Files
gamedev-the-steward/simulation/SimNPC.gd
T
2026-06-20 18:18:00 +02:00

88 lines
1.6 KiB
GDScript

class_name SimNPC
extends RefCounted
var id: int
var npc_name: String
var profession: String
var hunger: float
var energy: float
var strength: float
var intelligence: float
var current_task: String = "idle"
var position: Vector3
var is_starving := false
func _init(
_id: int,
_npc_name: String,
_profession: String,
_strength: float,
_intelligence: float
) -> void:
id = _id
npc_name = _npc_name
profession = _profession
strength = _strength
intelligence = _intelligence
hunger = randf_range(20.0, 80.0)
energy = randf_range(40.0, 100.0)
position = Vector3(randf_range(-8.0, 8.0), 0.0, randf_range(-8.0, 8.0))
func simulate_tick(village: SimVillage) -> void:
hunger += 5.0 * village.food_modifier
energy -= 2.0
hunger = clamp(hunger, 0.0, 100.0)
energy = clamp(energy, 0.0, 100.0)
if hunger > 75.0:
if village.food > 0:
current_task = "eat"
hunger -= 25.0
else:
current_task = "gather_food"
return
if energy < 30.0:
current_task = "rest"
energy += 20.0
return
is_starving = hunger >= 90.0
if is_starving:
energy -= 8.0
hunger = clamp(hunger, 0.0, 100.0)
energy = clamp(energy, 0.0, 100.0)
if village.food < 15.0:
current_task = "gather_food"
return
if village.wood < 10.0:
current_task = "gather_wood"
return
if village.safety < 40.0 and profession == "guard":
current_task = "patrol"
return
if village.knowledge < 10.0 and profession == "scholar":
current_task = "study"
return
match profession:
"farmer":
current_task = "gather_food"
"woodcutter":
current_task = "gather_wood"
"guard":
current_task = "patrol"
"scholar":
current_task = "study"
_:
current_task = "wander"