62 lines
1.6 KiB
GDScript
62 lines
1.6 KiB
GDScript
extends SceneTree
|
|
|
|
var failures: Array[String] = []
|
|
|
|
|
|
func _initialize() -> void:
|
|
call_deferred("_run")
|
|
|
|
|
|
func _run() -> void:
|
|
var creature := CreatureVisual.new()
|
|
root.add_child(creature)
|
|
creature.global_position = Vector3.ZERO
|
|
creature.set_sim_position(Vector3.ZERO)
|
|
for _frame in 12:
|
|
await physics_frame
|
|
_check(
|
|
creature.path_query_count == 0,
|
|
"A creature already at its authoritative position should not request a path"
|
|
)
|
|
|
|
creature.set_sim_position(Vector3(12.0, 0.0, 0.0))
|
|
for _frame in 6:
|
|
await physics_frame
|
|
var first_query_count := creature.path_query_count
|
|
_check(first_query_count == 1, "A true retarget should request one navigation path")
|
|
for _frame in 20:
|
|
await physics_frame
|
|
_check(
|
|
creature.path_query_count == first_query_count,
|
|
"An unreachable target should not be queried again every physics frame"
|
|
)
|
|
for _frame in 120:
|
|
await physics_frame
|
|
_check(
|
|
creature.path_query_count <= 4,
|
|
"Unreachable navigation retries should follow bounded exponential backoff"
|
|
)
|
|
|
|
var before_retarget := creature.path_query_count
|
|
creature.set_sim_position(Vector3(24.0, 0.0, 0.0))
|
|
for _frame in 4:
|
|
await physics_frame
|
|
_check(
|
|
creature.path_query_count == before_retarget + 1,
|
|
"Moving the authoritative target should bypass stale retry delay once"
|
|
)
|
|
|
|
creature.free()
|
|
if failures.is_empty():
|
|
print("[TEST] Creature path retry passed: stationary -> backoff -> retarget")
|
|
quit(0)
|
|
return
|
|
for failure in failures:
|
|
push_error("[TEST] " + failure)
|
|
quit(1)
|
|
|
|
|
|
func _check(condition: bool, message: String) -> void:
|
|
if not condition:
|
|
failures.append(message)
|