Files
gamedev-the-steward/tests/simulation_state_serialization_test.gd
T
2026-07-30 13:00:59 +02:00

1161 lines
39 KiB
GDScript

extends SceneTree
var failures: Array[String] = []
func _initialize() -> void:
call_deferred("_run")
func _run() -> void:
await _test_deterministic_continuation()
await _test_resource_state_round_trip()
_test_legacy_npc_migration()
_test_legacy_resource_migration()
_test_legacy_world_storage_migration()
_test_previous_world_event_migration()
_test_previous_world_relationship_migration()
_test_previous_world_knowledge_migration()
_test_previous_world_provenance_migration()
_test_previous_world_retention_migration()
_test_previous_world_opportunity_migration()
_test_previous_world_animal_migration()
_test_previous_world_routine_migration()
_test_relationship_schema_rejection()
_test_opportunity_schema_rejection()
_test_animal_schema_rejection()
_test_storage_schema_rejection()
_test_schema_rejection()
if failures.is_empty():
print("[TEST] Simulation state serialization passed")
quit(0)
return
for failure in failures:
push_error("[TEST] " + failure)
quit(1)
func _test_deterministic_continuation() -> void:
var uninterrupted := _create_manager(91234)
_advance_scenario(uninterrupted, 24)
uninterrupted.clock.advance(0.5)
_advance_scenario(uninterrupted, 24)
var uninterrupted_checksum: String = uninterrupted.get_state_checksum()
var before_save := _create_manager(91234)
_advance_scenario(before_save, 24)
before_save.clock.advance(0.5)
var saved_json: String = before_save.serialize_state()
var restored := _create_manager(1)
_check(
restored.restore_state_from_json(saved_json),
"A valid versioned state should restore into a fresh manager"
)
_check(restored.tick_count == 24, "Tick count should survive restoration")
_check(
is_equal_approx(restored.clock.accumulator, 0.5),
"Clock remainder should survive restoration"
)
_advance_scenario(restored, 24)
var restored_checksum: String = restored.get_state_checksum()
if restored_checksum != uninterrupted_checksum:
print(
"[TEST] uninterrupted=",
uninterrupted.serialize_state(),
"\n[TEST] restored=",
restored.serialize_state()
)
_check(
restored_checksum == uninterrupted_checksum,
"Restored simulation should match uninterrupted deterministic continuation"
)
uninterrupted.free()
before_save.free()
restored.free()
func _test_resource_state_round_trip() -> void:
var resource: ResourceNode = load("res://world/resource_nodes/ResourceNode.tscn").instantiate()
resource.node_id = &"SerializationTestBerry"
resource.initial_amount = 9.0
resource.yield_per_action = 2.0
root.add_child(resource)
await process_frame
var manager := _create_manager(77)
_check(
manager.register_resource_node(resource),
"Resource presentation should bind to simulation authority"
)
var resource_state: ResourceStateRecord = manager.get_resource_state(resource.node_id)
_check(resource_state.reserve(42), "Resource should accept the test reservation")
resource_state.extract()
var saved_json: String = manager.serialize_state()
resource.free()
_check(
is_equal_approx(resource_state.get_amount_remaining(), 7.0),
"Resource state should survive without its presentation node"
)
resource_state.extract(5.0)
resource_state.release(42)
resource_state.set_enabled(false)
_check(
manager.restore_state_from_json(saved_json),
"Unloaded resource state should restore with the simulation record"
)
resource_state = manager.get_resource_state(&"SerializationTestBerry")
_check(
is_equal_approx(resource_state.get_amount_remaining(), 7.0),
"Resource amount should round-trip"
)
_check(resource_state.get_reserved_by() == 42, "Resource reservation should round-trip")
_check(resource_state.is_enabled(), "Resource enabled state should round-trip")
var rebound: ResourceNode = load("res://world/resource_nodes/ResourceNode.tscn").instantiate()
rebound.node_id = &"SerializationTestBerry"
rebound.initial_amount = 999.0
root.add_child(rebound)
await process_frame
_check(
rebound.state == resource_state,
"Reloaded presentation should bind to the existing authoritative record"
)
_check(
is_equal_approx(rebound.get_amount_remaining(), 7.0),
"Reloaded presentation must not overwrite authoritative amount"
)
manager.free()
rebound.free()
func _test_schema_rejection() -> void:
var unsupported := JSON.stringify(
{"schema": SimulationStateRecord.SCHEMA_NAME, "schema_version": 999}
)
_check(
SimulationStateRecord.from_json(unsupported) == null,
"Unsupported schema versions should be rejected"
)
_check(SimulationStateRecord.from_json("[]") == null, "Non-record JSON should be rejected")
var manager := _create_manager(41)
var invalid_clock_data: Dictionary = manager.create_state_record().to_dictionary()
invalid_clock_data["simulation"]["tick_interval"] = 0.0
_check(
SimulationStateRecord.from_dictionary(invalid_clock_data) == null,
