Files
gamedev-the-steward/simulation/state/KnownEventStateRecord.gd
T
2026-07-12 01:10:10 +02:00

119 lines
3.0 KiB
GDScript

class_name KnownEventStateRecord
extends RefCounted
const SCHEMA_VERSION := 3
const NO_SOURCE_NPC_ID := -1
const VALID_ACQUISITION_METHODS := [
SimulationIds.KNOWLEDGE_ACQUISITION_PERFORMED,
SimulationIds.KNOWLEDGE_ACQUISITION_WITNESSED,
SimulationIds.KNOWLEDGE_ACQUISITION_COMMUNICATED,
SimulationIds.KNOWLEDGE_ACQUISITION_LEGACY,
]
const DIRECT_ACQUISITION_METHODS := [
SimulationIds.KNOWLEDGE_ACQUISITION_PERFORMED,
SimulationIds.KNOWLEDGE_ACQUISITION_WITNESSED,
]
var data: Dictionary
func _init(record_data: Dictionary = {}) -> void:
data = record_data.duplicate(true)
static func create(
knower_id: int,
event_id: int,
acquisition_method: StringName = SimulationIds.KNOWLEDGE_ACQUISITION_LEGACY,
source_npc_id: int = NO_SOURCE_NPC_ID,
acquired_tick: int = 0,
source_acquisition_method: StringName = &""
) -> KnownEventStateRecord:
return (
KnownEventStateRecord
. new(
{
"schema_version": SCHEMA_VERSION,
"knower_id": knower_id,
"event_id": event_id,
"acquisition_method": String(acquisition_method),
"source_npc_id": source_npc_id,
"acquired_tick": acquired_tick,
"source_acquisition_method": String(source_acquisition_method),
}
)
)
static func from_dictionary(record_data: Dictionary) -> KnownEventStateRecord:
if int(record_data.get("schema_version", -1)) != SCHEMA_VERSION:
return null
if not (
record_data
. has_all(
[
"knower_id",
"event_id",
"acquisition_method",
"source_npc_id",
"acquired_tick",
"source_acquisition_method",
]
)
):
return null
var knower_id := int(record_data["knower_id"])
var event_id := int(record_data["event_id"])
var acquisition_method := StringName(record_data["acquisition_method"])
var source_npc_id := int(record_data["source_npc_id"])
var acquired_tick := int(record_data["acquired_tick"])
var source_acquisition_method := StringName(record_data["source_acquisition_method"])
if knower_id < 0 or event_id < 0 or acquired_tick < 0:
return null
if acquisition_method not in VALID_ACQUISITION_METHODS:
return null
if acquisition_method == SimulationIds.KNOWLEDGE_ACQUISITION_COMMUNICATED:
if source_npc_id < 0 or source_npc_id == knower_id:
return null
if source_acquisition_method not in DIRECT_ACQUISITION_METHODS:
return null
elif source_npc_id != NO_SOURCE_NPC_ID or not source_acquisition_method.is_empty():
return null
return create(
knower_id,
event_id,
acquisition_method,
source_npc_id,
acquired_tick,
source_acquisition_method
)
func get_knower_id() -> int:
return int(data["knower_id"])
func get_event_id() -> int:
return int(data["event_id"])
func get_acquisition_method() -> StringName:
return StringName(data["acquisition_method"])
func get_source_npc_id() -> int:
return int(data["source_npc_id"])
func get_acquired_tick() -> int:
return int(data["acquired_tick"])
func get_source_acquisition_method() -> StringName:
return StringName(data["source_acquisition_method"])
func to_dictionary() -> Dictionary:
return data.duplicate(true)