Files
gamedev-the-steward/simulation/definitions/ActionDefinition.gd
T
2026-07-10 10:36:08 +02:00

40 lines
1.6 KiB
GDScript

class_name ActionDefinition
extends Resource
@export var action_id: StringName
@export var display_name: String
@export_range(0.0, 1000.0, 0.1) var default_duration := 1.0
@export var preferred_profession_id: StringName
@export var target_type: StringName = SimulationIds.TARGET_ACTIVITY
@export var resource_action_id: StringName
@export var completion_cost_resource_id: StringName
@export_range(0.0, 1000.0, 0.1) var completion_cost_amount := 0.0
func validate() -> Array[String]:
var errors: Array[String] = []
if action_id.is_empty():
errors.append("action_id is empty")
if display_name.is_empty():
errors.append("display_name is empty for '%s'" % action_id)
if default_duration <= 0.0:
errors.append("default_duration must be positive for '%s'" % action_id)
if (
target_type
not in [
SimulationIds.TARGET_RESOURCE, SimulationIds.TARGET_ACTIVITY, SimulationIds.TARGET_FREE
]
):
errors.append("target_type '%s' is invalid for '%s'" % [target_type, action_id])
if target_type == SimulationIds.TARGET_RESOURCE and resource_action_id.is_empty():
errors.append("resource_action_id is required for '%s'" % action_id)
if completion_cost_resource_id.is_empty() and completion_cost_amount > 0.0:
errors.append("completion cost resource is required for '%s'" % action_id)
if not completion_cost_resource_id.is_empty() and completion_cost_amount <= 0.0:
errors.append("completion cost amount must be positive for '%s'" % action_id)
return errors
func has_completion_cost() -> bool:
return not completion_cost_resource_id.is_empty() and completion_cost_amount > 0.0