"Saved simulation clocks with a zero tick interval should be rejected"
)
manager.free()
func _test_storage_schema_rejection() -> void:
var valid_storage := (
StorageStateRecord
. create(&"schema_test_storage", {String(SimulationIds.RESOURCE_FOOD): 1.0}, 2.0)
. to_dictionary()
)
var negative_amount := valid_storage.duplicate(true)
negative_amount["amounts"][String(SimulationIds.RESOURCE_FOOD)] = -1.0
_check(
StorageStateRecord.from_dictionary(negative_amount) == null,
"Storage records should reject negative item amounts"
)
var non_finite_amount := valid_storage.duplicate(true)
non_finite_amount["amounts"][String(SimulationIds.RESOURCE_FOOD)] = NAN
_check(
StorageStateRecord.from_dictionary(non_finite_amount) == null,
"Storage records should reject non-finite item amounts"
)
var invalid_capacity := valid_storage.duplicate(true)
invalid_capacity["capacity"] = -1.0
_check(
StorageStateRecord.from_dictionary(invalid_capacity) == null,
"Storage records should reject negative capacity"
)
var over_capacity := valid_storage.duplicate(true)
over_capacity["amounts"][String(SimulationIds.RESOURCE_FOOD)] = 3.0
_check(
StorageStateRecord.from_dictionary(over_capacity) == null,
"Storage records should reject contents above capacity"
)
var empty_item_id := valid_storage.duplicate(true)
empty_item_id["amounts"] = {"": 1.0}
_check(
StorageStateRecord.from_dictionary(empty_item_id) == null,
"Storage records should reject empty item IDs"
)
var storage := StorageStateRecord.from_dictionary(valid_storage)
_check(storage != null, "A valid bounded storage record should still parse")
if storage != null:
_check(
storage.deposit(SimulationIds.RESOURCE_FOOD, NAN) == 0.0,
"Storage deposits should reject non-finite requests"
)
_check(
storage.withdraw(SimulationIds.RESOURCE_FOOD, INF) == 0.0,
"Storage withdrawals should reject non-finite requests"
)
_check(
is_equal_approx(storage.get_amount(SimulationIds.RESOURCE_FOOD), 1.0),
"Rejected storage requests should not mutate authoritative stock"
)
var manager := _create_manager(42)
var mismatched_food: Dictionary = manager.create_state_record().to_dictionary()
mismatched_food["village"]["food"] = float(mismatched_food["village"]["food"]) + 1.0
_check(
SimulationStateRecord.from_dictionary(mismatched_food) == null,
"World records should reject village food that disagrees with pantry authority"
)
var mismatched_wood: Dictionary = manager.create_state_record().to_dictionary()
mismatched_wood["village"]["wood"] = float(mismatched_wood["village"]["wood"]) + 1.0
_check(
SimulationStateRecord.from_dictionary(mismatched_wood) == null,
"World records should reject village wood that disagrees with woodpile authority"
)
manager.free()
func _test_legacy_resource_migration() -> void:
var migrated := ResourceStateRecord.from_dictionary(
{
"schema_version": 1,
"node_id": "legacy_tree",
"amount_remaining": 6.0,
"reserved_by": 12,
"enabled": true
}
)
_check(migrated != null, "ResourceStateRecord v1 should migrate explicitly")
if migrated == null:
return
_check(
migrated.data["schema_version"] == ResourceStateRecord.SCHEMA_VERSION,
"Migrated resource state should use the current nested schema"
)
_check(
is_equal_approx(migrated.get_amount_remaining(), 6.0) and migrated.get_reserved_by() == 12,
"Resource migration should preserve mutable authority"
)
_check(
(
is_equal_approx(migrated.get_safety_risk(), 0.0)
and is_equal_approx(migrated.get_comfort_distance(), 18.0)
),
"Resource migration should default discovery metadata"
)
func _test_legacy_npc_migration() -> void:
var npc := SimNPC.new(88, "LegacyNPC", SimulationIds.PROFESSION_FARMER, 5.0, 5.0)
var legacy_data := NPCStateRecord.capture(npc).to_dictionary()
legacy_data["schema_version"] = NPCStateRecord.LEGACY_SCHEMA_VERSION
legacy_data.erase("travel_target_position")
legacy_data.erase("has_travel_target")
var migrated := NPCStateRecord.from_dictionary(legacy_data)
_check(migrated != null, "NPCStateRecord v1 should migrate explicitly")
if migrated == null:
return
_check(
not bool(migrated.data["has_travel_target"]),
"Legacy NPC migration should not invent an active travel target"
)
func _test_legacy_world_storage_migration() -> void:
var manager := _create_manager(55)
var legacy_data: Dictionary = manager.create_state_record().to_dictionary()
legacy_data["schema_version"] = SimulationStateRecord.LEGACY_SCHEMA_VERSION
legacy_data.erase("storages")
var legacy_food := StorageStateRecord.DEFAULT_CAPACITY + 25.0
var legacy_wood := StorageStateRecord.DEFAULT_CAPACITY + 35.0
legacy_data["village"]["food"] = legacy_food
legacy_data["village"]["wood"] = legacy_wood
var migrated := SimulationStateRecord.from_dictionary(legacy_data)
_check(migrated != null, "World schema v1 should migrate authored storage")
if migrated != null:
var migrated_storages := {}
for storage in migrated.storages:
