feat: enforce activity site capacity

This commit is contained in:
2026-07-07 16:12:13 +02:00
parent 9d87372a15
commit 1c389ec23d
7 changed files with 87 additions and 26 deletions
+2
View File
@@ -39,6 +39,7 @@ SimulationManager tick
- consumes active-world facts through ActiveWorldAdapter;
- checks simulation-owned ResourceStateRecord availability;
- reserves and returns stable resource target IDs;
- skips full-capacity activity sites based on authoritative NPC target claims;
- returns typed activity-site, storage, or wander positions without owning
presentation.
@@ -46,6 +47,7 @@ SimulationManager tick
- exposes loaded resource interaction positions;
- exposes loaded storage and activity-site interaction positions;
- exposes activity-site capacity as an active-world fact;
- contains active-world query facts, not persistent mutable authority;
- does not choose actions or reserve resources.
+3
View File
@@ -667,6 +667,9 @@ Recently completed:
labels, and NPC name/profession labels without changing simulation state;
- `F12` repeatable simulation-garden demo reset by reloading the current scene
with the same authored seed and starting state.
- Activity-site capacity enforcement for rest, study, and patrol target
resolution, derived from NPC target claims rather than presentation-only
counters.
This order strengthens the simulation while regularly producing visible
progress suitable for public development updates.
+5 -4
View File
@@ -534,10 +534,11 @@ transactions. Successful food transfers emit serializable economic events, and
an active NPC visibly carries food between source, pantry, and consumption.
Guard, study, and rest are now authored `ActivitySite` instances at
`JajceWorld/WorldObjects/ActivitySites`. The adapter chooses the nearest loaded
site that supports the requested action. Capacity is currently presentation
metadata; reservation/enforced occupancy can be added when multiple NPCs
compete for the same social/workstation site.
`JajceWorld/WorldObjects/ActivitySites`. The adapter exposes loaded activity
site candidates with capacity metadata, and `ActionTargetResolver` skips sites
whose current NPC target claims already meet that capacity. These claims are
derived from authoritative NPC target state rather than a presentation-only
counter.
**Exit:** temporary activity markers and task-to-marker mapping are deleted,
not merely unused.
+12
View File
@@ -395,6 +395,18 @@ func synchronize_npc_position(npc_id: int, active_position: Vector3) -> bool:
return false
func get_activity_target_claim_count(target_id: StringName, except_npc_id: int = -1) -> int:
var count := 0
for npc in npcs:
if npc.id == except_npc_id or npc.is_dead:
continue
if npc.target_id != target_id:
continue
if npc.task_state in [SimNPC.TASK_STATE_TRAVELING, SimNPC.TASK_STATE_WORKING]:
count += 1
return count
func _npc_inventory_id(npc_id: int) -> StringName:
return StringName("npc_%d_inventory" % npc_id)
+31 -1
View File
@@ -14,7 +14,7 @@ func resolve(
npc, origin, definition, simulation_manager, active_world_adapter
)
SimulationIds.TARGET_ACTIVITY:
return active_world_adapter.get_activity_target(npc.current_task, origin)
return _resolve_activity(npc, origin, simulation_manager, active_world_adapter)
SimulationIds.TARGET_FREE:
return {
"target_id": "", "position": origin + simulation_manager.get_wander_offset(npc.id)
@@ -49,6 +49,36 @@ func _resolve_resource(
return best
func _resolve_activity(
npc: SimNPC, origin: Vector3, simulation_manager: Node, active_world_adapter: Node
) -> Dictionary:
if not active_world_adapter.has_method("get_activity_candidates"):
return active_world_adapter.get_activity_target(npc.current_task, origin)
var best: Dictionary = {}
var best_distance := INF
var candidates: Array[Dictionary] = active_world_adapter.get_activity_candidates(npc.current_task)
for candidate in candidates:
var target_id := StringName(candidate["target_id"])
var capacity := maxi(int(candidate.get("capacity", 1)), 1)
if (
simulation_manager.has_method("get_activity_target_claim_count")
and simulation_manager.get_activity_target_claim_count(target_id, npc.id) >= capacity
