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gamedev-the-steward/simulation/knowledge/EventKnowledgeSystem.gd
T
2026-08-16 16:53:30 +02:00

474 lines
15 KiB
GDScript

class_name EventKnowledgeSystem
extends RefCounted
const WITNESS_RADIUS := 10.0
const MAX_RECENT_FACTS_PER_KNOWER := 3
const MAX_RECENT_FACTS_PER_NPC := MAX_RECENT_FACTS_PER_KNOWER
const MAX_PINNED_FACTS_PER_KNOWER := 4
const COMMUNICATED_CONFIDENCE_FACTOR := 0.9
var known_events: Dictionary = {}
func observe_event(event: EconomicEventRecord, npcs: Array[SimNPC]) -> Array[KnownEventStateRecord]:
var learned: Array[KnownEventStateRecord] = []
if not is_knowable_event(event):
return learned
var actor_id := int(event.data["actor_id"])
var is_player_actor := actor_id == SimulationIds.PLAYER_ACTOR_ID
var actor := null if is_player_actor else _find_npc(actor_id, npcs)
if actor == null and not is_player_actor:
return learned
var event_id := int(event.data["event_id"])
var acquired_tick := int(event.data["tick"])
if is_player_actor:
var player_record := _remember(
SimulationIds.PLAYER_ACTOR_ID,
event_id,
SimulationIds.KNOWLEDGE_ACQUISITION_PERFORMED,
acquired_tick
)
if player_record != null:
learned.append(player_record)
elif actor != null:
var actor_record := _remember(
actor.id, event_id, SimulationIds.KNOWLEDGE_ACQUISITION_PERFORMED, acquired_tick
)
if actor_record != null:
learned.append(actor_record)
var witness_radius_squared := WITNESS_RADIUS * WITNESS_RADIUS
var event_position := event.get_world_position()
for npc in npcs:
if npc.is_dead:
continue
if not is_player_actor and npc.id == actor.id:
continue
if npc.position.distance_squared_to(event_position) > witness_radius_squared:
continue
var witness_record := _remember(
npc.id, event_id, SimulationIds.KNOWLEDGE_ACQUISITION_WITNESSED, acquired_tick
)
if witness_record != null:
learned.append(witness_record)
learned.sort_custom(_sort_records)
return learned
func communicate_event(
event: EconomicEventRecord, speaker_id: int, listener_id: int, acquired_tick: int
) -> KnownEventStateRecord:
if (
event == null
or not KnownEventStateRecord.is_valid_actor_id(speaker_id)
or not KnownEventStateRecord.is_valid_actor_id(listener_id)
or speaker_id == listener_id
or listener_id == int(event.data["actor_id"])
or acquired_tick < 0
or not is_knowable_event(event)
):
return null
var event_id := int(event.data["event_id"])
var speaker_record := get_record(speaker_id, event_id)
if speaker_record == null:
return null
if (
speaker_record.get_acquisition_method()
not in [
SimulationIds.KNOWLEDGE_ACQUISITION_PERFORMED,
SimulationIds.KNOWLEDGE_ACQUISITION_WITNESSED,
]
):
return null
return _remember(
listener_id,
event_id,
SimulationIds.KNOWLEDGE_ACQUISITION_COMMUNICATED,
acquired_tick,
speaker_id,
speaker_record.get_acquisition_method(),
speaker_record.get_hop_count() + 1,
speaker_record.get_confidence() * COMMUNICATED_CONFIDENCE_FACTOR,
speaker_record.get_salience()
)
func communicate_event_to_player(
event: EconomicEventRecord, speaker_id: int, acquired_tick: int
) -> KnownEventStateRecord:
return communicate_event(event, speaker_id, SimulationIds.PLAYER_ACTOR_ID, acquired_tick)
func knows_event(knower_id: int, event_id: int) -> bool:
return known_events.has(_key(knower_id, event_id))
func get_record(knower_id: int, event_id: int) -> KnownEventStateRecord:
return known_events.get(_key(knower_id, event_id)) as KnownEventStateRecord
func pin_event(knower_id: int, event_id: int, pinned: bool = true) -> bool:
var record := get_record(knower_id, event_id)
if record == null or record.is_pinned() == pinned:
return false
if pinned and _get_pinned_count(knower_id) >= MAX_PINNED_FACTS_PER_KNOWER:
return false
return record.set_pinned(pinned)
