feat: add versioned simulation state records

This commit is contained in:
2026-07-05 12:52:07 +02:00
parent c690937afa
commit 30cac28fc0
12 changed files with 514 additions and 1 deletions
@@ -0,0 +1,127 @@
extends SceneTree
var failures: Array[String] = []
func _initialize() -> void:
call_deferred("_run")
func _run() -> void:
await _test_deterministic_continuation()
await _test_resource_state_round_trip()
_test_schema_rejection()
if failures.is_empty():
print("[TEST] Simulation state serialization passed")
quit(0)
return
for failure in failures:
push_error("[TEST] " + failure)
quit(1)
func _test_deterministic_continuation() -> void:
var uninterrupted := _create_manager(91234)
_advance_scenario(uninterrupted, 24)
uninterrupted.clock.advance(0.5)
_advance_scenario(uninterrupted, 24)
var uninterrupted_checksum: String = uninterrupted.get_state_checksum()
var before_save := _create_manager(91234)
_advance_scenario(before_save, 24)
before_save.clock.advance(0.5)
var saved_json: String = before_save.serialize_state()
var restored := _create_manager(1)
_check(
restored.restore_state_from_json(saved_json),
"A valid versioned state should restore into a fresh manager"
)
_check(restored.tick_count == 24, "Tick count should survive restoration")
_check(
is_equal_approx(restored.clock.accumulator, 0.5),
"Clock remainder should survive restoration"
)
_advance_scenario(restored, 24)
var restored_checksum: String = restored.get_state_checksum()
if restored_checksum != uninterrupted_checksum:
print(
"[TEST] uninterrupted=",
uninterrupted.serialize_state(),
"\n[TEST] restored=",
restored.serialize_state()
)
_check(
restored_checksum == uninterrupted_checksum,
"Restored simulation should match uninterrupted deterministic continuation"
)
uninterrupted.free()
before_save.free()
restored.free()
func _test_resource_state_round_trip() -> void:
var resource: ResourceNode = load(
"res://world/resource_nodes/ResourceNode.tscn"
).instantiate()
resource.node_id = &"SerializationTestBerry"
resource.amount_remaining = 9.0
resource.yield_per_action = 2.0
root.add_child(resource)
await process_frame
_check(resource.reserve(42), "Resource should accept the test reservation")
resource.extract()
var manager := _create_manager(77)
var saved_json: String = manager.serialize_state()
resource.extract(5.0)
resource.release(42)
resource.enabled = false
_check(
manager.restore_state_from_json(saved_json),
"Resource state should restore with the simulation record"
)
_check(
is_equal_approx(resource.amount_remaining, 7.0),
"Resource amount should round-trip"
)
_check(resource.reserved_by == 42, "Resource reservation should round-trip")
_check(resource.enabled, "Resource enabled state should round-trip")
manager.free()
resource.free()
func _test_schema_rejection() -> void:
var unsupported := JSON.stringify({
"schema": SimulationStateRecord.SCHEMA_NAME,
"schema_version": 999
})
_check(
SimulationStateRecord.from_json(unsupported) == null,
"Unsupported schema versions should be rejected"
)
_check(
SimulationStateRecord.from_json("[]") == null,
"Non-record JSON should be rejected"
)
func _create_manager(seed_value: int) -> Node:
var manager: Node = load("res://simulation/SimulationManager.gd").new()
manager.simulation_seed = seed_value
manager.debug_logs = false
root.add_child(manager)
manager.set_process(false)
return manager
func _advance_scenario(manager: Node, steps: int) -> void:
for step in steps:
manager.simulate_tick()
for npc in manager.npcs:
manager.get_wander_offset(npc.id)
if npc.task_state == SimNPC.TASK_STATE_TRAVELING:
manager.notify_npc_arrived(npc.id)
func _check(condition: bool, message: String) -> void:
if not condition:
failures.append(message)
@@ -0,0 +1 @@
uid://5c7luv7p1odh