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gamedev-the-steward/docs/baselines/painterly_after_metrics.json
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{
"device": "Apple M1 Max (Apple7)",
"renderer": "metal",
"resolution": "1600x900",
"samples": [
{
"active_npcs": 6,
"draw_calls": 825.0,
"meadow": {
"flower_clump_count": 1680,
"multimesh_batch_count": 4,
"visible_flower_clump_count": 1680
},
"msaa_enum": 2,
"primitives": 1070038.0,
"profile": "high",
"render_scale": 1.0,
"wall_frame_p50_ms": 16.649,
"wall_frame_p95_ms": 17.327
},
{
"active_npcs": 6,
"draw_calls": 710.0,
"meadow": {
"flower_clump_count": 1680,
"multimesh_batch_count": 4,
"visible_flower_clump_count": 1092
},
"msaa_enum": 1,
"primitives": 810830.0,
"profile": "balanced",
"render_scale": 0.850000023841858,
"wall_frame_p50_ms": 16.672,
"wall_frame_p95_ms": 17.06
},
{
"active_npcs": 6,
"draw_calls": 657.0,
"meadow": {
"flower_clump_count": 1680,
"multimesh_batch_count": 4,
"visible_flower_clump_count": 536
},
"msaa_enum": 0,
"primitives": 645010.0,
"profile": "low",
"render_scale": 0.699999988079071,
"wall_frame_p50_ms": 16.676,
"wall_frame_p95_ms": 17.069
}
],
"workload": "Paused main scene, static valley camera; wall time includes vsync"
}