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gamedev-the-steward/player/npc/NpcVisual.tscn
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2026-07-12 11:42:10 +02:00

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[gd_scene load_steps=21 format=3 uid="uid://dhxxyprqflotq"]
[ext_resource type="Script" uid="uid://bha8uf40p3sa0" path="res://player/npc/NpcVisual.gd" id="1_ixfoq"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_d844k"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_d844k"]
albedo_color = Color(0.46, 0.58, 0.33, 1)
roughness = 0.82
[sub_resource type="CylinderMesh" id="CylinderMesh_body"]
material = SubResource("StandardMaterial3D_d844k")
top_radius = 0.28
bottom_radius = 0.42
height = 0.9
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_skin"]
albedo_color = Color(0.84, 0.61, 0.39, 1)
roughness = 0.88
[sub_resource type="SphereMesh" id="SphereMesh_head"]
material = SubResource("StandardMaterial3D_skin")
radius = 0.29
height = 0.56
[sub_resource type="CylinderMesh" id="CylinderMesh_hair"]
top_radius = 0.24
bottom_radius = 0.29
height = 0.18
[sub_resource type="CylinderMesh" id="CylinderMesh_arm"]
material = SubResource("StandardMaterial3D_d844k")
top_radius = 0.095
bottom_radius = 0.11
height = 0.58
[sub_resource type="SphereMesh" id="SphereMesh_hand"]
material = SubResource("StandardMaterial3D_skin")
radius = 0.12
height = 0.22
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_pants"]
albedo_color = Color(0.16, 0.22, 0.25, 1)
roughness = 0.9
[sub_resource type="CapsuleMesh" id="CapsuleMesh_leg"]
material = SubResource("StandardMaterial3D_pants")
radius = 0.115
height = 0.62
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_boot"]
albedo_color = Color(0.13, 0.075, 0.04, 1)
roughness = 0.95
[sub_resource type="BoxMesh" id="BoxMesh_foot"]
material = SubResource("StandardMaterial3D_boot")
size = Vector3(0.23, 0.15, 0.36)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_eye"]
albedo_color = Color(0.06, 0.045, 0.035, 1)
roughness = 0.8
[sub_resource type="SphereMesh" id="SphereMesh_eye"]
material = SubResource("StandardMaterial3D_eye")
radius = 0.035
height = 0.06
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_food"]
albedo_color = Color(0.38, 0.22, 0.08, 1)
roughness = 0.9
[sub_resource type="SphereMesh" id="SphereMesh_food"]
material = SubResource("StandardMaterial3D_food")
radius = 0.28
height = 0.48
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_wood"]
albedo_color = Color(0.34, 0.17, 0.065, 1)
roughness = 0.96
[sub_resource type="CylinderMesh" id="CylinderMesh_wood"]
material = SubResource("StandardMaterial3D_wood")
top_radius = 0.09
bottom_radius = 0.11
height = 0.62
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_trust_reaction"]
transparency = 1
shading_mode = 0
albedo_color = Color(1, 0.67, 0.24, 0.9)
emission_enabled = true
emission = Color(1, 0.52, 0.16, 1)
emission_energy_multiplier = 0.45
[sub_resource type="TorusMesh" id="TorusMesh_trust_reaction"]
material = SubResource("StandardMaterial3D_trust_reaction")
inner_radius = 0.17
outer_radius = 0.26
rings = 16
ring_segments = 8
[sub_resource type="SphereMesh" id="SphereMesh_trust_reaction"]
material = SubResource("StandardMaterial3D_trust_reaction")
radius = 0.075
height = 0.14
radial_segments = 8
rings = 4
[node name="NpcVisual" type="CharacterBody3D"]
collision_layer = 2
collision_mask = 1
script = ExtResource("1_ixfoq")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0)
shape = SubResource("CapsuleShape3D_d844k")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
position = Vector3(0, 1.05, 0)
mesh = SubResource("CylinderMesh_body")
[node name="Head" type="MeshInstance3D" parent="."]
position = Vector3(0, 1.68, 0)
mesh = SubResource("SphereMesh_head")
[node name="Hair" type="MeshInstance3D" parent="."]
position = Vector3(0, 1.9, -0.015)
mesh = SubResource("CylinderMesh_hair")
[node name="EyeLeft" type="MeshInstance3D" parent="."]
position = Vector3(-0.095, 1.72, 0.274)
mesh = SubResource("SphereMesh_eye")
[node name="EyeRight" type="MeshInstance3D" parent="."]
