220 lines
9.3 KiB
GDScript
220 lines
9.3 KiB
GDScript
extends GutTest
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const SimulationEventLogScript := preload("res://simulation/events/SimulationEventLog.gd")
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const VillageEconomyScript := preload("res://simulation/economy/VillageEconomy.gd")
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const RelationshipSystemScript := preload("res://simulation/relationships/RelationshipSystem.gd")
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const EventKnowledgeSystemScript := preload("res://simulation/knowledge/EventKnowledgeSystem.gd")
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func test_storage_never_accepts_more_than_its_capacity() -> void:
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var storage := StorageStateRecord.create(&"test_storage", {"food": 4.5}, 5.0)
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assert_eq(storage.deposit(SimulationIds.RESOURCE_FOOD, 2.0), 0.5)
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assert_eq(storage.get_amount(SimulationIds.RESOURCE_FOOD), 5.0)
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assert_eq(storage.get_available_capacity(), 0.0)
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func test_economy_moves_inventory_into_authoritative_storage() -> void:
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var village := SimVillage.new()
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village.food = 3.0
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var economy := VillageEconomyScript.new()
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economy.configure(village, false)
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economy.initialize_storage()
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var npc := SimNPC.new(7, "Tester", SimulationIds.PROFESSION_FARMER, 5.0, 5.0)
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npc.add_inventory(SimulationIds.RESOURCE_FOOD, 2.0)
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assert_eq(economy.deposit_inventory(npc, SimulationIds.RESOURCE_FOOD), 2.0)
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assert_eq(npc.get_inventory_amount(SimulationIds.RESOURCE_FOOD), 0.0)
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assert_eq(economy.get_pantry().get_amount(SimulationIds.RESOURCE_FOOD), 5.0)
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assert_eq(village.food, 5.0)
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func test_event_log_preserves_order_and_derives_consumption_rate() -> void:
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var event_log := SimulationEventLogScript.new()
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event_log.record_narrative(10, SimulationIds.EVENT_TASK_STARTED, 4, &"", "Study")
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event_log.record_economic(
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20,
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SimulationIds.EVENT_ITEM_CONSUMED,
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4,
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SimulationIds.STORAGE_VILLAGE_PANTRY,
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&"consumed",
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SimulationIds.RESOURCE_FOOD,
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1.0
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)
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assert_eq(event_log.events.size(), 2)
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assert_eq(int(event_log.events[0].data["event_id"]), 0)
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assert_eq(int(event_log.events[1].data["event_id"]), 1)
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assert_eq(event_log.get_for_actor(4).size(), 2)
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assert_eq(float(event_log.get_consumption_rates(200)["food_per_day"]), 1.0)
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var legacy_event_data := event_log.events[1].to_dictionary()
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legacy_event_data["schema_version"] = EconomicEventRecord.LEGACY_SCHEMA_VERSION
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legacy_event_data.erase("world_position")
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var migrated_event := EconomicEventRecord.from_dictionary(legacy_event_data)
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assert_not_null(migrated_event)
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assert_eq(migrated_event.get_world_position(), Vector3.ZERO)
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func test_food_aid_builds_directed_trust_once_per_event() -> void:
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var contributor := SimNPC.new(0, "Amina", SimulationIds.PROFESSION_FARMER, 5.0, 5.0)
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var observer := SimNPC.new(1, "Tarik", SimulationIds.PROFESSION_GUARD, 5.0, 5.0)
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contributor.home_position = Vector3.ZERO
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observer.home_position = Vector3(1.0, 0.0, 0.0)
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observer.hunger = 85.0
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var villagers: Array[SimNPC] = [contributor, observer]
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var relationship_system := RelationshipSystemScript.new()
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relationship_system.initialize_households(villagers)
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var deposit_event := EconomicEventRecord.create(
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7,
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SimulationIds.EVENT_STORAGE_DEPOSITED,
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12,
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contributor.id,
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SimulationIds.npc_inventory_id(contributor.id),
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SimulationIds.STORAGE_VILLAGE_PANTRY,
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SimulationIds.RESOURCE_FOOD,
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2.0
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)
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var later_deposit_event := EconomicEventRecord.create(
