Files
gamedev-the-steward/simulation/state/KnownEventStateRecord.gd
T
2026-07-11 11:27:40 +02:00

48 lines
1018 B
GDScript

class_name KnownEventStateRecord
extends RefCounted
const SCHEMA_VERSION := 1
var data: Dictionary
func _init(record_data: Dictionary = {}) -> void:
data = record_data.duplicate(true)
static func create(knower_id: int, event_id: int) -> KnownEventStateRecord:
return (
KnownEventStateRecord
. new(
{
"schema_version": SCHEMA_VERSION,
"knower_id": knower_id,
"event_id": event_id,
}
)
)
static func from_dictionary(record_data: Dictionary) -> KnownEventStateRecord:
if int(record_data.get("schema_version", -1)) != SCHEMA_VERSION:
return null
if not record_data.has_all(["knower_id", "event_id"]):
return null
var knower_id := int(record_data["knower_id"])
var event_id := int(record_data["event_id"])
if knower_id < 0 or event_id < 0:
return null
return create(knower_id, event_id)
func get_knower_id() -> int:
return int(data["knower_id"])
func get_event_id() -> int:
return int(data["event_id"])
func to_dictionary() -> Dictionary:
return data.duplicate(true)