migrated_storages[storage.get_storage_id()] = storage
var pantry: StorageStateRecord = migrated_storages.get(SimulationIds.STORAGE_VILLAGE_PANTRY)
var woodpile: StorageStateRecord = migrated_storages.get(
SimulationIds.STORAGE_VILLAGE_WOODPILE
)
_check(
(
pantry != null
and woodpile != null
and is_equal_approx(pantry.get_amount(SimulationIds.RESOURCE_FOOD), legacy_food)
and is_equal_approx(woodpile.get_amount(SimulationIds.RESOURCE_WOOD), legacy_wood)
and is_equal_approx(pantry.get_available_capacity(), 0.0)
and is_equal_approx(woodpile.get_available_capacity(), 0.0)
),
"World migration should preserve legacy stock above the default storage capacity"
)
manager.free()
func _test_previous_world_event_migration() -> void:
var manager := _create_manager(56)
var previous_data: Dictionary = manager.create_state_record().to_dictionary()
previous_data["schema_version"] = SimulationStateRecord.EVENT_LEGACY_SCHEMA_VERSION
previous_data.erase("economic_events")
previous_data["simulation"].erase("next_event_id")
var migrated := SimulationStateRecord.from_dictionary(previous_data)
_check(migrated != null, "World schema v2 should add an empty event stream")
if migrated != null:
_check(
migrated.economic_events.is_empty() and int(migrated.simulation["next_event_id"]) == 0,
"World v2 migration should initialize deterministic event identity"
)
manager.free()
func _test_previous_world_relationship_migration() -> void:
var manager := _create_manager(57)
var previous_data: Dictionary = manager.create_state_record().to_dictionary()
previous_data["schema_version"] = SimulationStateRecord.RELATIONSHIP_LEGACY_SCHEMA_VERSION
previous_data.erase("relationships")
previous_data.erase("event_knowledge")
for npc_data in previous_data["npcs"]:
npc_data["schema_version"] = NPCStateRecord.RELATIONSHIP_LEGACY_SCHEMA_VERSION
npc_data["familiarity"] = []
previous_data["npcs"][0]["familiarity"] = [{"id": 1, "score": 0.75}]
var migrated := SimulationStateRecord.from_dictionary(previous_data)
_check(migrated != null, "World schema v3 should migrate NPC familiarity into relationships")
if migrated != null:
_check(
(
migrated.relationships.size() == 1
and migrated.relationships[0].get_observer_id() == 0
and migrated.relationships[0].get_subject_id() == 1
and is_equal_approx(migrated.relationships[0].get_familiarity(), 0.75)
and is_equal_approx(
migrated.relationships[0].get_trust(), RelationshipStateRecord.NEUTRAL_TRUST
)
),
"World v3 migration should preserve familiarity and initialize neutral trust"
)
_check(
not migrated.npcs[0].data.has("familiarity"),
"World v3 migration should remove obsolete NPC-local familiarity data"
)
manager.free()
func _test_previous_world_knowledge_migration() -> void:
var manager := _create_manager(59)
var previous_data: Dictionary = manager.create_state_record().to_dictionary()
previous_data["schema_version"] = SimulationStateRecord.KNOWLEDGE_LEGACY_SCHEMA_VERSION
previous_data.erase("event_knowledge")
var deposit_event := EconomicEventRecord.create(
0,
SimulationIds.EVENT_STORAGE_DEPOSITED,
0,
1,
SimulationIds.npc_inventory_id(1),
SimulationIds.STORAGE_VILLAGE_PANTRY,
SimulationIds.RESOURCE_FOOD,
2.0
)
previous_data["economic_events"] = [deposit_event.to_dictionary()]
previous_data["simulation"]["next_event_id"] = 1
previous_data["relationships"] = [
RelationshipStateRecord.create(0, 1, 0.5, 0.65, 0).to_dictionary()
]
var migrated := SimulationStateRecord.from_dictionary(previous_data)
_check(migrated != null, "World schema v4 should migrate causal facts into NPC knowledge")
if migrated != null:
_check(
(
migrated.event_knowledge.size() == 1
and migrated.event_knowledge[0].get_knower_id() == 0
and migrated.event_knowledge[0].get_event_id() == 0
and (
migrated.event_knowledge[0].get_acquisition_method()
== SimulationIds.KNOWLEDGE_ACQUISITION_LEGACY
)
),
"World v4 migration should preserve the fact implied by a relationship cause"
)
manager.free()
func _test_previous_world_provenance_migration() -> void:
var manager := _create_manager(60)
var previous_data: Dictionary = manager.create_state_record().to_dictionary()
previous_data["schema_version"] = SimulationStateRecord.PROVENANCE_LEGACY_SCHEMA_VERSION
var deposit_event := EconomicEventRecord.create(
0,
SimulationIds.EVENT_STORAGE_DEPOSITED,
0,
1,
SimulationIds.npc_inventory_id(1),
SimulationIds.STORAGE_VILLAGE_PANTRY,
SimulationIds.RESOURCE_FOOD,
2.0
)
previous_data["economic_events"] = [deposit_event.to_dictionary()]
previous_data["simulation"]["next_event_id"] = 1
previous_data["event_knowledge"] = [
{"schema_version": 1, "knower_id": 0, "event_id": 0},
{"schema_version": 1, "knower_id": 1, "event_id": 0},
]
previous_data["relationships"] = [
RelationshipStateRecord.create(0, 1, 0.5, 0.65, 0).to_dictionary()
]
var migrated := SimulationStateRecord.from_dictionary(previous_data)