):
continue
var position: Vector3 = candidate["position"]
var distance := origin.distance_squared_to(position)
if distance < best_distance:
best_distance = distance
best = candidate
if not best.is_empty():
return best
if not candidates.is_empty():
return {}
return active_world_adapter.get_activity_target(npc.current_task, origin)
func score_resource_candidate(
npc: SimNPC, origin: Vector3, position: Vector3, state: ResourceStateRecord
) -> float:
+14 -2
View File
@@ -6,6 +6,7 @@ class FakeActiveWorld:
var resource_candidates: Array[Dictionary] = []
var activity_position := Vector3(4.0, 0.0, 7.0)
var activity_candidates: Array[Dictionary] = []
func get_resource_candidates(_action_id: StringName) -> Array[Dictionary]:
return resource_candidates
@@ -13,6 +14,9 @@ class FakeActiveWorld:
func get_activity_target(_action_id: StringName, _origin: Vector3 = Vector3.ZERO) -> Dictionary:
return {"target_id": "", "position": activity_position}
func get_activity_candidates(_action_id: StringName) -> Array[Dictionary]:
return activity_candidates
var failures: Array[String] = []
var travel_requests: Array[Vector3] = []
@@ -135,14 +139,22 @@ func _test_target_resolution_and_travel_are_separate() -> void:
)
manager.release_npc_reservation(npc.id)
adapter.activity_candidates = [
{"target_id": "study_desk_full", "position": Vector3(1.0, 0.0, 0.0), "capacity": 1},
{"target_id": "study_desk_open", "position": Vector3(4.0, 0.0, 7.0), "capacity": 1}
]
var occupying_npc: SimNPC = manager.npcs[1]
occupying_npc.set_task(SimulationIds.ACTION_STUDY)
occupying_npc.target_id = &"study_desk_full"
occupying_npc.task_state = SimNPC.TASK_STATE_WORKING
npc.set_task(SimulationIds.ACTION_STUDY)
_check(
manager.resolve_npc_target(npc.id, Vector3.ZERO),
"Target resolver should resolve an activity through the adapter"
)
_check(
travel_requests.back() == adapter.activity_position,
"Activity resolution should publish the adapter's position"
npc.target_id == &"study_desk_open" and travel_requests.back() == adapter.activity_position,
"Activity resolution should skip a full-capacity site and publish the open site's position"
)
manager.free()
adapter.free()
+20 -19
View File
@@ -23,13 +23,17 @@ func get_resource_candidates(action_id: StringName) -> Array[Dictionary]:
func get_activity_target(action_id: StringName, origin: Vector3 = Vector3.ZERO) -> Dictionary:
var best_candidate: Dictionary = {}
var best_distance := INF
for candidate in get_activity_candidates(action_id):
var position: Vector3 = candidate["position"]
var distance := origin.distance_squared_to(position)
if distance < best_distance:
best_distance = distance
best_candidate = candidate
if not best_candidate.is_empty():
return best_candidate
match action_id:
SimulationIds.ACTION_PATROL:
return _get_activity_site_target(action_id, origin)
SimulationIds.ACTION_STUDY:
return _get_activity_site_target(action_id, origin)
SimulationIds.ACTION_REST:
return _get_activity_site_target(action_id, origin)
SimulationIds.ACTION_EAT:
return _get_storage_target(pantry_storage)
SimulationIds.ACTION_DEPOSIT_FOOD, SimulationIds.ACTION_WITHDRAW_FOOD:
@@ -37,25 +41,22 @@ func get_activity_target(action_id: StringName, origin: Vector3 = Vector3.ZERO)
return {}
func _get_activity_site_target(action_id: StringName, origin: Vector3) -> Dictionary:
var best_site: ActivitySite
var best_distance := INF
func get_activity_candidates(action_id: StringName) -> Array[Dictionary]:
var candidates: Array[Dictionary] = []
for candidate in ActivitySite.get_all():
var site := candidate as ActivitySite
if site == null:
continue
if not site.supports_action(action_id):
continue
var distance := origin.distance_squared_to(site.get_interaction_position())
if distance < best_distance:
best_distance = distance
best_site = site
if best_site == null:
return {}
return {
"target_id": String(best_site.site_id),
"position": best_site.get_interaction_position()
}
candidates.append(
{
"target_id": String(site.site_id),
"position": site.get_interaction_position(),
"capacity": site.capacity
}
)
return candidates
func _get_storage_target(storage_node: StorageNode) -> Dictionary: