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gamedev-the-steward/world/jajce/StylizedTree.gd
T
2026-07-11 11:27:40 +02:00

65 lines
1.8 KiB
GDScript

extends Node3D
enum CanopyVariant {
GREEN,
DARK_GREEN,
YELLOW_GREEN,
}
const COLORS := {
CanopyVariant.GREEN: Color(0.19, 0.38, 0.17),
CanopyVariant.DARK_GREEN: Color(0.12, 0.30, 0.12),
CanopyVariant.YELLOW_GREEN: Color(0.30, 0.42, 0.15),
}
const WIND_SHADER := preload("res://world/jajce/materials/wind.gdshader")
const WIND_STRENGTH := 0.07
const WIND_SPEED := 0.55
func _ready() -> void:
for child in get_children():
child.queue_free()
var hash_seed := hash(global_position)
var rng := RandomNumberGenerator.new()
rng.seed = hash_seed
var canopy_variant := rng.randi() % COLORS.size() as CanopyVariant
var canopy_radius := 1.0 + rng.randf() * 0.8
var wind_phase := rng.randf_range(0.0, TAU)
var trunk_mesh := CylinderMesh.new()
trunk_mesh.top_radius = 0.22
trunk_mesh.bottom_radius = 0.32
trunk_mesh.height = 2.8
var trunk_mat := StandardMaterial3D.new()
trunk_mat.albedo_color = Color(0.27, 0.16, 0.09)
trunk_mat.roughness = 0.95
trunk_mesh.material = trunk_mat
var trunk := MeshInstance3D.new()
trunk.name = "Trunk"
trunk.mesh = trunk_mesh
trunk.position = Vector3(0, 1.4, 0)
add_child(trunk)
var canopy_mesh := SphereMesh.new()
canopy_mesh.radius = canopy_radius
canopy_mesh.height = 2.4
var canopy_mat := ShaderMaterial.new()
canopy_mat.shader = WIND_SHADER
canopy_mat.set_shader_parameter("albedo", COLORS[canopy_variant])
canopy_mat.set_shader_parameter("roughness", 0.9)
canopy_mat.set_shader_parameter("wind_strength", WIND_STRENGTH)
canopy_mat.set_shader_parameter("wind_speed", WIND_SPEED)
canopy_mat.set_shader_parameter("wind_phase", wind_phase)
canopy_mesh.material = canopy_mat
var canopy := MeshInstance3D.new()
canopy.name = "Canopy"
canopy.mesh = canopy_mesh
canopy.position = Vector3(0, 3.2 + (canopy_radius - 1.35) * 0.5, 0)
add_child(canopy)