_check(migrated != null, "World schema v5 should add honest acquisition provenance")
if migrated != null:
var observer_record: KnownEventStateRecord
var actor_record: KnownEventStateRecord
for known_event in migrated.event_knowledge:
if known_event.get_knower_id() == 0:
observer_record = known_event
elif known_event.get_knower_id() == 1:
actor_record = known_event
_check(
(
actor_record != null
and (
actor_record.get_acquisition_method()
== SimulationIds.KNOWLEDGE_ACQUISITION_PERFORMED
)
),
"World v5 migration can safely identify an actor's own completed fact"
)
_check(
(
observer_record != null
and (
observer_record.get_acquisition_method()
== SimulationIds.KNOWLEDGE_ACQUISITION_LEGACY
)
),
"World v5 migration must not invent witness or speaker provenance"
)
manager.free()
func _test_previous_world_retention_migration() -> void:
var manager := _create_manager(61)
var previous_data: Dictionary = manager.create_state_record().to_dictionary()
previous_data["schema_version"] = SimulationStateRecord.RETENTION_LEGACY_SCHEMA_VERSION
previous_data["simulation"]["tick_count"] = 50
var deposit_event := EconomicEventRecord.create(
0,
SimulationIds.EVENT_STORAGE_DEPOSITED,
0,
0,
SimulationIds.npc_inventory_id(0),
SimulationIds.STORAGE_VILLAGE_PANTRY,
SimulationIds.RESOURCE_FOOD,
2.0
)
previous_data["economic_events"] = [deposit_event.to_dictionary()]
previous_data["simulation"]["next_event_id"] = 1
var actor_knowledge := (
KnownEventStateRecord
. create(0, 0, SimulationIds.KNOWLEDGE_ACQUISITION_PERFORMED)
. to_dictionary()
)
var witness_knowledge := (
KnownEventStateRecord
. create(2, 0, SimulationIds.KNOWLEDGE_ACQUISITION_WITNESSED)
. to_dictionary()
)
var communicated_knowledge := (
KnownEventStateRecord
. create(
1,
0,
SimulationIds.KNOWLEDGE_ACQUISITION_COMMUNICATED,
2,
0,
SimulationIds.KNOWLEDGE_ACQUISITION_WITNESSED
)
. to_dictionary()
)
for old_record in [actor_knowledge, witness_knowledge, communicated_knowledge]:
old_record["schema_version"] = 2
old_record.erase("acquired_tick")
old_record.erase("source_acquisition_method")
previous_data["event_knowledge"] = [communicated_knowledge, actor_knowledge, witness_knowledge]
previous_data["relationships"] = []
var migrated := SimulationStateRecord.from_dictionary(previous_data)
_check(migrated != null, "World schema v6 should add deterministic retention metadata")
if migrated != null:
var records_by_knower := {}
for record in migrated.event_knowledge:
records_by_knower[record.get_knower_id()] = record
var migrated_actor := records_by_knower.get(0) as KnownEventStateRecord
var migrated_listener := records_by_knower.get(1) as KnownEventStateRecord
_check(
migrated_actor != null and migrated_actor.get_acquired_tick() == 0,
"Direct v6 knowledge should retain the objective event tick"
)
_check(
(
migrated_listener != null
and migrated_listener.get_acquired_tick() == 50
and (
migrated_listener.get_source_acquisition_method()
== SimulationIds.KNOWLEDGE_ACQUISITION_WITNESSED
)
),
"Communicated v6 knowledge should receive a fresh lease and source snapshot"
)
manager.free()
func _test_previous_world_opportunity_migration() -> void:
var manager := _create_manager(62)
var previous_data: Dictionary = manager.create_state_record().to_dictionary()
previous_data["schema_version"] = SimulationStateRecord.PREVIOUS_SCHEMA_VERSION
previous_data.erase("opportunities")
previous_data["simulation"].erase("next_opportunity_id")
var migrated := SimulationStateRecord.from_dictionary(previous_data)
_check(migrated != null, "World schema v7 should add an empty opportunity stream")
if migrated != null:
_check(
(
migrated.opportunities.is_empty()
and int(migrated.simulation["next_opportunity_id"]) == 0
),
"World v7 migration should initialize deterministic opportunity identity"
)
var v8_data: Dictionary = _build_opportunity_world(manager, false)
v8_data["schema_version"] = SimulationStateRecord.OPPORTUNITY_LEGACY_SCHEMA_VERSION
var legacy_opportunity: Dictionary = v8_data["opportunities"][0]
legacy_opportunity["schema_version"] = OpportunityStateRecord.LEGACY_SCHEMA_VERSION
legacy_opportunity.erase("closed_tick")
legacy_opportunity.erase("invalidation_reason")
for event_data in v8_data["economic_events"]:
event_data["schema_version"] = EconomicEventRecord.POSITION_LEGACY_SCHEMA_VERSION
event_data.erase("action_id")
event_data.erase("required_amount")
var migrated_v8 := SimulationStateRecord.from_dictionary(v8_data)
_check(migrated_v8 != null, "World schema v8 should preserve its pantry opportunity history")
if migrated_v8 != null:
_check(
(
migrated_v8.opportunities.size() == 1
and migrated_v8.opportunities[0].get_status() == OpportunityStateRecord.STATUS_OPEN
and migrated_v8.opportunities[0].get_closed_tick() == -1
),
"World v8 migration should normalize the nested opportunity lifecycle fields"
