288 lines
9.5 KiB
GDScript
288 lines
9.5 KiB
GDScript
extends SceneTree
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var failures: Array[String] = []
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var forgotten_pairs: Array[String] = []
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func _initialize() -> void:
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call_deferred("_run")
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func _run() -> void:
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var manager := _create_manager()
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var contributor: SimNPC = manager.npcs[0]
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var witness: SimNPC = manager.npcs[1]
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var lasting_listener: SimNPC = manager.npcs[2]
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var recent_listener: SimNPC = manager.npcs[3]
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for npc in manager.npcs:
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npc.position = Vector3(40.0 + npc.id * 2.0, 0.0, 0.0)
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contributor.position = Vector3.ZERO
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witness.position = Vector3(4.0, 0.0, 0.0)
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lasting_listener.position = Vector3(20.0, 0.0, 0.0)
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recent_listener.position = Vector3(22.0, 0.0, 0.0)
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witness.hunger = 20.0
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lasting_listener.hunger = 85.0
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recent_listener.hunger = 20.0
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contributor.add_inventory(SimulationIds.RESOURCE_FOOD, 2.0)
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_check(
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is_equal_approx(
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manager.economy.deposit_inventory(contributor, SimulationIds.RESOURCE_FOOD), 2.0
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),
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"Retention should begin from a real completed food deposit"
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)
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var deposit_event := _find_deposit_event(manager, contributor.id)
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_check(deposit_event != null, "The objective deposit fact should exist")
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if deposit_event == null:
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manager.free()
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_finish()
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return
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var event_id := int(deposit_event.data["event_id"])
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_prepare_worker(witness, Vector3(20.0, 0.0, 0.0), true)
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_prepare_worker(lasting_listener, Vector3(21.0, 0.0, 0.0), false)
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manager.notify_npc_arrived(lasting_listener.id)
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_prepare_worker(recent_listener, Vector3(22.0, 0.0, 0.0), false)
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manager.notify_npc_arrived(recent_listener.id)
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_check(
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(
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manager.npc_knows_event(lasting_listener.id, event_id)
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and manager.npc_knows_event(recent_listener.id, event_id)
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),
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"The direct witness should communicate the same fact to both listeners"
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)
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var lasting_record: KnownEventStateRecord = manager.get_known_event_record(
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lasting_listener.id, event_id
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)
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var recent_record: KnownEventStateRecord = manager.get_known_event_record(
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recent_listener.id, event_id
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)
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_check(
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(
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lasting_record != null
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and recent_record != null
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and lasting_record.get_acquired_tick() == manager.tick_count
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and recent_record.get_acquired_tick() == manager.tick_count
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and (
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lasting_record.get_source_acquisition_method()
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== SimulationIds.KNOWLEDGE_ACQUISITION_WITNESSED
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)
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),
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"Communicated memories should retain acquisition time and direct-source proof"
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)
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_check(
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manager.is_known_event_lasting(lasting_listener.id, event_id),
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"A fact that changed trust should become a lasting relationship cause"
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)
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_check(
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not manager.is_known_event_lasting(recent_listener.id, event_id),
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"A fact without a social consequence should remain recent"
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)
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_check(
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(
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manager.get_memory_summary(lasting_listener.id) == {"lasting": 1, "recent": 0}
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and manager.get_memory_summary(recent_listener.id) == {"lasting": 0, "recent": 1}
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),
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"Memory summaries should distinguish lasting and recent knowledge"
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)
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var objective_event_count: int = manager.economic_events.size()
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var objective_next_event_id: int = manager.next_event_id
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for npc in manager.npcs:
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npc.set_task(SimulationIds.ACTION_REST, 1000.0)
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npc.target_id = &"retention_hold"
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npc.start_working()
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var review_interval: int = manager.get_knowledge_review_interval()
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for _step in range(review_interval - 1):
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manager.simulate_tick()
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_check(
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manager.npc_knows_event(recent_listener.id, event_id),
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"Recent knowledge should survive until the exact daily review boundary"
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)
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var saved_json: String = manager.serialize_state()
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var boundary_data = JSON.parse_string(saved_json)
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boundary_data["simulation"]["tick_count"] = review_interval
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var boundary_restored := _create_manager(998)
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_check(
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boundary_restored.restore_state_from_json(JSON.stringify(boundary_data)),
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"A save loaded on a review boundary should restore successfully"
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)
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_check(
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(
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boundary_restored.npc_knows_event(lasting_listener.id, event_id)
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and not boundary_restored.npc_knows_event(recent_listener.id, event_id)
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and not boundary_restored.npc_knows_event(witness.id, event_id)
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and not boundary_restored.npc_knows_event(contributor.id, event_id)
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),
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"Loading exactly on a review boundary should immediately expire stale recent facts"
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)
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var restored := _create_manager(999)
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_check(
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restored.restore_state_from_json(saved_json),
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"Retention metadata should restore immediately before review"
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)
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manager.event_knowledge_forgotten.connect(_on_event_knowledge_forgotten)
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manager.simulate_tick()
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restored.simulate_tick()
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_check(
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restored.get_state_checksum() == manager.get_state_checksum(),
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"Original and restored simulations should forget the same facts at the same tick"
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)
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_check(
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(
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manager.npc_knows_event(lasting_listener.id, event_id)
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and not manager.npc_knows_event(recent_listener.id, event_id)
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and not manager.npc_knows_event(witness.id, event_id)
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and not manager.npc_knows_event(contributor.id, event_id)
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),
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"Daily review should keep only the lasting causal memory"
