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gamedev-the-steward/addons/terrain_3d/src/toolbar.gd
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GDScript

# Copyright © 2023-2026 Cory Petkovsek, Roope Palmroos, and Contributors.
# Toolbar for Terrain3D
extends VFlowContainer
signal tool_changed(p_tool: Terrain3DEditor.Tool, p_operation: Terrain3DEditor.Operation)
const ICON_REGION_ADD: String = "res://addons/terrain_3d/icons/region_add.svg"
const ICON_REGION_REMOVE: String = "res://addons/terrain_3d/icons/region_remove.svg"
const ICON_HEIGHT_ADD: String = "res://addons/terrain_3d/icons/height_add.svg"
const ICON_HEIGHT_SUB: String = "res://addons/terrain_3d/icons/height_sub.svg"
const ICON_HEIGHT_FLAT: String = "res://addons/terrain_3d/icons/height_flat.svg"
const ICON_HEIGHT_SLOPE: String = "res://addons/terrain_3d/icons/height_slope.svg"
const ICON_HEIGHT_SMOOTH: String = "res://addons/terrain_3d/icons/height_smooth.svg"
const ICON_PAINT_TEXTURE: String = "res://addons/terrain_3d/icons/texture_paint.svg"
const ICON_SPRAY_TEXTURE: String = "res://addons/terrain_3d/icons/texture_spray.svg"
const ICON_COLOR: String = "res://addons/terrain_3d/icons/color_paint.svg"
const ICON_WETNESS: String = "res://addons/terrain_3d/icons/wetness.svg"
const ICON_AUTOSHADER: String = "res://addons/terrain_3d/icons/autoshader.svg"
const ICON_HOLES: String = "res://addons/terrain_3d/icons/holes.svg"
const ICON_NAVIGATION: String = "res://addons/terrain_3d/icons/navigation.svg"
const ICON_INSTANCER: String = "res://addons/terrain_3d/icons/multimesh.svg"
var add_tool_group: ButtonGroup = ButtonGroup.new()
var sub_tool_group: ButtonGroup = ButtonGroup.new()
var buttons: Dictionary
func _init() -> void:
set_custom_minimum_size(Vector2(20, 0))
func _ready() -> void:
add_tool_group.pressed.connect(_on_tool_selected)
sub_tool_group.pressed.connect(_on_tool_selected)
add_tool_button(
{
"tool": Terrain3DEditor.REGION,
"add_text": "Add Region (E)",
"add_op": Terrain3DEditor.ADD,
"add_icon": ICON_REGION_ADD,
"sub_text": "Remove Region",
"sub_op": Terrain3DEditor.SUBTRACT,
"sub_icon": ICON_REGION_REMOVE
}
)
add_child(HSeparator.new())
add_tool_button(
{
"tool": Terrain3DEditor.SCULPT,
"add_text": "Raise (R)",
"add_op": Terrain3DEditor.ADD,
"add_icon": ICON_HEIGHT_ADD,
"sub_text": "Lower (R)",
"sub_op": Terrain3DEditor.SUBTRACT,
"sub_icon": ICON_HEIGHT_SUB
}
)
add_tool_button(
{
"tool": Terrain3DEditor.SCULPT,
"add_text": "Smooth (Shift)",
"add_op": Terrain3DEditor.AVERAGE,
"add_icon": ICON_HEIGHT_SMOOTH
}
)
add_tool_button(
{
"tool": Terrain3DEditor.HEIGHT,
"add_text": "Height (H)",
"add_op": Terrain3DEditor.ADD,
"add_icon": ICON_HEIGHT_FLAT,
"sub_text": "Height (H)",
"sub_op": Terrain3DEditor.SUBTRACT,
"sub_icon": ICON_HEIGHT_FLAT
}
)
add_tool_button(
{
"tool": Terrain3DEditor.SCULPT,
"add_text": "Slope (S)",
"add_op": Terrain3DEditor.GRADIENT,
"add_icon": ICON_HEIGHT_SLOPE
}
)
add_child(HSeparator.new())
add_tool_button(
{
"tool": Terrain3DEditor.TEXTURE,
"add_text": "Paint Texture (B)",
"add_op": Terrain3DEditor.REPLACE,
"add_icon": ICON_PAINT_TEXTURE
}
)
add_tool_button(
{
"tool": Terrain3DEditor.TEXTURE,
"add_text": "Spray Texture (V)",
"add_op": Terrain3DEditor.ADD,
"add_icon": ICON_SPRAY_TEXTURE
}
)
add_tool_button(
{
"tool": Terrain3DEditor.AUTOSHADER,
"add_text": "Paint Autoshader (A)",
"add_op": Terrain3DEditor.ADD,
"add_icon": ICON_AUTOSHADER,
"sub_text": "Disable Autoshader (A)",
"sub_op": Terrain3DEditor.SUBTRACT
}
)
add_child(HSeparator.new())
