Files
gamedev-the-steward/simulation/definitions/ProfessionDefinition.gd
T

19 lines
565 B
GDScript

class_name ProfessionDefinition
extends Resource
@export var profession_id: StringName
@export var display_name: String
@export var visual_color := Color.WHITE
@export var prop_color := Color(0.35, 0.25, 0.15, 1.0)
func validate() -> Array[String]:
var errors: Array[String] = []
if profession_id.is_empty():
errors.append("profession_id is empty")
if display_name.is_empty():
errors.append("display_name is empty for '%s'" % profession_id)
if visual_color.a <= 0.0:
errors.append("visual_color is transparent for '%s'" % profession_id)
return errors