feat: add versioned simulation state records
This commit is contained in:
@@ -0,0 +1,88 @@
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class_name NPCStateRecord
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extends RefCounted
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const SCHEMA_VERSION := 1
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var data: Dictionary
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func _init(record_data: Dictionary = {}) -> void:
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data = record_data.duplicate(true)
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static func capture(npc: SimNPC) -> NPCStateRecord:
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return NPCStateRecord.new({
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"schema_version": SCHEMA_VERSION,
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"id": npc.id,
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"name": npc.npc_name,
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"profession": npc.profession,
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"hunger": npc.hunger,
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"energy": npc.energy,
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"strength": npc.strength,
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"intelligence": npc.intelligence,
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"current_task": npc.current_task,
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"task_state": npc.task_state,
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"position": [npc.position.x, npc.position.y, npc.position.z],
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"is_starving": npc.is_starving,
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"starvation_ticks": npc.starvation_ticks,
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"starvation_death_threshold": npc.starvation_death_threshold,
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"is_dead": npc.is_dead,
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"task_duration": npc.task_duration,
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"task_progress": npc.task_progress,
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"task_complete": npc.task_complete,
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"target_id": String(npc.target_id),
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"last_task": npc.last_task,
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"random_seed": str(npc.random_source.seed),
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"random_state": str(npc.random_source.state)
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})
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static func from_dictionary(record_data: Dictionary) -> NPCStateRecord:
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if int(record_data.get("schema_version", -1)) != SCHEMA_VERSION:
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return null
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if not record_data.has_all([
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"id", "name", "profession", "hunger", "energy", "strength",
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"intelligence", "current_task", "task_state", "position",
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"is_starving", "starvation_ticks", "starvation_death_threshold",
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"is_dead", "task_duration", "task_progress", "task_complete",
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"target_id", "last_task", "random_seed", "random_state"
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]):
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return null
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var saved_position = record_data["position"]
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if not saved_position is Array or saved_position.size() != 3:
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return null
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return NPCStateRecord.new(record_data)
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func restore(debug_logs: bool) -> SimNPC:
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var random_source := RandomNumberGenerator.new()
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random_source.seed = String(data["random_seed"]).to_int()
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var npc := SimNPC.new(
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int(data["id"]),
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String(data["name"]),
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String(data["profession"]),
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float(data["strength"]),
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float(data["intelligence"]),
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random_source
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)
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var saved_position: Array = data["position"]
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npc.hunger = float(data["hunger"])
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npc.energy = float(data["energy"])
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npc.current_task = String(data["current_task"])
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npc.task_state = String(data["task_state"])
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npc.position = Vector3(
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float(saved_position[0]),
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float(saved_position[1]),
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float(saved_position[2])
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)
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npc.is_starving = bool(data["is_starving"])
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npc.starvation_ticks = int(data["starvation_ticks"])
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npc.starvation_death_threshold = int(data["starvation_death_threshold"])
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npc.is_dead = bool(data["is_dead"])
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npc.task_duration = float(data["task_duration"])
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npc.task_progress = float(data["task_progress"])
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npc.task_complete = bool(data["task_complete"])
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npc.target_id = StringName(data["target_id"])
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npc.last_task = String(data["last_task"])
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npc.random_source.state = String(data["random_state"]).to_int()
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npc.debug_logs = debug_logs
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return npc
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func to_dictionary() -> Dictionary:
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return data.duplicate(true)
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@@ -0,0 +1 @@
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uid://wf605vpwv8vn
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@@ -0,0 +1,42 @@
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class_name ResourceStateRecord
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extends RefCounted
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const SCHEMA_VERSION := 1
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var data: Dictionary
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func _init(record_data: Dictionary = {}) -> void:
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data = record_data.duplicate(true)
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static func capture(node: ResourceNode) -> ResourceStateRecord:
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return ResourceStateRecord.new({
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"schema_version": SCHEMA_VERSION,
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"node_id": String(node.node_id),
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"amount_remaining": node.amount_remaining,
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"reserved_by": node.reserved_by,
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"enabled": node.enabled
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})
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static func from_dictionary(record_data: Dictionary) -> ResourceStateRecord:
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if int(record_data.get("schema_version", -1)) != SCHEMA_VERSION:
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return null
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if not record_data.has_all([
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"node_id", "amount_remaining", "reserved_by", "enabled"
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]):
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return null
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if String(record_data["node_id"]).is_empty():
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return null
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return ResourceStateRecord.new(record_data)
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func restore(node: ResourceNode) -> bool:
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if node == null or node.node_id != StringName(data["node_id"]):
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return false
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node.restore_persistent_state(
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float(data["amount_remaining"]),
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int(data["reserved_by"]),
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bool(data["enabled"])
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)
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return true
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func to_dictionary() -> Dictionary:
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return data.duplicate(true)
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@@ -0,0 +1 @@
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uid://pflq8apn87d6
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@@ -0,0 +1,108 @@
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class_name SimulationStateRecord
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extends RefCounted
