Files
gamedev-the-steward/simulation/state/SettlementStateRecord.gd
T
2026-08-12 21:22:04 +02:00

167 lines
3.9 KiB
GDScript

class_name SettlementStateRecord
extends RefCounted
const SCHEMA_VERSION := 1
var data: Dictionary
func _init(record_data: Dictionary = {}) -> void:
data = record_data.duplicate(true)
static func create(
settlement_id: StringName,
location_id: StringName,
display_name: String,
polity_id: StringName,
tier: int,
founding_group_id: StringName,
founded_tick: int,
stockpile_ledger: Dictionary = {},
history_event_ids: Array = []
) -> SettlementStateRecord:
var normalized_stockpile: Variant = RegionalStateSupport.normalize_amount_ledger(
stockpile_ledger
)
var normalized_history: Variant = RegionalStateSupport.normalize_history_event_ids(
history_event_ids
)
if normalized_stockpile == null or normalized_history == null:
return null
var record := (
SettlementStateRecord
. new(
{
"schema_version": SCHEMA_VERSION,
"settlement_id": String(settlement_id),
"location_id": String(location_id),
"display_name": display_name,
"polity_id": String(polity_id),
"tier": tier,
"founding_group_id": String(founding_group_id),
"founded_tick": founded_tick,
"stockpile_ledger": normalized_stockpile,
"history_event_ids": normalized_history,
}
)
)
return record if record.is_valid() else null
static func from_dictionary(record_data: Dictionary) -> SettlementStateRecord:
if int(record_data.get("schema_version", -1)) != SCHEMA_VERSION:
return null
if not (
record_data
. has_all(
[
"settlement_id",
"location_id",
"display_name",
"polity_id",
"tier",
"founding_group_id",
"founded_tick",
"stockpile_ledger",
"history_event_ids",
]
)
):
return null
if (
not record_data["stockpile_ledger"] is Dictionary
or not record_data["history_event_ids"] is Array
):
return null
return create(
StringName(record_data["settlement_id"]),
StringName(record_data["location_id"]),
String(record_data["display_name"]),
StringName(record_data["polity_id"]),
int(record_data["tier"]),
StringName(record_data["founding_group_id"]),
int(record_data["founded_tick"]),
record_data["stockpile_ledger"],
record_data["history_event_ids"]
)
func is_valid() -> bool:
return (
not get_settlement_id().is_empty()
and not get_location_id().is_empty()
and not get_display_name().is_empty()
and not get_polity_id().is_empty()
and not get_founding_group_id().is_empty()
and get_tier() >= 0
and get_founded_tick() >= 0
)
func get_settlement_id() -> StringName:
return StringName(data["settlement_id"])
func get_location_id() -> StringName:
return StringName(data["location_id"])
func get_display_name() -> String:
return String(data["display_name"])
func get_polity_id() -> StringName:
return StringName(data["polity_id"])
func get_tier() -> int:
return int(data["tier"])
func get_founding_group_id() -> StringName:
return StringName(data["founding_group_id"])
func get_founded_tick() -> int:
return int(data["founded_tick"])
func get_stockpile_ledger() -> Dictionary:
return data["stockpile_ledger"].duplicate(true)
func get_stockpile_amount(item_id: StringName) -> float:
return float(data["stockpile_ledger"].get(String(item_id), 0.0))
func get_total_stockpile_amount() -> float:
return RegionalStateSupport.amount_ledger_total(data["stockpile_ledger"])
func get_history_event_ids() -> Array[int]:
return RegionalStateSupport.copy_int_array(data["history_event_ids"])
func with_stockpile_ledger(
stockpile_ledger: Dictionary, cause_event_id: int = -1
) -> SettlementStateRecord:
var history_event_ids: Array = data["history_event_ids"].duplicate()
if cause_event_id >= 0 and cause_event_id not in history_event_ids:
history_event_ids.append(cause_event_id)
return create(
get_settlement_id(),
get_location_id(),
get_display_name(),
get_polity_id(),
get_tier(),
get_founding_group_id(),
get_founded_tick(),
stockpile_ledger,
history_event_ids
)
func to_dictionary() -> Dictionary:
return data.duplicate(true)