := event_knowledge_system.get_known_event_ids(npc_id, 0).size()
|
|
var lasting := _get_lasting_event_ids(npc_id).size()
|
|
return {"lasting": lasting, "recent": maxi(total - lasting, 0)}
|
|
|
|
|
|
func get_knowledge_review_interval() -> int:
|
|
var active_cycle_duration := (
|
|
clock.cycle_duration_seconds if clock != null else cycle_duration_seconds
|
|
)
|
|
var active_tick_interval := clock.tick_interval if clock != null else tick_interval
|
|
return maxi(roundi(active_cycle_duration / maxf(active_tick_interval, 0.0001)), 1)
|
|
|
|
|
|
func get_current_speed() -> String:
|
|
return "%.2fx" % SPEED_LEVELS[speed_index]
|
|
|
|
|
|
func get_resource_rates() -> Dictionary:
|
|
return event_log.get_consumption_rates(tick_count)
|
|
|
|
|
|
func get_pantry() -> StorageStateRecord:
|
|
return economy.get_pantry()
|
|
|
|
|
|
func get_animal_display_name(animal_id: StringName) -> String:
|
|
var animal_state := animal_care.get_state(animal_id)
|
|
return animal_state.get_display_name() if animal_state != null else ""
|
|
|
|
|
|
func get_woodpile() -> StorageStateRecord:
|
|
return economy.get_woodpile()
|
|
|
|
|
|
func register_loaded_storage_nodes() -> void:
|
|
for candidate in StorageNode.get_all():
|
|
var node := candidate as StorageNode
|
|
register_storage_node(node)
|
|
|
|
|
|
func register_storage_node(node: StorageNode) -> bool:
|
|
if node == null or node.storage_id.is_empty():
|
|
return false
|
|
var storage_state := storage_states.get(node.storage_id) as StorageStateRecord
|
|
if storage_state == null:
|
|
push_error(
|
|
(
|
|
"SimulationManager: StorageNode '%s' has no authoritative StorageStateRecord"
|
|
% node.storage_id
|
|
)
|
|
)
|
|
return false
|
|
return node.bind_state(storage_state)
|
|
|
|
|
|
func _on_economy_inventory_changed(npc: SimNPC, item_id: StringName, amount: float) -> void:
|
|
npc_inventory_changed.emit(npc, item_id, amount)
|
|
|
|
|
|
func feed_animal(animal_id: StringName, actor_id: int = -1) -> bool:
|
|
var succeeded := animal_care.feed(animal_id, actor_id, npcs, tick_count)
|
|
if succeeded:
|
|
village_changed.emit(village)
|
|
return succeeded
|
|
|
|
|
|
func register_loaded_resource_nodes() -> void:
|
|
for node in ResourceNode.get_all():
|
|
register_resource_node(node)
|
|
|
|
|
|
func register_resource_node(node: ResourceNode) -> bool:
|
|
if node == null or node.node_id.is_empty():
|
|
return false
|
|
var action_definition := SimulationDefinitions.get_action(node.action_id)
|
|
if (
|
|
action_definition == null
|
|
or action_definition.target_type != SimulationIds.TARGET_RESOURCE
|
|
or action_definition.resource_action_id != node.action_id
|
|
or node.resource_id not in [SimulationIds.RESOURCE_FOOD, SimulationIds.RESOURCE_WOOD]
|
|
):
|
|
push_error(
|
|
(
|
|
"SimulationManager: ResourceNode '%s' has invalid action/resource IDs '%s'/'%s'"
|
|
% [node.node_id, node.action_id, node.resource_id]
|
|
)
|
|
)
|
|
return false
|
|
var resource_state := get_resource_state(node.node_id)
|
|
if resource_state == null:
|
|
resource_state = ResourceStateRecord.create_from_node(node)
|
|
resource_states[node.node_id] = resource_state
|
|
elif not resource_state.apply_definition(node):
|
|
push_error("SimulationManager: ResourceNode definition mismatch for '%s'" % node.node_id)
|
|
return false
|
|
return node.bind_state(resource_state)
|
|
|
|
|
|
func get_resource_state(node_id: StringName) -> ResourceStateRecord:
|
|
return resource_states.get(node_id) as ResourceStateRecord
|
|
|
|
|
|
func reserve_resource(node_id: StringName, agent_id: int) -> bool:
|
|
