3.2 KiB
Jajce Resource Grove 04
Captured: 2026-07-17
Files
- before overview
- after overview
world/jajce/RiverbankResourceCluster.tscntests/jajce_resource_cluster_test.gd
The images use the same 1280×720 camera, fixed daylight value, warmup, and Metal renderer. The new cluster is on the right bank beside and beyond the bridge; the comparison intentionally keeps the broader citadel/waterfall composition unchanged.
Visual reduction
The former river edge had one isolated deciduous tree and conifer, while two generic-box resource anchors sat separately from the foliage language. The after frame gathers that silhouette into one restrained bank mass:
- 12 low-poly fern clumps;
- 9 oversized warm flower heads;
- 7 flattened bank stones;
- 2 decorative silhouette trees; and
- 2 finite anchors with distinct berry-patch and harvestable-tree visuals.
The 28 understory details use three MultiMeshInstance3D batches. The berry
visual adds five wind-reactive leaf clumps and eight deliberately readable
berries. This is a bounded authored accent, not a world-wide scatter pass.
Authority and authoring contract
DecorativeInstances contains no ResourceNode descendants. Its trees,
ferns, flowers, and stones are transient presentation and never enter saves,
checksums, reservations, or resource conservation.
ResourceAnchors contains only berry_bush_river_02 and
tree_river_resource_01. These are the same existing IDs and definitions, now
nested inside the authored cluster. ResourceNode registration and
ActiveWorldAdapter discovery do not depend on a parent path, so simulation
authority still binds exactly 18 resources.
The visible plants sit on the raised Terrain3D bank. Each anchor has a separate approach marker snapped to the lower bank surface, keeping the visual context honest without asking NPCs to climb an unreachable slope. All required navigation routes reach those markers and remain close to Terrain3D height.
Far-discovery proof
The berry interaction point is approximately 30.5 m from the village origin,
beyond the adapter's initial 24 m query radius. The focused scenario first
confirms ordinary nearby food remains available, then disables every other food
source in authoritative state. ActionTargetResolver expands through more than
one range pass and selects berry_bush_river_02 by stable ID. The test also
checks that direct and nested anchors produce the same 18-entry index.
Remaining work
The resource-specific visuals currently identify finite sources but do not yet
thin or change shape as their authoritative amount falls. The next vertical
slice should show low/depleted berries and a stump or equivalent tree state
after real NPC/player extraction, then verify save/load reconstructs the same
visual from ResourceStateRecord without serializing presentation fields.
Capture command
HOME="$PWD/logs/quality/godot_profile" \
APPDATA="$PWD/logs/quality/godot_profile" \
LOCALAPPDATA="$PWD/logs/quality/godot_profile" \
/Applications/Godot.app/Contents/MacOS/Godot \
--path "$PWD" --script res://tools/capture_jajce_lookdev.gd -- \
--output=res://docs/baselines/jajce_resource_grove_04_after.png