Files
gamedev-the-steward/player/npc/NpcVisual.gd
T

12 lines
255 B
GDScript

extends CharacterBody3D
var sim_id: int = -1
var npc_name: String = ""
var profession: String = ""
func setup_from_sim(npc: SimNPC) -> void:
sim_id = npc.id
npc_name = npc.npc_name
profession = npc.profession
name = "NPC_%s_%s" % [sim_id, npc_name]