var resource_state := get_resource_state(node_id)
|
|
return resource_state != null and resource_state.reserve(agent_id)
|
|
|
|
|
|
func release_resource(node_id: StringName, agent_id: int) -> void:
|
|
var resource_state := get_resource_state(node_id)
|
|
if resource_state != null:
|
|
resource_state.release(agent_id)
|
|
|
|
|
|
func find_resource_node_for_player(from_position: Vector3, max_distance: float) -> ResourceNode:
|
|
var best: ResourceNode
|
|
var best_distance := max_distance * max_distance
|
|
var candidates: Array[ResourceNode]
|
|
var query_mode := &"registry"
|
|
if (
|
|
active_world_adapter != null
|
|
and active_world_adapter.has_method("get_resource_nodes_in_radius")
|
|
):
|
|
candidates = active_world_adapter.get_resource_nodes_in_radius(from_position, max_distance)
|
|
query_mode = &"spatial"
|
|
else:
|
|
candidates = ResourceNode.get_all()
|
|
last_player_resource_query_stats = {
|
|
"mode": query_mode,
|
|
"candidate_count": candidates.size(),
|
|
}
|
|
for node in candidates:
|
|
var resource_state := get_resource_state(node.node_id)
|
|
if (
|
|
resource_state == null
|
|
or not resource_state.can_player_use_resource()
|
|
or not resource_state.can_extract()
|
|
):
|
|
continue
|
|
var distance := from_position.distance_squared_to(node.interaction_point.global_position)
|
|
if distance <= best_distance:
|
|
best_distance = distance
|
|
best = node
|
|
return best
|
|
|
|
|
|
func harvest_resource_node(node: ResourceNode) -> float:
|
|
if node == null:
|
|
return 0.0
|
|
var resource_state := get_resource_state(node.node_id)
|
|
if resource_state == null or not resource_state.can_player_use_resource():
|
|
return 0.0
|
|
var extracted := resource_state.extract(
|
|
resource_state.get_yield_per_action() * _gather_yield_multiplier()
|
|
)
|
|
if extracted <= 0.0:
|
|
return 0.0
|
|
var resource_id := resource_state.get_resource_id()
|
|
player_system.add_carried(resource_id, extracted)
|
|
|
|
var event_position := (
|
|
node.interaction_point.global_position
|
|
if node.interaction_point != null
|
|
else node.global_position
|
|
)
|
|
event_recorder.record_economic_at(
|
|
SimulationIds.EVENT_RESOURCE_EXTRACTED,
|
|
SimulationIds.PLAYER_ACTOR_ID,
|
|
resource_state.get_node_id(),
|
|
SimulationIds.PLAYER_INVENTORY_ID,
|
|
resource_id,
|
|
extracted,
|
|
event_position
|
|
)
|
|
if resource_state.get_amount_remaining() <= 0.0:
|
|
event_recorder.record_narrative_at(
|
|
SimulationIds.EVENT_RESOURCE_DEPLETED,
|
|
SimulationIds.PLAYER_ACTOR_ID,
|
|
resource_state.get_node_id(),
|
|
"",
|
|
event_position
|
|
)
|
|
village_changed.emit(village)
|
|
|
|
if debug_logs:
|
|
print(
|
|
"[SimulationManager] Player carried ",
|
|
extracted,
|
|
" ",
|
|
resource_id,
|
|
" from ",
|
|
resource_state.get_node_id()
|
|
)
|
|
|
|
return extracted
|
|
|
|
|
|
func advance_player_needs() -> void:
|
|
var was_dead := player_system.player_state.is_dead()
|
|
player_system.advance_needs(village.food_modifier)
|
|
player_system.player_state.advance_health()
|
|
if not was_dead and player_system.player_state.is_dead():
|
|
player_died.emit(player_system.player_state)
|
|
player_quest_system.standing.data["standing"] = (
|
|
player_quest_system.standing.get_standing() * PlayerStateRecord.DEATH_STANDING_PENALTY
|
|
)
|
|
_last_player_tier = player_quest_system.standing.get_tier()
|
|
player_standing_changed.emit(player_quest_system.standing)
|
|
_sync_player_combatant()
|
|
|
|
|
|
func _sync_player_combatant() -> void:
|
|
conflict_system.set_player_health(
|
|
player_system.player_state.get_health(), player_system.player_state.is_downed()
