278 lines
9.4 KiB
GDScript
278 lines
9.4 KiB
GDScript
extends GutTest
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const TARGET_ID := &"shared_activity"
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var registry: WorldTargetRegistry
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var catalog: ContentCatalog
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var evaluated_actor_types: Array[StringName] = []
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var availability_call_count := 0
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func before_each() -> void:
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registry = WorldTargetRegistry.new(&"interaction_context", &"test_world", &"test_location")
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catalog = ContentCatalog.create_core()
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evaluated_actor_types.clear()
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availability_call_count = 0
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assert_true(catalog.is_valid(), "%s" % [catalog.get_errors()])
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func test_player_and_person_receive_identical_copied_stably_ordered_offers() -> void:
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var handle := _register_target(
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[
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_capability(SimulationIds.ACTION_REST, 20.0),
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_capability(&"missing_authored_action", 100.0),
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_capability(SimulationIds.ACTION_STUDY, 20.0),
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_capability(SimulationIds.ACTION_PATROL, 40.0),
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]
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)
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var service := CatalogInteractionService.new(registry, catalog)
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var player_offers := service.get_offers(_player_ref(), handle)
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var person_offers := service.get_offers(_person_ref(), handle)
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assert_eq(
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_action_ids(player_offers),
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[SimulationIds.ACTION_PATROL, SimulationIds.ACTION_REST, SimulationIds.ACTION_STUDY],
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)
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assert_eq(_offer_snapshots(player_offers), _offer_snapshots(person_offers))
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assert_eq(
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_offer_snapshots(person_offers), _offer_snapshots(service.get_action_offers(&"7", handle))
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)
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assert_eq(player_offers[0].get_priority(), 40.0)
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assert_eq(player_offers[1].get_priority(), 20.0)
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assert_eq(player_offers[2].get_priority(), 20.0)
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assert_ne(player_offers[0], person_offers[0], "Each query should return fresh offer values")
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assert_ne(player_offers[0].get_target(), handle, "Offers should carry copied handles")
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assert_not_null(registry.resolve_handle(player_offers[0].get_target()))
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assert_eq(
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service.get_last_query_reason_trace(),
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[&"offers_projected", &"stable_priority_action_order"],
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)
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var caller_parameters := player_offers[0].get_parameters()
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caller_parameters["capability_attributes"]["offer_priority"] = -500.0
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assert_eq(
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float(player_offers[0].get_parameters()["capability_attributes"]["offer_priority"]),
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40.0,
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"ActionOffer parameters should be isolated from caller mutation",
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)
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func test_availability_callback_exposes_disabled_offer_and_cannot_mutate_sources() -> void:
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var handle := _register_target(
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[
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_capability(SimulationIds.ACTION_REST, 10.0),
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_capability(SimulationIds.ACTION_STUDY, 10.0),
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]
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)
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var descriptor_before := registry.resolve_handle(handle).to_dictionary()
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var authored_study_name := catalog.get_action(SimulationIds.ACTION_STUDY).display_name
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var service := CatalogInteractionService.new(registry, catalog, _availability_policy)
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var player_offers := service.get_offers(_player_ref(), handle)
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var person_offers := service.get_offers(_person_ref(), handle)
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assert_eq(_offer_snapshots(player_offers), _offer_snapshots(person_offers))
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assert_eq(
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evaluated_actor_types,
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[
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SimulationIds.ENTITY_PLAYER,
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SimulationIds.ENTITY_PLAYER,
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SimulationIds.ENTITY_PERSON,
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SimulationIds.ENTITY_PERSON
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]
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)
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var study_offer := _offer_for(player_offers, SimulationIds.ACTION_STUDY)
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assert_not_null(study_offer)
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assert_false(study_offer.is_enabled())
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assert_eq(study_offer.get_rejection_reason(), "Actor lacks study permission")
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var parameters := study_offer.get_parameters()
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assert_eq(parameters["reason_code"], "permission_denied")
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assert_has(parameters["reason_trace"], &"permission_checked")
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assert_has(parameters["reason_trace"], &"permission_denied")
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assert_eq(parameters["decision_parameters"], {"required_role": "scholar"})
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assert_eq(
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registry.resolve_handle(handle).to_dictionary(),
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descriptor_before,
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"The evaluator should receive a descriptor copy",
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)
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assert_eq(
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catalog.get_action(SimulationIds.ACTION_STUDY).display_name,
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authored_study_name,
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"The evaluator should receive an authored-definition copy",
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)
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assert_eq(study_offer.get_display_name(), authored_study_name)
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func test_stale_foreign_and_unsupported_actor_queries_are_rejected_before_policy() -> void:
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var handle := _register_target([_capability(SimulationIds.ACTION_REST, 0.0)])
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var service := CatalogInteractionService.new(registry, catalog, _counting_allow_policy)
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assert_eq(service.get_offers(_player_ref(), handle).size(), 1)
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assert_eq(availability_call_count, 1)
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assert_true(registry.unregister_target(handle))
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assert_true(service.get_offers(_player_ref(), handle).is_empty())
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assert_eq(service.get_last_query_reason_trace(), [&"interaction_target_stale"])
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var foreign_registry := WorldTargetRegistry.new(&"foreign_context")
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var foreign_provider := Node.new()
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add_child_autofree(foreign_provider)
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var foreign_handle := (
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foreign_registry
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. register_target(
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(
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WorldTargetDescriptor
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. new(
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TARGET_ID,
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&"activity",
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[_capability(SimulationIds.ACTION_REST, 0.0)],
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Vector3.ZERO,
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)
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),
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foreign_provider,
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)
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)
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assert_true(service.get_offers(_player_ref(), foreign_handle).is_empty())