)
manager.free()
func _test_previous_world_animal_migration() -> void:
var manager := _create_manager(63)
var v9_data: Dictionary = _build_opportunity_world(manager, false)
v9_data["schema_version"] = SimulationStateRecord.ANIMAL_LEGACY_SCHEMA_VERSION
v9_data.erase("animals")
var migrated := SimulationStateRecord.from_dictionary(v9_data)
_check(migrated != null, "World schema v9 should add an empty animal stream")
if migrated != null:
_check(
migrated.animals.is_empty() and migrated.opportunities.size() == 1,
"World v9 migration should preserve opportunity history while adding animals"
)
manager.free()
func _test_previous_world_routine_migration() -> void:
var manager := _create_manager(65)
var v10_data: Dictionary = manager.create_state_record().to_dictionary()
v10_data["schema_version"] = SimulationStateRecord.ROUTINE_LEGACY_SCHEMA_VERSION
v10_data["animals"] = [
{
"schema_version": AnimalStateRecord.LEGACY_SCHEMA_VERSION,
"animal_id": "legacy_goat",
"display_name": "Legacy",
"species_id": String(SimulationIds.SPECIES_GOAT),
"position": [-4.0, 0.0, -11.5],
"hunger": 40.0,
"last_fed_tick": AnimalStateRecord.NEVER_FED_TICK,
"reserved_by": -1,
"enabled": true,
"can_npcs_feed": true,
"can_player_feed": true,
}
]
var migrated := SimulationStateRecord.from_dictionary(v10_data)
_check(migrated != null, "World schema v10 should preserve and upgrade animal records")
if migrated != null:
var animal := migrated.animals[0]
_check(
(
animal.get_animal_id() == &"legacy_goat"
and animal.get_routine_site_id().is_empty()
and not animal.has_active_travel_target()
and animal.get_next_routine_tick() == 0
),
"World v10 migration should add deterministic idle routine defaults"
)
manager.free()
func _test_animal_schema_rejection() -> void:
var manager := _create_manager(64)
var missing_animals: Dictionary = manager.create_state_record().to_dictionary()
missing_animals.erase("animals")
_check(
SimulationStateRecord.from_dictionary(missing_animals) == null,
"Current world records should require the authoritative animal array"
)
var invalid_position := (
AnimalStateRecord
. from_dictionary(
{
"schema_version": AnimalStateRecord.SCHEMA_VERSION,
"animal_id": "invalid_goat",
"display_name": "Invalid",
"species_id": String(SimulationIds.SPECIES_GOAT),
"position": [NAN, 0.0, 0.0],
"hunger": 70.0,
"last_fed_tick": AnimalStateRecord.NEVER_FED_TICK,
"reserved_by": -1,
"enabled": true,
"can_npcs_feed": true,
"can_player_feed": true,
"routine_site_id": "",
"travel_target_site_id": "",
"travel_target_position": [0.0, 0.0, 0.0],
"has_travel_target": false,
"next_routine_tick": 0,
}
)
)
_check(invalid_position == null, "Animal records should reject non-finite positions")
manager.free()
func _test_relationship_schema_rejection() -> void:
var manager := _create_manager(58)
var missing_cause_data: Dictionary = manager.create_state_record().to_dictionary()
missing_cause_data["relationships"] = [
RelationshipStateRecord.create(0, 1, 0.5, 0.65, 999).to_dictionary()
]
_check(
SimulationStateRecord.from_dictionary(missing_cause_data) == null,
"Relationship causes must reference an event in the same world record"
)
var duplicate_pair_data: Dictionary = manager.create_state_record().to_dictionary()
var relationship_data := RelationshipStateRecord.create(0, 1, 0.5).to_dictionary()
duplicate_pair_data["relationships"] = [relationship_data, relationship_data.duplicate(true)]
_check(
SimulationStateRecord.from_dictionary(duplicate_pair_data) == null,
"World state should reject duplicate directed relationship pairs"
)
var unknown_knowledge_data: Dictionary = manager.create_state_record().to_dictionary()
unknown_knowledge_data["event_knowledge"] = [
KnownEventStateRecord.create(0, 999).to_dictionary()
]
_check(
SimulationStateRecord.from_dictionary(unknown_knowledge_data) == null,
"Known-event records must reference an event in the same world record"
)
var duplicate_knowledge_data: Dictionary = manager.create_state_record().to_dictionary()
var event := EconomicEventRecord.create(
0,
SimulationIds.EVENT_STORAGE_DEPOSITED,
0,
0,
SimulationIds.npc_inventory_id(0),
SimulationIds.STORAGE_VILLAGE_PANTRY,
SimulationIds.RESOURCE_FOOD,
1.0
)
duplicate_knowledge_data["economic_events"] = [event.to_dictionary()]
duplicate_knowledge_data["simulation"]["next_event_id"] = 1
var known_event_data := KnownEventStateRecord.create(0, 0).to_dictionary()
duplicate_knowledge_data["event_knowledge"] = [
known_event_data, known_event_data.duplicate(true)
]
_check(
SimulationStateRecord.from_dictionary(duplicate_knowledge_data) == null,
"World state should reject duplicate NPC knowledge pairs"
)
var wrong_subject_cause_data: Dictionary = manager.create_state_record().to_dictionary()
var unrelated_deposit := EconomicEventRecord.create(
0,
SimulationIds.EVENT_STORAGE_DEPOSITED,