func set_event_confidence(knower_id: int, event_id: int, confidence: float) -> bool:
var record := get_record(knower_id, event_id)
return record != null and record.set_confidence(confidence)
func set_event_salience(knower_id: int, event_id: int, salience: float) -> bool:
var record := get_record(knower_id, event_id)
return record != null and record.set_salience(salience)
func get_pinned_event_ids(knower_id: int) -> Array[int]:
var records: Array[KnownEventStateRecord] = []
for record in known_events.values():
if record.get_knower_id() == knower_id and record.is_pinned():
records.append(record)
records.sort_custom(_sort_by_acquisition)
var event_ids: Array[int] = []
for record in records:
event_ids.append(record.get_event_id())
return event_ids
func get_knowers(event_id: int) -> Array[int]:
var knower_ids: Array[int] = []
for record in known_events.values():
if record.get_event_id() == event_id:
knower_ids.append(record.get_knower_id())
knower_ids.sort()
return knower_ids
func get_known_event_ids(knower_id: int, max_count: int = 3) -> Array[int]:
var records: Array[KnownEventStateRecord] = []
for record in known_events.values():
if record.get_knower_id() == knower_id:
records.append(record)
records.sort_custom(_sort_by_acquisition)
var event_ids: Array[int] = []
for record in records:
event_ids.append(record.get_event_id())
if max_count <= 0 or event_ids.size() <= max_count:
return event_ids
var recent_ids: Array[int] = []
for index in range(event_ids.size() - max_count, event_ids.size()):
recent_ids.append(event_ids[index])
return recent_ids
func get_retained_event_ids(
knower_id: int, lasting_event_ids: Array[int], max_count: int = 4
) -> Array[int]:
return _get_ranked_event_ids(knower_id, lasting_event_ids, false, max_count)
func get_communicable_event_ids(
knower_id: int, lasting_event_ids: Array[int], preferred_event_id: int = -1
) -> Array[int]:
var event_ids := _get_ranked_event_ids(knower_id, lasting_event_ids, true, 0)
if preferred_event_id in event_ids:
event_ids.erase(preferred_event_id)
event_ids.push_front(preferred_event_id)
return event_ids
func _get_ranked_event_ids(
knower_id: int, lasting_event_ids: Array[int], direct_only: bool, max_count: int
) -> Array[int]:
var ranked: Array[Dictionary] = []
for record in known_events.values():
if record.get_knower_id() != knower_id:
continue
if (
direct_only
and (
record.get_acquisition_method()
not in KnownEventStateRecord.DIRECT_ACQUISITION_METHODS
)
):
continue
(
ranked
. append(
{
"event_id": record.get_event_id(),
"acquired_tick": record.get_acquired_tick(),
"lasting": record.get_event_id() in lasting_event_ids,
"pinned": record.is_pinned(),
"confidence": record.get_confidence(),
"salience": record.get_salience(),
}
)
)
ranked.sort_custom(_sort_by_importance)
var event_ids: Array[int] = []
for item in ranked:
event_ids.append(int(item["event_id"]))
if max_count > 0 and event_ids.size() >= max_count:
break
return event_ids
func maintain_retention(
current_tick: int,
max_recent_age: int,
lasting_records: Array[KnownEventStateRecord],
expire_by_age: bool
) -> Array[KnownEventStateRecord]:
var lasting_keys := {}
for record in lasting_records:
lasting_keys[_key(record.get_knower_id(), record.get_event_id())] = true
var removal_keys := {}
var recent_by_knower := {}
for record in known_events.values():
var key := _key(record.get_knower_id(), record.get_event_id())
if lasting_keys.has(key) or record.is_pinned():
continue
if expire_by_age and current_tick - record.get_acquired_tick() >= max_recent_age:
removal_keys[key] = true
continue
var recent: Array = recent_by_knower.get(record.get_knower_id(), [])
recent.append(record)
recent_by_knower[record.get_knower_id()] = recent
for recent in recent_by_knower.values():