|
|
)
|
|
|
|
|
|
func _on_player_damaged(amount: float) -> void:
|
|
player_system.player_state.take_damage(amount)
|
|
_sync_player_combatant()
|
|
|
|
|
|
func update_player_combatant(position: Vector3) -> void:
|
|
conflict_system.set_player_combatant_position(position)
|
|
|
|
|
|
func player_is_downed() -> bool:
|
|
return player_system.player_state.is_downed()
|
|
|
|
|
|
func get_player_health() -> float:
|
|
return player_system.player_state.get_health()
|
|
|
|
|
|
func get_season() -> StringName:
|
|
var ticks_per_day := maxi(get_knowledge_review_interval(), 1)
|
|
var season_day := int(clock.elapsed_ticks / ticks_per_day)
|
|
return SEASON_COLD if season_day % SEASON_DAYS >= COLD_DAYS else SEASON_WARM
|
|
|
|
|
|
func is_cold_season() -> bool:
|
|
return get_season() == SEASON_COLD
|
|
|
|
|
|
func _gather_yield_multiplier() -> float:
|
|
return 0.5 if is_cold_season() else 1.0
|
|
|
|
|
|
func _advance_resource_regrowth() -> void:
|
|
if is_cold_season():
|
|
return
|
|
for resource_id in resource_states:
|
|
var resource_state := resource_states[resource_id] as ResourceStateRecord
|
|
resource_state.regrow()
|
|
|
|
|
|
func get_player_state() -> PlayerStateRecord:
|
|
return player_system.player_state
|
|
|
|
|
|
func deposit_player_inventory(item_id: StringName) -> float:
|
|
var storage := economy.get_storage_for_resource(item_id)
|
|
var storage_node := (
|
|
StorageNode.get_by_id(storage.get_storage_id()) as StorageNode if storage != null else null
|
|
)
|
|
var deposited := player_system.deposit(
|
|
item_id, storage_node.get_interaction_position() if storage_node != null else Vector3.ZERO
|
|
)
|
|
village_changed.emit(village)
|
|
return deposited
|
|
|
|
|
|
func eat_player_food() -> bool:
|
|
var succeeded := player_system.eat(Vector3.ZERO)
|
|
village_changed.emit(village)
|
|
return succeeded
|
|
|
|
|
|
func _record_player_event_at(
|
|
event_type: StringName,
|
|
source_id: StringName,
|
|
destination_id: StringName,
|
|
item_id: StringName,
|
|
amount: float,
|
|
world_position: Vector3
|
|
) -> void:
|
|
_record_economic_event_at(
|
|
event_type,
|
|
SimulationIds.PLAYER_ACTOR_ID,
|
|
source_id,
|
|
destination_id,
|
|
item_id,
|
|
amount,
|
|
world_position
|
|
)
|
|
|
|
|
|
func add_safety(amount: float) -> void:
|
|
village.apply_metric_delta(&"safety", amount)
|
|
village_changed.emit(village)
|
|
|
|
|
|
func add_knowledge(amount: float) -> void:
|
|
village.apply_metric_delta(&"knowledge", amount)
|
|
village_changed.emit(village)
|
|
|
|
|
|
func get_starving_count() -> int:
|
|
return _population_view.starving_count()
|
|
|
|
|
|
func get_state_checksum() -> String:
|
|
return create_state_record().to_json().sha256_text()
|
|
|
|
|
|
func get_latest_decision(npc_id: int) -> ActionSelectionResult:
|
|
return latest_decisions.get(npc_id)
|
|
|
|
|
|
func create_state_record() -> SimulationStateRecord:
|
|
var record := SimulationStateRecord.new()
|
|
var event_scope := event_log.get_scope()
|
|
var wander_streams: Array[Dictionary] = []
|
|
var sorted_npc_ids: Array = wander_random_sources.keys()
|
|
sorted_npc_ids.sort()
|
|
for npc_id in sorted_npc_ids:
|
|
var source: RandomNumberGenerator = wander_random_sources[npc_id]
|
|
wander_streams.append(
|
|
{"npc_id": int(npc_id), "seed": str(source.seed), "state": str(source.state)}
|
|
)
|
|
record.simulation = {
|
|
"seed": simulation_seed,
|
|
"tick_interval": tick_interval,
|
|
"tick_count": tick_count,
|
|
"clock_accumulator": clock.accumulator,
|
|
"clock_elapsed_ticks": clock.elapsed_ticks,