0,
2,
SimulationIds.npc_inventory_id(2),
SimulationIds.STORAGE_VILLAGE_PANTRY,
SimulationIds.RESOURCE_FOOD,
1.0
)
wrong_subject_cause_data["economic_events"] = [unrelated_deposit.to_dictionary()]
wrong_subject_cause_data["simulation"]["next_event_id"] = 1
wrong_subject_cause_data["event_knowledge"] = [
KnownEventStateRecord.create(0, 0).to_dictionary()
]
wrong_subject_cause_data["relationships"] = [
RelationshipStateRecord.create(0, 1, 0.5, 0.65, 0).to_dictionary()
]
_check(
SimulationStateRecord.from_dictionary(wrong_subject_cause_data) == null,
"A trust cause must be a known food deposit performed by the relationship subject"
)
var nonpositive_cause_data: Dictionary = manager.create_state_record().to_dictionary()
var nonpositive_deposit := EconomicEventRecord.create(
0,
SimulationIds.EVENT_STORAGE_DEPOSITED,
0,
1,
SimulationIds.npc_inventory_id(1),
SimulationIds.STORAGE_VILLAGE_PANTRY,
SimulationIds.RESOURCE_FOOD,
0.0
)
nonpositive_cause_data["economic_events"] = [nonpositive_deposit.to_dictionary()]
nonpositive_cause_data["simulation"]["next_event_id"] = 1
nonpositive_cause_data["event_knowledge"] = [KnownEventStateRecord.create(0, 0).to_dictionary()]
nonpositive_cause_data["relationships"] = [
RelationshipStateRecord.create(0, 1, 0.5, 0.65, 0).to_dictionary()
]
_check(
SimulationStateRecord.from_dictionary(nonpositive_cause_data) == null,
"A trust cause must describe a successful positive food deposit"
)
var provenance_event := EconomicEventRecord.create(
0,
SimulationIds.EVENT_STORAGE_DEPOSITED,
0,
0,
SimulationIds.npc_inventory_id(0),
SimulationIds.STORAGE_VILLAGE_PANTRY,
SimulationIds.RESOURCE_FOOD,
1.0
)
var historical_source_data: Dictionary = manager.create_state_record().to_dictionary()
historical_source_data["economic_events"] = [provenance_event.to_dictionary()]
historical_source_data["simulation"]["next_event_id"] = 1
historical_source_data["event_knowledge"] = [
(
KnownEventStateRecord
. create(
1,
0,
SimulationIds.KNOWLEDGE_ACQUISITION_COMMUNICATED,
2,
0,
SimulationIds.KNOWLEDGE_ACQUISITION_WITNESSED
)
. to_dictionary()
)
]
_check(
SimulationStateRecord.from_dictionary(historical_source_data) != null,
"A listener's provenance should remain valid after the direct source forgets"
)
var unknown_source_data: Dictionary = historical_source_data.duplicate(true)
unknown_source_data["event_knowledge"][0]["source_npc_id"] = 999
_check(
SimulationStateRecord.from_dictionary(unknown_source_data) == null,
"Communicated knowledge must reference an existing historical source"
)
var wrong_actor_data: Dictionary = manager.create_state_record().to_dictionary()
wrong_actor_data["economic_events"] = [provenance_event.to_dictionary()]
wrong_actor_data["simulation"]["next_event_id"] = 1
wrong_actor_data["event_knowledge"] = [
(
KnownEventStateRecord
. create(1, 0, SimulationIds.KNOWLEDGE_ACQUISITION_PERFORMED)
. to_dictionary()
)
]
_check(
SimulationStateRecord.from_dictionary(wrong_actor_data) == null,
"Performed provenance must belong to the event actor"
)
var relayed_source_data: Dictionary = manager.create_state_record().to_dictionary()
relayed_source_data["economic_events"] = [provenance_event.to_dictionary()]
relayed_source_data["simulation"]["next_event_id"] = 1
relayed_source_data["event_knowledge"] = [
(
KnownEventStateRecord
. create(
1,
0,
SimulationIds.KNOWLEDGE_ACQUISITION_COMMUNICATED,
2,
0,
SimulationIds.KNOWLEDGE_ACQUISITION_COMMUNICATED
)
. to_dictionary()
),
(
KnownEventStateRecord
. create(
2,
0,
SimulationIds.KNOWLEDGE_ACQUISITION_COMMUNICATED,
0,
0,
SimulationIds.KNOWLEDGE_ACQUISITION_PERFORMED
)
. to_dictionary()
),
(
KnownEventStateRecord
. create(0, 0, SimulationIds.KNOWLEDGE_ACQUISITION_PERFORMED)
. to_dictionary()
),
]
_check(
SimulationStateRecord.from_dictionary(relayed_source_data) == null,
"Communicated facts must not form a second relay hop in this phase"
)
var reacquired_source_data: Dictionary = relayed_source_data.duplicate(true)
reacquired_source_data["event_knowledge"][0]["source_acquisition_method"] = String(
SimulationIds.KNOWLEDGE_ACQUISITION_WITNESSED
)
_check(
SimulationStateRecord.from_dictionary(reacquired_source_data) != null,
"Historical direct provenance should survive a source reacquiring the fact differently"
)
var order_independent_data: Dictionary = manager.create_state_record().to_dictionary()
order_independent_data["economic_events"] = [provenance_event.to_dictionary()]
order_independent_data["simulation"]["next_event_id"] = 1
order_independent_data["event_knowledge"] = [
(
KnownEventStateRecord
. create(
1,
0,
SimulationIds.KNOWLEDGE_ACQUISITION_COMMUNICATED,
2,
0,
SimulationIds.KNOWLEDGE_ACQUISITION_WITNESSED
)
. to_dictionary()
),
(
KnownEventStateRecord
. create(0, 0, SimulationIds.KNOWLEDGE_ACQUISITION_PERFORMED)
. to_dictionary()
),
(
KnownEventStateRecord