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)
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_check(
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forgotten_pairs == ["0:%d" % event_id, "1:%d" % event_id, "3:%d" % event_id],
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"Forgetting signals should be emitted once in stable knower/event order"
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)
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_check(
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(
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manager.economic_events.size() == objective_event_count
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and manager.next_event_id == objective_next_event_id
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),
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"Forgetting knowledge must not prune or replay objective event history"
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)
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var lasting_relationship: RelationshipStateRecord = (
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manager.relationship_system.get_relationship(lasting_listener.id, contributor.id)
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)
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_check(
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(
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lasting_relationship != null
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and is_equal_approx(lasting_relationship.get_trust(), 0.65)
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and lasting_relationship.get_last_trust_cause_event_id() == event_id
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),
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"Forgetting routine facts must preserve trust and its explainable current cause"
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)
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var reload_probe := _create_manager(1001)
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_check(
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reload_probe.restore_state_from_json(manager.serialize_state()),
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"A communicated memory should remain valid after its direct speaker forgets"
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)
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_prepare_worker(witness, Vector3(20.0, 0.0, 0.0), true)
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_prepare_worker(recent_listener, Vector3(21.0, 0.0, 0.0), true)
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var before_stale_share: String = manager.get_state_checksum()
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_check(
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not manager.try_communicate_at_shared_activity(witness.id, recent_listener.id),
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"A direct witness who forgot a fact should no longer be able to share it"
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)
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_check(
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manager.get_state_checksum() == before_stale_share,
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"Rejected stale communication should not mutate state"
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)
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_prepare_choice_divergence(manager, contributor, lasting_listener, recent_listener)
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var lasting_choice: ActionSelectionResult = manager.action_selector.select_action(
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lasting_listener, manager.village, 0.5, manager.npcs
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)
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var recent_choice: ActionSelectionResult = manager.action_selector.select_action(
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recent_listener, manager.village, 0.5, manager.npcs
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)
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_check(
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(
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lasting_choice.action_id == SimulationIds.ACTION_GATHER_FOOD
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and contributor.npc_name in lasting_choice.reason
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),
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"The lasting causal memory should preserve the informed helping choice"
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)
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_check(
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recent_choice.action_id == SimulationIds.ACTION_PATROL,
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"The villager whose routine fact faded should continue ordinary guard work"
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)
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manager.free()
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boundary_restored.free()
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restored.free()
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reload_probe.free()
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_finish()
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func _prepare_worker(npc: SimNPC, position: Vector3, start_working: bool) -> void:
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npc.set_task(SimulationIds.ACTION_PATROL)
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npc.target_id = &"guard_post"
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npc.position = position
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if start_working:
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npc.start_working()
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func _prepare_choice_divergence(
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manager: Node, contributor: SimNPC, informed: SimNPC, control: SimNPC
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) -> void:
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var pantry: StorageStateRecord = manager.get_pantry()
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pantry.withdraw(
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SimulationIds.RESOURCE_FOOD,
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maxf(
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(
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pantry.get_amount(SimulationIds.RESOURCE_FOOD)
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- (ActionSelectionSystem.RELATIONSHIP_AID_PANTRY_THRESHOLD - 5.0)
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),
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0.0
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)
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)
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manager.economy.sync_resource(SimulationIds.RESOURCE_FOOD)
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manager.economy.deposit_resource(SimulationIds.RESOURCE_WOOD, 10.0)
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manager.village.safety = 50.0
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manager.village.knowledge = 20.0
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manager.village.update_priorities()
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contributor.hunger = 95.0
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contributor.is_starving = true
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contributor.is_dead = false
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for observer in [informed, control]:
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observer.profession = SimulationIds.PROFESSION_GUARD
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observer.hunger = 20.0
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observer.energy = 80.0
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observer.is_starving = false
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observer.starvation_ticks = 0
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observer.inventory.clear()
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observer.last_task = &""
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func _find_deposit_event(manager: Node, actor_id: int) -> EconomicEventRecord:
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for event in manager.get_npc_events(actor_id, 4):
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if StringName(event.data["event_type"]) == SimulationIds.EVENT_STORAGE_DEPOSITED:
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return event
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return null
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func _create_manager(seed_value: int = 831) -> Node:
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var manager: Node = load("res://simulation/SimulationManager.gd").new()
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manager.simulation_seed = seed_value
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manager.debug_logs = false
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var home_positions: Array[Vector3] = [
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Vector3(0.0, 0.0, 0.0),
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Vector3(1.0, 0.0, 0.0),
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Vector3(2.0, 0.0, 0.0),
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Vector3(3.0, 0.0, 0.0),
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Vector3(30.0, 0.0, 30.0),
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Vector3(40.0, 0.0, 40.0),
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]
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manager.home_positions = home_positions
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root.add_child(manager)
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manager.set_process(false)
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return manager
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func _on_event_knowledge_forgotten(knower_id: int, event: EconomicEventRecord) -> void:
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forgotten_pairs.append("%d:%d" % [knower_id, int(event.data["event_id"])])
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func _finish() -> void:
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if failures.is_empty():
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print("[TEST] Knowledge retention passed: recent fades, lasting cause remains")
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quit(0)
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return
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for failure in failures:
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push_error("[TEST] " + failure)
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quit(1)
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func _check(condition: bool, message: String) -> void:
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if not condition:
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failures.append(message)
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