recent.sort_custom(_sort_by_acquisition)
var excess: int = recent.size() - MAX_RECENT_FACTS_PER_KNOWER
for index in range(maxi(excess, 0)):
var record := recent[index] as KnownEventStateRecord
removal_keys[_key(record.get_knower_id(), record.get_event_id())] = true
var forgotten: Array[KnownEventStateRecord] = []
for record in get_all_sorted():
var key := _key(record.get_knower_id(), record.get_event_id())
if not removal_keys.has(key):
continue
known_events.erase(key)
forgotten.append(record)
return forgotten
func get_all_sorted() -> Array[KnownEventStateRecord]:
var records: Array[KnownEventStateRecord] = []
for record in known_events.values():
records.append(record)
records.sort_custom(_sort_records)
return records
func restore(records: Array[KnownEventStateRecord]) -> void:
known_events.clear()
for record in records:
known_events[_key(record.get_knower_id(), record.get_event_id())] = record
static func can_communicate_at_shared_activity(
speaker: SimNPC, listener: SimNPC, storage_states: Dictionary, radius: float
) -> bool:
if speaker == null or listener == null or speaker.id == listener.id:
return false
if speaker.is_dead or listener.is_dead:
return false
if (
speaker.task_state != SimNPC.TASK_STATE_WORKING
or listener.task_state != SimNPC.TASK_STATE_WORKING
):
return false
if speaker.target_id.is_empty() or speaker.target_id != listener.target_id:
return false
if storage_states.has(speaker.target_id):
return false
var speaker_action := SimulationDefinitions.get_action(speaker.current_task)
var listener_action := SimulationDefinitions.get_action(listener.current_task)
if (
speaker_action == null
or listener_action == null
or speaker_action.target_type != SimulationIds.TARGET_ACTIVITY
or listener_action.target_type != SimulationIds.TARGET_ACTIVITY
):
return false
return speaker.position.distance_squared_to(listener.position) <= radius * radius
func collect_lasting_records(
relationships: Array[RelationshipStateRecord], open_opportunity: OpportunityStateRecord
) -> Array[KnownEventStateRecord]:
var lasting: Array[KnownEventStateRecord] = []
var seen := {}
for relationship in relationships:
var event_id := relationship.get_last_trust_cause_event_id()
if event_id == RelationshipStateRecord.NO_CAUSE_EVENT:
continue
var record := get_record(relationship.get_observer_id(), event_id)
if record == null:
continue
var key := "%d:%d" % [record.get_knower_id(), record.get_event_id()]
if seen.has(key):
continue
seen[key] = true
lasting.append(record)
if open_opportunity != null:
var opportunity_record := get_record(
open_opportunity.get_interested_npc_id(), open_opportunity.get_trigger_event_id()
)
if opportunity_record != null:
var opportunity_key := (
"%d:%d" % [opportunity_record.get_knower_id(), opportunity_record.get_event_id()]
)
if not seen.has(opportunity_key):
seen[opportunity_key] = true
lasting.append(opportunity_record)
return lasting
func _remember(
knower_id: int,
event_id: int,
acquisition_method: StringName,
acquired_tick: int,
source_actor_id: int = KnownEventStateRecord.NO_SOURCE_ACTOR_ID,
source_acquisition_method: StringName = &"",
hop_count: int = KnownEventStateRecord.AUTO_HOP_COUNT,
confidence: float = KnownEventStateRecord.DEFAULT_CONFIDENCE,
salience: float = KnownEventStateRecord.DEFAULT_SALIENCE,
pinned: bool = false
) -> KnownEventStateRecord:
if not KnownEventStateRecord.is_valid_actor_id(knower_id) or event_id < 0 or acquired_tick < 0:
return null
var key := _key(knower_id, event_id)
if known_events.has(key):
return null
var source_npc_id := (
source_actor_id if source_actor_id >= 0 else KnownEventStateRecord.NO_SOURCE_NPC_ID
)
var record := KnownEventStateRecord.create(
knower_id,
event_id,
acquisition_method,
source_npc_id,