. create(2, 0, SimulationIds.KNOWLEDGE_ACQUISITION_WITNESSED)
. to_dictionary()
),
]
_check(
SimulationStateRecord.from_dictionary(order_independent_data) != null,
"Provenance validation should not depend on knowledge array ordering"
)
var invalid_direct_time_data: Dictionary = manager.create_state_record().to_dictionary()
invalid_direct_time_data["simulation"]["tick_count"] = 2
invalid_direct_time_data["economic_events"] = [provenance_event.to_dictionary()]
invalid_direct_time_data["simulation"]["next_event_id"] = 1
invalid_direct_time_data["event_knowledge"] = [
(
KnownEventStateRecord
. create(1, 0, SimulationIds.KNOWLEDGE_ACQUISITION_WITNESSED, -1, 1)
. to_dictionary()
)
]
_check(
SimulationStateRecord.from_dictionary(invalid_direct_time_data) == null,
"Direct witness acquisition must use the immutable objective event tick"
)
manager.free()
func _test_opportunity_schema_rejection() -> void:
var manager := _create_manager(63)
var valid_open := _build_opportunity_world(manager, false)
_check(
SimulationStateRecord.from_dictionary(valid_open) != null,
"A known empty-pantry trigger should accept one open restock opportunity"
)
var missing_knowledge := valid_open.duplicate(true)
missing_knowledge["event_knowledge"] = []
_check(
SimulationStateRecord.from_dictionary(missing_knowledge) == null,
"An open opportunity should require its interested NPC to know the trigger"
)
var knowledge_acquired_too_late := valid_open.duplicate(true)
knowledge_acquired_too_late["event_knowledge"][0]["acquisition_method"] = String(
SimulationIds.KNOWLEDGE_ACQUISITION_LEGACY
)
knowledge_acquired_too_late["event_knowledge"][0]["acquired_tick"] = 3
_check(
SimulationStateRecord.from_dictionary(knowledge_acquired_too_late) == null,
"An open opportunity cannot predate the interested NPC's knowledge"
)
var already_supplied := valid_open.duplicate(true)
for storage_data in already_supplied["storages"]:
if StringName(storage_data["storage_id"]) == SimulationIds.STORAGE_VILLAGE_PANTRY:
storage_data["amounts"][String(SimulationIds.RESOURCE_FOOD)] = 1.0
already_supplied["village"]["food"] = 1.0
_check(
SimulationStateRecord.from_dictionary(already_supplied) == null,
"An open pantry need should reject a save whose target is already supplied"
)
var duplicate_id := valid_open.duplicate(true)
var second_opportunity: Dictionary = duplicate_id["opportunities"][0].duplicate(true)
second_opportunity["trigger_event_id"] = 1
duplicate_id["economic_events"].append(_create_pantry_withdrawal_event(1, 3, 1).to_dictionary())
duplicate_id["event_knowledge"].append(
(
KnownEventStateRecord
. create(
1,
1,
SimulationIds.KNOWLEDGE_ACQUISITION_PERFORMED,
KnownEventStateRecord.NO_SOURCE_NPC_ID,
3
)
. to_dictionary()
)
)
duplicate_id["opportunities"].append(second_opportunity)
duplicate_id["simulation"]["next_event_id"] = 2
duplicate_id["simulation"]["next_opportunity_id"] = 2
_check(
SimulationStateRecord.from_dictionary(duplicate_id) == null,
"Opportunity IDs should be unique"
)
var multiple_open := duplicate_id.duplicate(true)
multiple_open["opportunities"][1]["opportunity_id"] = 1
_check(
SimulationStateRecord.from_dictionary(multiple_open) == null,
"The bounded pantry slice should restore at most one open opportunity"
)
var duplicate_trigger := valid_open.duplicate(true)
var repeated_trigger: Dictionary = duplicate_trigger["opportunities"][0].duplicate(true)
repeated_trigger["opportunity_id"] = 1
duplicate_trigger["opportunities"].append(repeated_trigger)
duplicate_trigger["simulation"]["next_opportunity_id"] = 2
_check(
SimulationStateRecord.from_dictionary(duplicate_trigger) == null,
"One objective trigger should not create duplicate opportunity records"
)
var colliding_next_id := valid_open.duplicate(true)
colliding_next_id["simulation"]["next_opportunity_id"] = 0
_check(
SimulationStateRecord.from_dictionary(colliding_next_id) == null,
"The next opportunity ID should remain above restored history"
)
var unknown_interested_npc := valid_open.duplicate(true)
unknown_interested_npc["opportunities"][0]["interested_npc_id"] = 999
_check(
SimulationStateRecord.from_dictionary(unknown_interested_npc) == null,
"Opportunities should reference an existing interested NPC"
)
var future_creation := valid_open.duplicate(true)
future_creation["opportunities"][0]["created_tick"] = 11
_check(
SimulationStateRecord.from_dictionary(future_creation) == null,
"Opportunity creation cannot occur after the saved simulation tick"
)
var before_trigger := valid_open.duplicate(true)
before_trigger["opportunities"][0]["created_tick"] = 1
_check(
SimulationStateRecord.from_dictionary(before_trigger) == null,
"Opportunity creation cannot predate its trigger event"
)
var invalid_trigger := valid_open.duplicate(true)
invalid_trigger["economic_events"][0]["destination_id"] = "unrelated_inventory"
