Files
gamedev-the-steward/world/active_world_adapter.gd
T

61 lines
1.8 KiB
GDScript

class_name ActiveWorldAdapter
extends Node
@export var pantry_storage: StorageNode
func get_resource_candidates(action_id: StringName) -> Array[Dictionary]:
var candidates: Array[Dictionary] = []
for node in ResourceNode.get_all():
if node.action_id != action_id or node.interaction_point == null:
continue
candidates.append(
{"target_id": String(node.node_id), "position": node.interaction_point.global_position}
)
return candidates
func get_activity_target(action_id: StringName, origin: Vector3 = Vector3.ZERO) -> Dictionary:
match action_id:
SimulationIds.ACTION_PATROL:
return _get_activity_site_target(action_id, origin)
SimulationIds.ACTION_STUDY:
return _get_activity_site_target(action_id, origin)
SimulationIds.ACTION_REST:
return _get_activity_site_target(action_id, origin)
SimulationIds.ACTION_EAT:
return _get_storage_target(pantry_storage)
SimulationIds.ACTION_DEPOSIT_FOOD, SimulationIds.ACTION_WITHDRAW_FOOD:
return _get_storage_target(pantry_storage)
return {}
func _get_activity_site_target(action_id: StringName, origin: Vector3) -> Dictionary:
var best_site: ActivitySite
var best_distance := INF
for candidate in ActivitySite.get_all():
var site := candidate as ActivitySite
if site == null:
continue
if not site.supports_action(action_id):
continue
var distance := origin.distance_squared_to(site.get_interaction_position())
if distance < best_distance:
best_distance = distance
best_site = site
if best_site == null:
return {}
return {
"target_id": String(best_site.site_id),
"position": best_site.get_interaction_position()
}
func _get_storage_target(storage_node: StorageNode) -> Dictionary:
if storage_node == null:
return {}
return {
"target_id": String(storage_node.storage_id),
"position": storage_node.get_interaction_position()
}