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e85ee2739544b884688987d1020609e3872dba40
gamedev-the-steward/world
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History
Rijad Zuzo acffe6aa0f refactor: scope active world targets
2026-08-12 21:58:52 +02:00
..
activity
refactor: scope active world targets
2026-08-12 21:58:52 +02:00
animals
refactor: scope active world targets
2026-08-12 21:58:52 +02:00
combat
perf: harden runtime for weaker hardware
2026-08-12 10:02:45 +02:00
creatures
perf: harden runtime for weaker hardware
2026-08-12 10:02:45 +02:00
demo
feat: add deterministic goat routine
2026-07-26 23:52:56 +02:00
dialogue
feat: add playable generated dialogue mode
2026-08-12 21:16:15 +02:00
jajce
perf: harden runtime for weaker hardware
2026-08-12 10:02:45 +02:00
presentation
refactor: separate content from presentation assets
2026-08-12 21:41:33 +02:00
resource_nodes
refactor: scope active world targets
2026-08-12 21:58:52 +02:00
storage
refactor: scope active world targets
2026-08-12 21:58:52 +02:00
targets
refactor: scope active world targets
2026-08-12 21:58:52 +02:00
ui
perf: harden runtime for weaker hardware
2026-08-12 10:02:45 +02:00
active_world_adapter.gd
refactor: scope active world targets
2026-08-12 21:58:52 +02:00
active_world_adapter.gd.uid
refactor: separate action system responsibilities
2026-07-05 14:17:45 +02:00
world_view_manager.gd
feat: add nearby villager field notes
2026-08-03 12:47:54 +02:00
world_view_manager.gd.uid
feat: add npc simulation, instancing and visual scene
2026-06-18 11:12:08 +02:00
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