feat: add versioned simulation state records
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@@ -0,0 +1,39 @@
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class_name VillageStateRecord
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extends RefCounted
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const SCHEMA_VERSION := 1
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var data: Dictionary
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func _init(record_data: Dictionary = {}) -> void:
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data = record_data.duplicate(true)
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static func capture(village: SimVillage) -> VillageStateRecord:
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return VillageStateRecord.new({
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"schema_version": SCHEMA_VERSION,
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"food": village.food,
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"wood": village.wood,
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"safety": village.safety,
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"knowledge": village.knowledge
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})
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static func from_dictionary(record_data: Dictionary) -> VillageStateRecord:
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if int(record_data.get("schema_version", -1)) != SCHEMA_VERSION:
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return null
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if not record_data.has_all(["food", "wood", "safety", "knowledge"]):
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return null
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return VillageStateRecord.new(record_data)
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func restore(debug_logs: bool) -> SimVillage:
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var village := SimVillage.new()
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village.debug_logs = debug_logs
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village.food = float(data["food"])
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village.wood = float(data["wood"])
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village.safety = float(data["safety"])
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village.knowledge = float(data["knowledge"])
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village.update_modifiers()
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village.update_priorities()
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return village
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func to_dictionary() -> Dictionary:
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return data.duplicate(true)
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