993 B
Jajce meadow flowers
Original mesh assets built for The Steward. Four small clumps give authored meadow drifts a cream, rose, butter-yellow and lavender palette. Each contains three stems, folded leaves and opaque petal geometry with painted vertex colors. There are no external textures, dependencies, collision shapes or gameplay IDs.
Editable sources live in art/meadow/, outside Godot's import tree. Rebuild with
Blender 5.1 or later:
Blender --background --python tools/art/build_meadow_flowers.py
mesh_budget.json records exported triangle/surface/file-size counts. Runtime
PainterlyMeadow uses one MultiMesh per species and its own soft-lit wind shader;
the GLB material preserves the original palette when opened in other tools.
Godot 4.7 Compatibility requires explicit white MultiMesh instance colors when
the custom instance buffer is enabled. PainterlyMeadow supplies that neutral
color so both Compatibility and Forward+ preserve the painted GLB palette.