position = Vector3(0.095, 1.72, 0.274)
mesh = SubResource("SphereMesh_eye")
[node name="ArmLeft" type="MeshInstance3D" parent="."]
position = Vector3(-0.39, 1.08, 0)
rotation = Vector3(0, 0, -0.139626)
mesh = SubResource("CylinderMesh_arm")
[node name="Hand" type="MeshInstance3D" parent="ArmLeft"]
position = Vector3(0, -0.35, 0)
mesh = SubResource("SphereMesh_hand")
[node name="ArmRight" type="MeshInstance3D" parent="."]
position = Vector3(0.39, 1.08, 0)
rotation = Vector3(0, 0, 0.139626)
mesh = SubResource("CylinderMesh_arm")
[node name="Hand" type="MeshInstance3D" parent="ArmRight"]
position = Vector3(0, -0.35, 0)
mesh = SubResource("SphereMesh_hand")
[node name="LegLeft" type="MeshInstance3D" parent="."]
position = Vector3(-0.18, 0.43, 0)
mesh = SubResource("CapsuleMesh_leg")
[node name="Foot" type="MeshInstance3D" parent="LegLeft"]
position = Vector3(0, -0.28, 0.09)
mesh = SubResource("BoxMesh_foot")
[node name="LegRight" type="MeshInstance3D" parent="."]
position = Vector3(0.18, 0.43, 0)
mesh = SubResource("CapsuleMesh_leg")
[node name="Foot" type="MeshInstance3D" parent="LegRight"]
position = Vector3(0, -0.28, 0.09)
mesh = SubResource("BoxMesh_foot")
[node name="ProfessionProp" type="MeshInstance3D" parent="."]
[node name="ProfessionLabel" type="Label3D" parent="."]
position = Vector3(0, 2.05, 0)
billboard = 1
no_depth_test = true
text = "Villager"
font_size = 24
outline_size = 6
modulate = Color(1, 0.96, 0.82, 1)
pixel_size = 0.007
[node name="CarriedFood" type="MeshInstance3D" parent="."]
visible = false
transform = Transform3D(0.75, 0, 0, 0, 0.75, 0, 0, 0, 0.75, 0.48, 0.7, 0)
mesh = SubResource("SphereMesh_food")
[node name="CarriedWood" type="Node3D" parent="."]
visible = false
position = Vector3(-0.48, 0.88, -0.04)
rotation = Vector3(0, 0, 1.5708)
[node name="LogA" type="MeshInstance3D" parent="CarriedWood"]
position = Vector3(0, -0.11, -0.08)
mesh = SubResource("CylinderMesh_wood")
[node name="LogB" type="MeshInstance3D" parent="CarriedWood"]
position = Vector3(0, 0.11, 0.08)
mesh = SubResource("CylinderMesh_wood")
[node name="TaskGlyphRoot" type="Node3D" parent="."]
visible = false
position = Vector3(0, 2.35, 0)
[node name="TaskGlyph" type="MeshInstance3D" parent="TaskGlyphRoot"]
[node name="TrustReactionRoot" type="Node3D" parent="."]
visible = false
position = Vector3(0, 2.72, 0)
scale = Vector3(0.24, 0.24, 0.24)
[node name="Halo" type="MeshInstance3D" parent="TrustReactionRoot"]
mesh = SubResource("TorusMesh_trust_reaction")
[node name="MoteLeft" type="MeshInstance3D" parent="TrustReactionRoot"]
position = Vector3(-0.22, 0.08, 0)
rotation = Vector3(0, 0, -0.436332)
scale = Vector3(0.72, 1.25, 0.72)
mesh = SubResource("SphereMesh_trust_reaction")
[node name="MoteCenter" type="MeshInstance3D" parent="TrustReactionRoot"]
position = Vector3(0, 0.19, 0)
scale = Vector3(0.8, 1.35, 0.8)
mesh = SubResource("SphereMesh_trust_reaction")
[node name="MoteRight" type="MeshInstance3D" parent="TrustReactionRoot"]
position = Vector3(0.22, 0.08, 0)
rotation = Vector3(0, 0, 0.436332)
scale = Vector3(0.72, 1.25, 0.72)
mesh = SubResource("SphereMesh_trust_reaction")
[node name="NavigationAgent3D" type="NavigationAgent3D" parent="."]
path_desired_distance = 0.3
target_desired_distance = 0.5
height = 1.7
radius = 0.4