13 lines
477 B
GDScript
13 lines
477 B
GDScript
extends SceneTree
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## Run after Blender export and Godot import; the particle field requires a Mesh.
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func _initialize() -> void:
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var scene := load("res://assets/storybook/meadow_grass.glb") as PackedScene
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var instance := scene.instantiate()
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var grass := instance.find_child("Grass", true, false) as MeshInstance3D
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assert(grass != null)
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var error := ResourceSaver.save(grass.mesh, "res://assets/storybook/meadow_grass.res")
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instance.free()
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quit(0 if error == OK else 1)
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