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gamedev-the-steward/world/jajce/StylizedMill.tscn
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[gd_scene load_steps=8 format=3]
[ext_resource type="Shader" path="res://world/presentation/materials/storybook_surface.gdshader" id="story_surface"]
[sub_resource type="ShaderMaterial" id="Material_body"]
shader = ExtResource("story_surface")
shader_parameter/albedo = Color(0.55, 0.38, 0.22, 1)
[sub_resource type="BoxMesh" id="Mesh_body"]
material = SubResource("Material_body")
size = Vector3(3, 3, 4)
[sub_resource type="ShaderMaterial" id="Material_roof"]
shader = ExtResource("story_surface")
shader_parameter/albedo = Color(0.55, 0.30, 0.18, 1)
[sub_resource type="PrismMesh" id="Mesh_roof"]
material = SubResource("Material_roof")
size = Vector3(3.4, 1.2, 4.4)
left_to_right = 0.5
[sub_resource type="ShaderMaterial" id="Material_wheel"]
shader = ExtResource("story_surface")
shader_parameter/albedo = Color(0.20, 0.12, 0.06, 1)
[sub_resource type="CylinderMesh" id="Mesh_wheel"]
material = SubResource("Material_wheel")
top_radius = 1.2
bottom_radius = 1.2
height = 0.15
[node name="StylizedMill" type="Node3D"]
[node name="Body" type="MeshInstance3D" parent="."]
position = Vector3(0, 1.5, 0)
mesh = SubResource("Mesh_body")
[node name="Roof" type="MeshInstance3D" parent="."]
position = Vector3(0, 3.6, 0)
mesh = SubResource("Mesh_roof")
[node name="WaterWheel" type="MeshInstance3D" parent="."]
position = Vector3(-1.8, 1.5, 0)
rotation_degrees = Vector3(0, 0, 90)
mesh = SubResource("Mesh_wheel")