|
|
"wander_random_streams": wander_streams,
|
|
"next_event_id": next_event_id,
|
|
"next_opportunity_id": opportunity_system.next_opportunity_id,
|
|
"next_situation_id": situation_system.get_next_situation_id(),
|
|
"next_journal_entry_id": quest_journal_system.get_next_entry_id(),
|
|
"next_commitment_id": commitment_system.get_next_commitment_id(),
|
|
"next_conversation_act_id": _next_conversation_act_id,
|
|
"world_id": String(event_scope["world_id"]),
|
|
"location_id": String(event_scope["location_id"]),
|
|
"next_quest_id": player_quest_system.next_quest_id,
|
|
"cycle_duration_seconds": clock.cycle_duration_seconds
|
|
}
|
|
record.village = VillageStateRecord.capture(village)
|
|
for npc in npcs:
|
|
record.npcs.append(NPCStateRecord.capture(npc))
|
|
animal_care.append_state_records(record)
|
|
var sorted_resource_ids: Array = resource_states.keys()
|
|
sorted_resource_ids.sort()
|
|
for resource_id in sorted_resource_ids:
|
|
var resource_state: ResourceStateRecord = resource_states[resource_id]
|
|
record.resources.append(resource_state)
|
|
var sorted_storage_ids: Array = storage_states.keys()
|
|
sorted_storage_ids.sort()
|
|
for storage_id in sorted_storage_ids:
|
|
var storage_state: StorageStateRecord = storage_states[storage_id]
|
|
record.storages.append(storage_state)
|
|
for event in economic_events:
|
|
record.economic_events.append(event)
|
|
for relationship in relationship_system.get_all_sorted():
|
|
record.relationships.append(relationship)
|
|
for known_event in event_knowledge_system.get_all_sorted():
|
|
record.event_knowledge.append(known_event)
|
|
for opportunity in opportunity_system.get_all_sorted():
|
|
record.opportunities.append(opportunity)
|
|
for situation in situation_system.get_all_sorted():
|
|
record.situations.append(situation)
|
|
for journal_entry in quest_journal_system.get_all_sorted():
|
|
record.quest_journal.append(journal_entry)
|
|
for commitment in commitment_system.get_all_sorted():
|
|
record.commitments.append(commitment)
|
|
for conversation_act in conversation_history:
|
|
record.conversation_history.append(conversation_act)
|
|
record.player = player_system.player_state
|
|
conflict_system.append_state_records(record)
|
|
record.player_standing = player_quest_system.standing
|
|
for quest in player_quest_system.get_all_sorted():
|
|
record.player_quests.append(quest)
|
|
record.player_state = player_system.player_state
|
|
return record
|
|
|
|
|
|
func serialize_state() -> String:
|
|
return create_state_record().to_json()
|
|
|
|
|
|
func restore_state_from_json(json_text: String) -> bool:
|
|
var record := SimulationStateRecord.from_json(json_text)
|
|
if record == null:
|
|
push_error("SimulationManager: refused invalid or unsupported simulation state")
|
|
return false
|
|
return restore_state(record)
|
|
|
|
|
|
func restore_state(record: SimulationStateRecord) -> bool:
|
|
if record == null or not _saved_scope_matches_active_adapter(record):
|
|
return false
|
|
simulation_seed = int(record.simulation["seed"])
|
|
tick_interval = float(record.simulation["tick_interval"])
|
|
tick_count = int(record.simulation["tick_count"])
|
|
clock = SimulationClock.new(tick_interval)
|
|
clock.accumulator = float(record.simulation["clock_accumulator"])
|
|
clock.elapsed_ticks = int(record.simulation["clock_elapsed_ticks"])
|
|
clock.cycle_duration_seconds = float(record.simulation.get("cycle_duration_seconds", 240.0))
|
|
village = record.village.restore(debug_logs)
|
|
economy.configure(village, debug_logs)
|
|
economy.restore_storage(record.storages)