acquired_tick,
source_acquisition_method,
hop_count,
confidence,
salience,
source_actor_id,
pinned
)
known_events[key] = record
return record
func _get_pinned_count(knower_id: int) -> int:
var count := 0
for record in known_events.values():
if record.get_knower_id() == knower_id and record.is_pinned():
count += 1
return count
static func is_knowable_event(event: EconomicEventRecord) -> bool:
if event == null:
return false
var event_type := StringName(event.data["event_type"])
var item_id := StringName(event.data["item_id"])
if (
event_type
in [
SimulationIds.EVENT_COMMITMENT_ACCEPTED,
SimulationIds.EVENT_COMMITMENT_FULFILLED,
SimulationIds.EVENT_COMMITMENT_BROKEN,
SimulationIds.EVENT_COMMITMENT_RELEASED,
SimulationIds.EVENT_COMMITMENT_SUPERSEDED,
]
):
return (
KnownEventStateRecord.is_valid_actor_id(int(event.data["actor_id"]))
and int(event.data.get("commitment_id", -1)) >= 0
and event.data.get("debtor") is Dictionary
and event.data.get("creditor") is Dictionary
and event.data.get("terms") is Dictionary
)
if event_type == SimulationIds.EVENT_TASK_BLOCKED:
return (
not ActivityEventValidator.is_legacy_unstructured_blocked(event)
and ActivityEventValidator.is_valid_blocked(event)
)
if ActivityEventValidator.is_candidate(event):
return ActivityEventValidator.is_valid(event)
if (
event_type
in [
SimulationIds.EVENT_VILLAGER_WEAK,
SimulationIds.EVENT_HOME_DAMAGED,
]
):
return int(event.data["actor_id"]) >= 0
if float(event.data["amount"]) <= 0.0:
return false
if event_type == SimulationIds.EVENT_STORAGE_DEPOSITED:
return item_id == SimulationIds.RESOURCE_FOOD
if event_type == SimulationIds.EVENT_RESOURCE_EXTRACTED:
var player_actor_id := int(event.data["actor_id"])
if player_actor_id != SimulationIds.PLAYER_ACTOR_ID:
return false
return (
StringName(event.data["destination_id"])
in [
SimulationIds.STORAGE_VILLAGE_PANTRY,
SimulationIds.STORAGE_VILLAGE_WOODPILE,
]
)
if event_type != SimulationIds.EVENT_STORAGE_WITHDRAWN:
return false
var actor_id := int(event.data["actor_id"])
return (
actor_id >= 0
and item_id == SimulationIds.RESOURCE_FOOD
and StringName(event.data["source_id"]) == SimulationIds.STORAGE_VILLAGE_PANTRY
and (StringName(event.data["destination_id"]) == SimulationIds.npc_inventory_id(actor_id))
)
static func _find_npc(npc_id: int, npcs: Array[SimNPC]) -> SimNPC:
for npc in npcs:
if npc.id == npc_id:
return npc
return null
static func _key(knower_id: int, event_id: int) -> String:
return "%d:%d" % [knower_id, event_id]
static func _sort_records(first: KnownEventStateRecord, second: KnownEventStateRecord) -> bool:
if first.get_knower_id() != second.get_knower_id():
return first.get_knower_id() < second.get_knower_id()
return first.get_event_id() < second.get_event_id()
static func _sort_by_acquisition(
first: KnownEventStateRecord, second: KnownEventStateRecord
) -> bool:
if first.get_acquired_tick() != second.get_acquired_tick():
return first.get_acquired_tick() < second.get_acquired_tick()
return first.get_event_id() < second.get_event_id()
static func _sort_by_importance(first: Dictionary, second: Dictionary) -> bool:
if bool(first["pinned"]) != bool(second["pinned"]):
return bool(first["pinned"])
if bool(first["lasting"]) != bool(second["lasting"]):
return bool(first["lasting"])
if not is_equal_approx(float(first["salience"]), float(second["salience"])):
return float(first["salience"]) > float(second["salience"])
if not is_equal_approx(float(first["confidence"]), float(second["confidence"])):
return float(first["confidence"]) > float(second["confidence"])
if int(first["acquired_tick"]) != int(second["acquired_tick"]):
return int(first["acquired_tick"]) > int(second["acquired_tick"])
return int(first["event_id"]) > int(second["event_id"])