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const SCHEMA_NAME := "the_steward.simulation"
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const SCHEMA_VERSION := 1
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var simulation: Dictionary
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var village: VillageStateRecord
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var npcs: Array[NPCStateRecord] = []
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var resources: Array[ResourceStateRecord] = []
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func to_dictionary() -> Dictionary:
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var npc_data: Array[Dictionary] = []
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for npc_record in npcs:
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npc_data.append(npc_record.to_dictionary())
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var resource_data: Array[Dictionary] = []
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for resource_record in resources:
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resource_data.append(resource_record.to_dictionary())
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return {
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"schema": SCHEMA_NAME,
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"schema_version": SCHEMA_VERSION,
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"simulation": simulation.duplicate(true),
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"village": village.to_dictionary(),
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"npcs": npc_data,
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"resources": resource_data
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}
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func to_json() -> String:
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return JSON.stringify(to_dictionary())
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static func from_json(json_text: String) -> SimulationStateRecord:
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var parsed = JSON.parse_string(json_text)
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if not parsed is Dictionary:
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return null
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return from_dictionary(parsed)
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static func from_dictionary(record_data: Dictionary) -> SimulationStateRecord:
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if record_data.get("schema", "") != SCHEMA_NAME:
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return null
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if int(record_data.get("schema_version", -1)) != SCHEMA_VERSION:
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return null
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if not record_data.has_all([
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"simulation", "village", "npcs", "resources"
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]):
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return null
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var simulation_data = record_data["simulation"]
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if not simulation_data is Dictionary:
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return null
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if not simulation_data.has_all([
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"seed", "tick_interval", "tick_count", "clock_accumulator",
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"clock_elapsed_ticks", "wander_random_streams"
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]):
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return null
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var wander_streams = simulation_data["wander_random_streams"]
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if not wander_streams is Array:
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return null
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for stream_data in wander_streams:
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if not stream_data is Dictionary:
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return null
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if not stream_data.has_all(["npc_id", "seed", "state"]):
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return null
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var village_data = record_data["village"]
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if not village_data is Dictionary:
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return null
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var village_record := VillageStateRecord.from_dictionary(village_data)
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if village_record == null:
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return null
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var npc_data = record_data["npcs"]
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var resource_data = record_data["resources"]
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if not npc_data is Array or not resource_data is Array:
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return null
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var record := SimulationStateRecord.new()
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record.simulation = simulation_data.duplicate(true)
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record.village = village_record
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var npc_ids := {}
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for item in npc_data:
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if not item is Dictionary:
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return null
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var npc_record := NPCStateRecord.from_dictionary(item)
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if npc_record == null:
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return null
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var npc_id := int(npc_record.data["id"])
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if npc_ids.has(npc_id):
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return null
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npc_ids[npc_id] = true
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record.npcs.append(npc_record)
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var resource_ids := {}
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for item in resource_data:
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if not item is Dictionary:
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return null
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var resource_record := ResourceStateRecord.from_dictionary(item)
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if resource_record == null:
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return null
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var resource_id := String(resource_record.data["node_id"])
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if resource_ids.has(resource_id):
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return null
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resource_ids[resource_id] = true
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record.resources.append(resource_record)
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return record
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@@ -0,0 +1 @@
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uid://nmke245eadkk
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@@ -0,0 +1,39 @@
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class_name VillageStateRecord
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extends RefCounted
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const SCHEMA_VERSION := 1
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var data: Dictionary
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func _init(record_data: Dictionary = {}) -> void:
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data = record_data.duplicate(true)
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static func capture(village: SimVillage) -> VillageStateRecord:
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return VillageStateRecord.new({
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"schema_version": SCHEMA_VERSION,
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"food": village.food,
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"wood": village.wood,
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"safety": village.safety,
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"knowledge": village.knowledge
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})
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static func from_dictionary(record_data: Dictionary) -> VillageStateRecord:
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if int(record_data.get("schema_version", -1)) != SCHEMA_VERSION:
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return null
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if not record_data.has_all(["food", "wood", "safety", "knowledge"]):
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return null
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return VillageStateRecord.new(record_data)
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func restore(debug_logs: bool) -> SimVillage:
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var village := SimVillage.new()
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village.debug_logs = debug_logs
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village.food = float(data["food"])
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village.wood = float(data["wood"])
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village.safety = float(data["safety"])
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village.knowledge = float(data["knowledge"])
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village.update_modifiers()
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village.update_priorities()
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return village
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func to_dictionary() -> Dictionary:
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return data.duplicate(true)
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@@ -0,0 +1 @@
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uid://cipncpfigveuh
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