Files
gamedev-the-steward/world/active_world_adapter.gd
T

46 lines
1.3 KiB
GDScript

class_name ActiveWorldAdapter
extends Node
@export var guard_marker: Marker3D
@export var study_marker: Marker3D
@export var rest_marker: Marker3D
@export var pantry_storage: StorageNode
func get_resource_candidates(action_id: StringName) -> Array[Dictionary]:
var candidates: Array[Dictionary] = []
for node in ResourceNode.get_all():
if node.action_id != action_id or node.interaction_point == null:
continue
candidates.append(
{"target_id": String(node.node_id), "position": node.interaction_point.global_position}
)
return candidates
func get_activity_target(action_id: StringName) -> Dictionary:
var marker: Marker3D
match action_id:
SimulationIds.ACTION_PATROL:
marker = guard_marker
SimulationIds.ACTION_STUDY:
marker = study_marker
SimulationIds.ACTION_REST:
marker = rest_marker
SimulationIds.ACTION_EAT:
return _get_storage_target(pantry_storage)
SimulationIds.ACTION_DEPOSIT_FOOD, SimulationIds.ACTION_WITHDRAW_FOOD:
return _get_storage_target(pantry_storage)
if marker == null:
return {}
return {"target_id": "", "position": marker.global_position}
func _get_storage_target(storage_node: StorageNode) -> Dictionary:
if storage_node == null:
return {}
return {
"target_id": String(storage_node.storage_id),
"position": storage_node.get_interaction_position()
}