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8,
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SimulationIds.EVENT_STORAGE_DEPOSITED,
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13,
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contributor.id,
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SimulationIds.npc_inventory_id(contributor.id),
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SimulationIds.STORAGE_VILLAGE_PANTRY,
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SimulationIds.RESOURCE_FOOD,
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1.0
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)
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var knower_ids: Array[int] = [contributor.id, observer.id]
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relationship_system.apply_event(deposit_event, villagers, knower_ids)
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relationship_system.apply_event(later_deposit_event, villagers, knower_ids)
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relationship_system.apply_event(deposit_event, villagers, knower_ids)
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var relationship: RelationshipStateRecord = relationship_system.get_relationship(
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observer.id, contributor.id
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)
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assert_eq(relationship.get_trust(), 0.8)
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assert_eq(relationship.get_last_trust_cause_event_id(), 8)
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assert_eq(
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relationship_system.get_relationship(contributor.id, observer.id).get_trust(),
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RelationshipStateRecord.NEUTRAL_TRUST
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)
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func test_event_knowledge_is_spatial_directed_and_idempotent() -> void:
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var actor := SimNPC.new(0, "Amina", SimulationIds.PROFESSION_FARMER, 5.0, 5.0)
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var nearby := SimNPC.new(1, "Tarik", SimulationIds.PROFESSION_GUARD, 5.0, 5.0)
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var distant := SimNPC.new(2, "Jasmin", SimulationIds.PROFESSION_GUARD, 5.0, 5.0)
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actor.position = Vector3.ZERO
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nearby.position = Vector3(4.0, 0.0, 0.0)
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distant.position = Vector3(20.0, 0.0, 0.0)
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var villagers: Array[SimNPC] = [actor, nearby, distant]
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var event := EconomicEventRecord.create(
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12,
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SimulationIds.EVENT_STORAGE_DEPOSITED,
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30,
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actor.id,
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SimulationIds.npc_inventory_id(actor.id),
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SimulationIds.STORAGE_VILLAGE_PANTRY,
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SimulationIds.RESOURCE_FOOD,
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2.0,
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Vector3.ZERO
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)
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actor.position = Vector3(100.0, 0.0, 0.0)
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var knowledge_system := EventKnowledgeSystemScript.new()
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assert_eq(knowledge_system.observe_event(event, villagers).size(), 2)
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assert_eq(knowledge_system.observe_event(event, villagers).size(), 0)
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assert_true(knowledge_system.knows_event(actor.id, 12))
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assert_true(knowledge_system.knows_event(nearby.id, 12))
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assert_false(knowledge_system.knows_event(distant.id, 12))
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assert_eq(knowledge_system.get_knowers(12), [actor.id, nearby.id])
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assert_eq(
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knowledge_system.get_record(actor.id, 12).get_acquisition_method(),
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SimulationIds.KNOWLEDGE_ACQUISITION_PERFORMED
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)
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assert_eq(
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knowledge_system.get_record(nearby.id, 12).get_acquisition_method(),
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SimulationIds.KNOWLEDGE_ACQUISITION_WITNESSED
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)
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func test_event_communication_preserves_first_provenance_and_stops_after_one_hop() -> void:
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var actor := SimNPC.new(0, "Amina", SimulationIds.PROFESSION_FARMER, 5.0, 5.0)
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var witness := SimNPC.new(1, "Tarik", SimulationIds.PROFESSION_GUARD, 5.0, 5.0)
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var listener := SimNPC.new(2, "Jasmin", SimulationIds.PROFESSION_GUARD, 5.0, 5.0)
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var relay_target := SimNPC.new(3, "Elma", SimulationIds.PROFESSION_GUARD, 5.0, 5.0)
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actor.position = Vector3.ZERO
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witness.position = Vector3(2.0, 0.0, 0.0)
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listener.position = Vector3(20.0, 0.0, 0.0)
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relay_target.position = Vector3(20.0, 0.0, 1.0)
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var villagers: Array[SimNPC] = [actor, witness, listener, relay_target]
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var event := EconomicEventRecord.create(
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21,
