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gamedev-the-steward/simulation/definitions/SimulationIds.gd
T

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GDScript

class_name SimulationIds
extends RefCounted
const ACTION_IDLE := &"idle"
const ACTION_DEAD := &"dead"
const ACTION_GATHER_FOOD := &"gather_food"
const ACTION_GATHER_WOOD := &"gather_wood"
const ACTION_PATROL := &"patrol"
const ACTION_STUDY := &"study"
const ACTION_EAT := &"eat"
const ACTION_REST := &"rest"
const ACTION_WANDER := &"wander"
const ACTION_DEPOSIT_FOOD := &"deposit_food"
const ACTION_WITHDRAW_FOOD := &"withdraw_food"
const PROFESSION_FARMER := &"farmer"
const PROFESSION_WOODCUTTER := &"woodcutter"
const PROFESSION_GUARD := &"guard"
const PROFESSION_SCHOLAR := &"scholar"
const PROFESSION_WANDERER := &"wanderer"
const TARGET_RESOURCE := &"resource"
const TARGET_ACTIVITY := &"activity"
const TARGET_FREE := &"free"
const RESOURCE_FOOD := &"food"
const RESOURCE_WOOD := &"wood"
const STORAGE_VILLAGE_PANTRY := &"village_pantry"