_check(
SimulationStateRecord.from_dictionary(invalid_trigger) == null,
"A restock opportunity trigger should be a real NPC pantry withdrawal"
)
var player_trigger := valid_open.duplicate(true)
player_trigger["economic_events"][0]["actor_id"] = -1
player_trigger["economic_events"][0]["destination_id"] = "player_inventory"
_check(
SimulationStateRecord.from_dictionary(player_trigger) == null,
"Player extraction or consumption should not masquerade as an informed NPC trigger"
)
var valid_resolved := _build_opportunity_world(manager, true)
_check(
SimulationStateRecord.from_dictionary(valid_resolved) != null,
"A later NPC pantry deposit should resolve an opportunity without retained knowledge"
)
var player_resolved := _build_opportunity_world(manager, true)
player_resolved["economic_events"][1] = (
EconomicEventRecord
. create(
1,
SimulationIds.EVENT_RESOURCE_EXTRACTED,
3,
-1,
&"schema_test_berry",
SimulationIds.STORAGE_VILLAGE_PANTRY,
SimulationIds.RESOURCE_FOOD,
1.0
)
. to_dictionary()
)
player_resolved["resources"].append(
_create_player_food_resource_state(&"schema_test_berry").to_dictionary()
)
_check(
SimulationStateRecord.from_dictionary(player_resolved) != null,
"A later player resource extraction into the pantry should be a valid resolution"
)
var unknown_player_source := player_resolved.duplicate(true)
unknown_player_source["economic_events"][1]["source_id"] = "missing_berry"
_check(
SimulationStateRecord.from_dictionary(unknown_player_source) == null,
"A player resolution should reference a real player-usable food resource"
)
var invalid_resolution := valid_resolved.duplicate(true)
invalid_resolution["economic_events"][1]["destination_id"] = "somewhere_else"
_check(
SimulationStateRecord.from_dictionary(invalid_resolution) == null,
"Resolution events should actually supply food to the opportunity target"
)
var mismatched_resolution_tick := valid_resolved.duplicate(true)
mismatched_resolution_tick["opportunities"][0]["resolved_tick"] = 4
_check(
SimulationStateRecord.from_dictionary(mismatched_resolution_tick) == null,
"Resolved opportunity ticks should match the referenced resolution event"
)
manager.free()
func _build_opportunity_world(manager: Node, resolved: bool) -> Dictionary:
var world: Dictionary = manager.create_state_record().to_dictionary()
world["simulation"]["tick_count"] = 10
world["village"]["food"] = 1.0 if resolved else 0.0
for storage_data in world["storages"]:
if StringName(storage_data["storage_id"]) == SimulationIds.STORAGE_VILLAGE_PANTRY:
storage_data["amounts"][String(SimulationIds.RESOURCE_FOOD)] = (
1.0 if resolved else 0.0
)
world["economic_events"] = [_create_pantry_withdrawal_event(0, 2, 0).to_dictionary()]
world["simulation"]["next_event_id"] = 1
var opportunity := OpportunityStateRecord.create(0, 2, 0, 0)
if resolved:
world["economic_events"].append(
(
EconomicEventRecord
. create(
1,
SimulationIds.EVENT_STORAGE_DEPOSITED,
3,
1,
SimulationIds.npc_inventory_id(1),
SimulationIds.STORAGE_VILLAGE_PANTRY,
SimulationIds.RESOURCE_FOOD,
1.0
)
. to_dictionary()
)
)
world["simulation"]["next_event_id"] = 2
opportunity.resolve(1, 3)
world["event_knowledge"] = []
else:
world["event_knowledge"] = [
(
KnownEventStateRecord
. create(
0,
0,
SimulationIds.KNOWLEDGE_ACQUISITION_PERFORMED,
KnownEventStateRecord.NO_SOURCE_NPC_ID,
2
)
. to_dictionary()
)
]
world["opportunities"] = [opportunity.to_dictionary()]
world["simulation"]["next_opportunity_id"] = 1
return world
func _create_pantry_withdrawal_event(
event_id: int, tick: int, actor_id: int
) -> EconomicEventRecord:
return EconomicEventRecord.create(
event_id,
SimulationIds.EVENT_STORAGE_WITHDRAWN,
tick,
actor_id,
SimulationIds.STORAGE_VILLAGE_PANTRY,
SimulationIds.npc_inventory_id(actor_id),
SimulationIds.RESOURCE_FOOD,
1.0
)
func _create_player_food_resource_state(node_id: StringName) -> ResourceStateRecord:
var resource_node := ResourceNode.new()
resource_node.node_id = node_id
resource_node.action_id = SimulationIds.ACTION_GATHER_FOOD
resource_node.resource_id = SimulationIds.RESOURCE_FOOD
resource_node.can_player_use = true
var resource_state := ResourceStateRecord.create_from_node(resource_node)
resource_node.free()
return resource_state
func _create_manager(seed_value: int) -> Node:
var manager: Node = load("res://simulation/SimulationManager.gd").new()
manager.simulation_seed = seed_value
manager.debug_logs = false
root.add_child(manager)
manager.set_process(false)
return manager
func _advance_scenario(manager: Node, steps: int) -> void:
for step in steps:
manager.simulate_tick()
for npc in manager.npcs:
manager.get_wander_offset(npc.id)
if npc.task_state == SimNPC.TASK_STATE_TRAVELING:
manager.notify_npc_arrived(npc.id)
func _check(condition: bool, message: String) -> void:
if not condition:
failures.append(message)