add_tool_button(
{
"tool": Terrain3DEditor.COLOR,
"add_text": "Paint Color (C)",
"add_op": Terrain3DEditor.ADD,
"add_icon": ICON_COLOR,
"sub_text": "Remove Color (C)",
"sub_op": Terrain3DEditor.SUBTRACT
}
)
add_tool_button(
{
"tool": Terrain3DEditor.ROUGHNESS,
"add_text": "Paint Wetness (W)",
"add_op": Terrain3DEditor.ADD,
"add_icon": ICON_WETNESS,
"sub_text": "Remove Wetness (W)",
"sub_op": Terrain3DEditor.SUBTRACT
}
)
add_child(HSeparator.new())
add_tool_button(
{
"tool": Terrain3DEditor.HOLES,
"add_text": "Add Holes (X)",
"add_op": Terrain3DEditor.ADD,
"add_icon": ICON_HOLES,
"sub_text": "Remove Holes (X)",
"sub_op": Terrain3DEditor.SUBTRACT
}
)
add_tool_button(
{
"tool": Terrain3DEditor.NAVIGATION,
"add_text": "Paint Navigable Area (N)",
"add_op": Terrain3DEditor.ADD,
"add_icon": ICON_NAVIGATION,
"sub_text": "Remove Navigable Area (N)",
"sub_op": Terrain3DEditor.SUBTRACT
}
)
add_tool_button(
{
"tool": Terrain3DEditor.INSTANCER,
"add_text": "Instance Meshes (I)",
"add_op": Terrain3DEditor.ADD,
"add_icon": ICON_INSTANCER,
"sub_text": "Remove Meshes (I)",
"sub_op": Terrain3DEditor.SUBTRACT
}
)
# Select first button
var buttons: Array[BaseButton] = add_tool_group.get_buttons()
buttons[0].set_pressed(true)
show_add_buttons(true)
func add_tool_button(p_params: Dictionary) -> void:
# Additive button
var button := Button.new()
var name_str: String = p_params.get("add_text", "blank").get_slice("(", 0).to_pascal_case()
button.set_name(name_str)
button.set_meta("Tool", p_params.get("tool", 0))
button.set_meta("Operation", p_params.get("add_op", 0))
button.set_meta("ID", add_tool_group.get_buttons().size() + 1)
button.set_tooltip_text(p_params.get("add_text", "blank"))
button.set_button_icon(load(p_params.get("add_icon")))
button.set_flat(true)
button.set_toggle_mode(true)
button.set_h_size_flags(SIZE_SHRINK_END)
button.set_button_group(p_params.get("group", add_tool_group))
add_child(button, true)
buttons[button.get_name()] = button
# Subtractive button
var button2: Button
if p_params.has("sub_text"):
button2 = Button.new()
name_str = p_params.get("sub_text", "blank").get_slice("(", 0).to_pascal_case()
button2.set_name(name_str)
button2.set_meta("Tool", p_params.get("tool", 0))
button2.set_meta("Operation", p_params.get("sub_op", 0))
button2.set_meta("ID", button.get_meta("ID"))
button2.set_tooltip_text(p_params.get("sub_text", "blank"))
button2.set_button_icon(load(p_params.get("sub_icon", p_params.get("add_icon"))))
button2.set_flat(true)
button2.set_toggle_mode(true)
button2.set_h_size_flags(SIZE_SHRINK_END)
else:
button2 = button.duplicate()
button2.set_button_group(p_params.get("group", sub_tool_group))
add_child(button2, true)
buttons[button2.get_name()] = button
func get_button(p_name: String) -> Button:
return buttons.get(p_name, null)
func show_add_buttons(p_enable: bool) -> void:
for button in add_tool_group.get_buttons():
button.visible = p_enable
for button in sub_tool_group.get_buttons():
button.visible = !p_enable
func _on_tool_selected(p_button: BaseButton) -> void:
# Select same tool on negative bar
var group: ButtonGroup = p_button.get_button_group()
var change_group: ButtonGroup = add_tool_group if group == sub_tool_group else sub_tool_group
var id: int = p_button.get_meta("ID", -2)
for button in change_group.get_buttons():
button.set_pressed_no_signal(button.get_meta("ID", -1) == id)
emit_signal(
"tool_changed",
p_button.get_meta("Tool", Terrain3DEditor.TOOL_MAX),
p_button.get_meta("Operation", Terrain3DEditor.OP_MAX)
)