|
|
# Priorities and modifiers are deterministic derived state, not save payload.
|
|
# Rebuild them before the next decision so save/load cannot change outcomes.
|
|
village.update_modifiers()
|
|
village.update_priorities()
|
|
if not event_log.restore(
|
|
record.economic_events,
|
|
int(record.simulation["next_event_id"]),
|
|
StringName(record.simulation["world_id"]),
|
|
StringName(record.simulation["location_id"])
|
|
):
|
|
return false
|
|
latest_decisions.clear()
|
|
npcs.clear()
|
|
for npc_record in record.npcs:
|
|
npcs.append(npc_record.restore(debug_logs))
|
|
refresh_population_index()
|
|
if not _configure_interaction_services():
|
|
return false
|
|
relationship_system.restore(record.relationships)
|
|
event_knowledge_system.restore(record.event_knowledge)
|
|
opportunity_system.restore(record.opportunities, int(record.simulation["next_opportunity_id"]))
|
|
situation_system = SituationSystem.create_default()
|
|
if not situation_system.restore(record.situations, int(record.simulation["next_situation_id"])):
|
|
return false
|
|
if record.situations.is_empty():
|
|
var migratable_opportunities: Array[OpportunityStateRecord] = []
|
|
for opportunity in record.opportunities:
|
|
if opportunity.get_opportunity_type() == SimulationIds.OPPORTUNITY_RESTOCK_EMPTY_PANTRY:
|
|
migratable_opportunities.append(opportunity)
|
|
if not situation_system.import_opportunities(migratable_opportunities).is_empty():
|
|
return false
|
|
quest_journal_system = QuestJournalSystem.new()
|
|
if not quest_journal_system.restore(
|
|
record.quest_journal, int(record.simulation["next_journal_entry_id"])
|
|
):
|
|
return false
|
|
commitment_system = SocialCommitmentSystem.new()
|
|
if not commitment_system.restore(
|
|
record.commitments, int(record.simulation["next_commitment_id"])
|
|
):
|
|
return false
|
|
commitment_lifecycle = CommitmentLifecycleService.new()
|
|
conversation_service = ConversationService.new()
|
|
conversation_history.assign(record.conversation_history)
|
|
_next_conversation_act_id = int(record.simulation["next_conversation_act_id"])
|
|
_active_player_conversation = &""
|
|
_conversation_context_by_id.clear()
|
|
_dialogue_speed_index = -1
|
|
player_quest_system.restore(
|
|
record.player_quests, int(record.simulation.get("next_quest_id", 0)), record.player_standing
|
|
)
|
|
_last_player_tier = player_quest_system.standing.get_tier()
|
|
if record.player_state != null:
|
|
player_system.player_state = record.player_state
|
|
_maintain_event_knowledge(tick_count % get_knowledge_review_interval() == 0)
|
|
wander_random_sources.clear()
|
|
var wander_streams: Array = record.simulation["wander_random_streams"]
|
|
for stream_data in wander_streams:
|
|
var source := RandomNumberGenerator.new()
|
|
source.seed = String(stream_data["seed"]).to_int()
|
|
source.state = String(stream_data["state"]).to_int()
|
|
wander_random_sources[int(stream_data["npc_id"])] = source
|
|
resource_states.clear()
|
|
for resource_record in record.resources:
|
|
resource_states[resource_record.get_node_id()] = resource_record
|
|
register_loaded_resource_nodes()
|
|
animal_care.restore_state_records(record.animals, tick_count)
|
|
if record.player != null:
|
|
player_system.player_state = record.player
|
|
conflict_system.restore_state_records(record.combatants, record.factions, tick_count)
|
|
conflict_system.register_npc_combatants(npcs)
|
|
conflict_system.configure(economy, tick_interval)
|
|
_sync_player_combatant()
|
|
village_changed.emit(village)
|
|
state_restored.emit()
|
|
return true
|
|
|
|
|
|
func _saved_scope_matches_active_adapter(record: SimulationStateRecord) -> bool:
|
|
if active_world_adapter == null or not active_world_adapter.has_method("get_context_identity"):
|
|
return true
|
|
var identity: Dictionary = active_world_adapter.call("get_context_identity")
|
|
return (
|
|
(
|
|
StringName(identity.get("world_id", &""))
|
|
== StringName(record.simulation.get("world_id", &""))
|
|
)
|
|
and (
|
|
StringName(identity.get("location_id", &""))
|
|
== StringName(record.simulation.get("location_id", &""))
|
|
)
|
|
)
|