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assert_eq(service.get_last_query_reason_trace(), [&"interaction_target_stale"])
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assert_true(
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service.get_offers(WorldEntityRef.create(&"world", &"world_1"), foreign_handle).is_empty()
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)
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assert_eq(service.get_last_query_reason_trace(), [&"interaction_actor_invalid"])
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assert_eq(
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availability_call_count,
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1,
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"Invalid actor and target queries must not invoke the availability policy",
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)
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func test_invalid_availability_decision_is_a_disabled_explainable_offer() -> void:
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var handle := _register_target([_capability(SimulationIds.ACTION_REST, NAN)])
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var service := CatalogInteractionService.new(registry, catalog, _invalid_policy)
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var offers := service.get_offers(_person_ref(), handle)
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assert_eq(offers.size(), 1)
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assert_false(offers[0].is_enabled())
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assert_eq(offers[0].get_priority(), 0.0)
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assert_eq(offers[0].get_rejection_reason(), "Availability policy returned an invalid decision")
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var parameters := offers[0].get_parameters()
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assert_eq(parameters["reason_code"], "availability_decision_invalid")
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assert_has(parameters["reason_trace"], &"offer_priority_defaulted")
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assert_has(parameters["reason_trace"], &"availability_callback_invalid")
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func test_abstract_target_offers_do_not_depend_on_a_loaded_provider() -> void:
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var handle := registry.register_target(
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WorldTargetDescriptor.new(
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&"abstract_activity",
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&"activity",
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[_capability(SimulationIds.ACTION_PATROL, 5.0)],
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Vector3.ZERO,
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"Abstract guard post"
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)
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)
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assert_true(registry.is_handle_valid(handle))
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assert_false(registry.is_handle_valid(handle, true))
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var offers := CatalogInteractionService.new(registry, catalog).get_offers(_person_ref(), handle)
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assert_eq(offers.size(), 1)
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assert_eq(offers[0].get_action_id(), SimulationIds.ACTION_PATROL)
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assert_true(offers[0].is_enabled())
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func _availability_policy(
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actor: WorldEntityRef,
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descriptor: WorldTargetDescriptor,
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definition: ActionDefinition,
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capability: WorldTargetCapability
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) -> InteractionAvailabilityDecision:
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evaluated_actor_types.append(actor.get_entity_type())
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actor._entity_id = &"mutated_copy"
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descriptor._display_name = "Mutated copy"
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definition.display_name = "Mutated copy"
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capability._attributes["offer_priority"] = -1000.0
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if definition.action_id == SimulationIds.ACTION_STUDY:
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return (
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InteractionAvailabilityDecision
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. denied(
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&"permission_denied",
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"Actor lacks study permission",
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[&"permission_checked", &"permission_denied"],
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{"required_role": "scholar"},
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)
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)
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return InteractionAvailabilityDecision.allowed([&"permission_checked", &"permission_allowed"])
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func _counting_allow_policy(
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_actor: WorldEntityRef,
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_descriptor: WorldTargetDescriptor,
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_definition: ActionDefinition,
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_capability: WorldTargetCapability
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) -> InteractionAvailabilityDecision:
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availability_call_count += 1
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return InteractionAvailabilityDecision.allowed()
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func _invalid_policy(
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_actor: WorldEntityRef,
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_descriptor: WorldTargetDescriptor,
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_definition: ActionDefinition,
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_capability: WorldTargetCapability
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) -> InteractionAvailabilityDecision:
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return InteractionAvailabilityDecision.new(false)
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func _register_target(capabilities: Array) -> WorldTargetHandle:
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var provider := Node.new()
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add_child_autofree(provider)
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return (
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registry
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. register_target(
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WorldTargetDescriptor.new(
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TARGET_ID, &"activity", capabilities, Vector3(3.0, 0.0, 2.0), "Town Hall"
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),
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provider,
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)
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)
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func _capability(action_id: StringName, priority: float) -> WorldTargetCapability:
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return WorldTargetCapability.new(action_id, {"offer_priority": priority})
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func _player_ref() -> WorldEntityRef:
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return WorldEntityRef.create(SimulationIds.ENTITY_PLAYER, &"player")
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func _person_ref() -> WorldEntityRef:
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return WorldEntityRef.create(SimulationIds.ENTITY_PERSON, &"7")
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func _action_ids(offers: Array[ActionOffer]) -> Array[StringName]:
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var action_ids: Array[StringName] = []
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for offer in offers:
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action_ids.append(offer.get_action_id())
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return action_ids
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func _offer_for(offers: Array[ActionOffer], action_id: StringName) -> ActionOffer:
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for offer in offers:
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if offer.get_action_id() == action_id:
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return offer
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return null
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func _offer_snapshots(offers: Array[ActionOffer]) -> Array[Dictionary]:
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var snapshots: Array[Dictionary] = []
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for offer in offers:
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(
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snapshots
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. append(
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{
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"offer_id": String(offer.get_offer_id()),
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"action_id": String(offer.get_action_id()),
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"display_name": offer.get_display_name(),
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"enabled": offer.is_enabled(),
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"rejection_reason": offer.get_rejection_reason(),
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"parameters": offer.get_parameters(),
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"priority": offer.get_priority(),
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}
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)
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)
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return snapshots
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