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SimulationIds.EVENT_STORAGE_DEPOSITED,
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40,
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actor.id,
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SimulationIds.npc_inventory_id(actor.id),
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SimulationIds.STORAGE_VILLAGE_PANTRY,
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SimulationIds.RESOURCE_FOOD,
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2.0,
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Vector3.ZERO
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)
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var knowledge_system := EventKnowledgeSystemScript.new()
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knowledge_system.observe_event(event, villagers)
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assert_null(knowledge_system.communicate_event(event, listener.id, relay_target.id, 50))
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var communicated := knowledge_system.communicate_event(event, witness.id, listener.id, 50)
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assert_not_null(communicated)
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assert_eq(
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communicated.get_acquisition_method(), SimulationIds.KNOWLEDGE_ACQUISITION_COMMUNICATED
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)
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assert_eq(communicated.get_source_npc_id(), witness.id)
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assert_eq(communicated.get_acquired_tick(), 50)
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assert_eq(
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communicated.get_source_acquisition_method(), SimulationIds.KNOWLEDGE_ACQUISITION_WITNESSED
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)
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assert_null(knowledge_system.communicate_event(event, actor.id, listener.id, 50))
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assert_eq(knowledge_system.get_record(listener.id, event.data["event_id"]), communicated)
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assert_null(knowledge_system.communicate_event(event, listener.id, relay_target.id, 50))
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assert_false(knowledge_system.knows_event(relay_target.id, int(event.data["event_id"])))
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var actor_gap_system := EventKnowledgeSystemScript.new()
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var direct_witness_records: Array[KnownEventStateRecord] = [
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KnownEventStateRecord.create(
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witness.id, int(event.data["event_id"]), SimulationIds.KNOWLEDGE_ACQUISITION_WITNESSED
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)
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]
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actor_gap_system.restore(direct_witness_records)
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assert_null(actor_gap_system.communicate_event(event, witness.id, actor.id, 50))
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func test_knowledge_retention_is_bounded_stable_and_importance_ranked() -> void:
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var knowledge_system := EventKnowledgeSystemScript.new()
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var records: Array[KnownEventStateRecord] = [
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KnownEventStateRecord.create(0, 30, SimulationIds.KNOWLEDGE_ACQUISITION_WITNESSED, -1, 1),
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KnownEventStateRecord.create(0, 20, SimulationIds.KNOWLEDGE_ACQUISITION_WITNESSED, -1, 2),
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KnownEventStateRecord.create(0, 10, SimulationIds.KNOWLEDGE_ACQUISITION_WITNESSED, -1, 3),
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KnownEventStateRecord.create(0, 5, SimulationIds.KNOWLEDGE_ACQUISITION_WITNESSED, -1, 4),
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]
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knowledge_system.restore(records)
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var no_lasting: Array[KnownEventStateRecord] = []
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var capacity_forgotten := knowledge_system.maintain_retention(4, 100, no_lasting, false)
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assert_eq(capacity_forgotten.size(), 1)
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assert_eq(capacity_forgotten[0].get_event_id(), 30)
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assert_eq(knowledge_system.get_known_event_ids(0, 0), [20, 10, 5])
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var lasting: Array[KnownEventStateRecord] = [knowledge_system.get_record(0, 20)]
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assert_eq(knowledge_system.maintain_retention(101, 100, lasting, true).size(), 0)
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assert_true(knowledge_system.knows_event(0, 20))
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assert_eq(knowledge_system.maintain_retention(103, 100, lasting, true).size(), 1)
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assert_false(knowledge_system.knows_event(0, 10))
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assert_true(knowledge_system.knows_event(0, 20))
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var ranked_system := EventKnowledgeSystemScript.new()
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var ranked_records: Array[KnownEventStateRecord] = [
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KnownEventStateRecord.create(1, 1, SimulationIds.KNOWLEDGE_ACQUISITION_WITNESSED, -1, 10),
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KnownEventStateRecord.create(1, 2, SimulationIds.KNOWLEDGE_ACQUISITION_WITNESSED, -1, 20),
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]
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ranked_system.restore(ranked_records)
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var lasting_event_ids: Array[int] = [1]
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assert_eq(ranked_system.get_communicable_event_ids(1, lasting_event_ids), [1, 2])
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