4054e2c0dd
- Upgrade river shader with multi-layer UV flow, fresnel edges, foam highlights, and specular sparkle - Upgrade waterfall shader with dual-band scrolling, distinct foam contrast, and rim transparency - Widen river (8m) and waterfall (8m) for greater visual presence - Increase waterfall mist particles to 72 with wider spread and longer lifetime - Add fortress crenellations (10), three turrets, and prominent ridge banner for readable skyline silhouette - Remove duplicate banner nodes from JajceWorld instance (now owned by FortressBlockout scene) - Update BUILD_IN_PUBLIC_PLAN and LEARNING_ROADMAP to reflect completion
120 lines
3.6 KiB
Plaintext
120 lines
3.6 KiB
Plaintext
[gd_scene load_steps=12 format=3]
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[sub_resource type="StandardMaterial3D" id="Material_keep"]
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albedo_color = Color(0.45, 0.42, 0.38, 1)
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roughness = 0.85
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[sub_resource type="BoxMesh" id="Mesh_keep"]
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material = SubResource("Material_keep")
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size = Vector3(7, 6, 9)
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[sub_resource type="StandardMaterial3D" id="Material_parapet"]
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albedo_color = Color(0.42, 0.39, 0.35, 1)
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roughness = 0.85
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[sub_resource type="BoxMesh" id="Mesh_parapet"]
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material = SubResource("Material_parapet")
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size = Vector3(6.6, 1.5, 7.8)
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[sub_resource type="StandardMaterial3D" id="Material_turret"]
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albedo_color = Color(0.45, 0.42, 0.38, 1)
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roughness = 0.85
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[sub_resource type="CylinderMesh" id="Mesh_turret"]
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material = SubResource("Material_turret")
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top_radius = 0.6
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bottom_radius = 0.7
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height = 4.0
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[sub_resource type="BoxMesh" id="Mesh_crenellation"]
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material = SubResource("Material_parapet")
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size = Vector3(0.55, 0.9, 0.7)
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[sub_resource type="StandardMaterial3D" id="Material_pole"]
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albedo_color = Color(0.24, 0.13, 0.07, 1)
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roughness = 0.82
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[sub_resource type="CylinderMesh" id="Mesh_pole"]
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material = SubResource("Material_pole")
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top_radius = 0.08
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bottom_radius = 0.1
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height = 3.5
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[sub_resource type="StandardMaterial3D" id="Material_banner"]
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albedo_color = Color(0.68, 0.12, 0.1, 1)
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roughness = 0.65
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[sub_resource type="BoxMesh" id="Mesh_banner"]
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material = SubResource("Material_banner")
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size = Vector3(0.14, 2.0, 1.25)
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[node name="FortressBlockout" type="Node3D"]
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[node name="Keep" type="MeshInstance3D" parent="."]
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position = Vector3(0, 3, 0)
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mesh = SubResource("Mesh_keep")
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[node name="Parapet" type="MeshInstance3D" parent="."]
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position = Vector3(0, 6.75, 0)
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mesh = SubResource("Mesh_parapet")
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[node name="Crenellation_01" type="MeshInstance3D" parent="."]
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position = Vector3(-2.8, 7.7, -3.1)
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mesh = SubResource("Mesh_crenellation")
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[node name="Crenellation_02" type="MeshInstance3D" parent="."]
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position = Vector3(-1.4, 7.7, -3.1)
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mesh = SubResource("Mesh_crenellation")
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[node name="Crenellation_03" type="MeshInstance3D" parent="."]
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position = Vector3(0, 7.7, -3.1)
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mesh = SubResource("Mesh_crenellation")
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[node name="Crenellation_04" type="MeshInstance3D" parent="."]
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position = Vector3(1.4, 7.7, -3.1)
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mesh = SubResource("Mesh_crenellation")
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[node name="Crenellation_05" type="MeshInstance3D" parent="."]
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position = Vector3(2.8, 7.7, -3.1)
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mesh = SubResource("Mesh_crenellation")
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[node name="Crenellation_06" type="MeshInstance3D" parent="."]
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position = Vector3(-2.8, 7.7, 3.1)
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mesh = SubResource("Mesh_crenellation")
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[node name="Crenellation_07" type="MeshInstance3D" parent="."]
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position = Vector3(-1.4, 7.7, 3.1)
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mesh = SubResource("Mesh_crenellation")
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[node name="Crenellation_08" type="MeshInstance3D" parent="."]
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position = Vector3(0, 7.7, 3.1)
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mesh = SubResource("Mesh_crenellation")
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[node name="Crenellation_09" type="MeshInstance3D" parent="."]
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position = Vector3(1.4, 7.7, 3.1)
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mesh = SubResource("Mesh_crenellation")
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[node name="Crenellation_10" type="MeshInstance3D" parent="."]
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position = Vector3(2.8, 7.7, 3.1)
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mesh = SubResource("Mesh_crenellation")
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[node name="Turret_A" type="MeshInstance3D" parent="."]
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position = Vector3(-3.2, 2.0, -4)
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mesh = SubResource("Mesh_turret")
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[node name="Turret_B" type="MeshInstance3D" parent="."]
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position = Vector3(3.2, 2.0, -4)
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mesh = SubResource("Mesh_turret")
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[node name="Turret_C" type="MeshInstance3D" parent="."]
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position = Vector3(3.2, 2.0, 4)
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mesh = SubResource("Mesh_turret")
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[node name="RidgeBannerPole" type="MeshInstance3D" parent="."]
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position = Vector3(0, 8.4, 3.8)
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mesh = SubResource("Mesh_pole")
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[node name="RidgeBanner" type="MeshInstance3D" parent="."]
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position = Vector3(0, 9.2, 4.45)
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mesh = SubResource("Mesh_banner")
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