feat: add versioned simulation state records
This commit is contained in:
@@ -309,4 +309,91 @@ func get_state_snapshot() -> Dictionary:
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}
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}
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func get_state_checksum() -> String:
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func get_state_checksum() -> String:
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return JSON.stringify(get_state_snapshot()).sha256_text()
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return create_state_record().to_json().sha256_text()
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func create_state_record() -> SimulationStateRecord:
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var record := SimulationStateRecord.new()
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var wander_streams: Array[Dictionary] = []
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var sorted_npc_ids: Array = wander_random_sources.keys()
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sorted_npc_ids.sort()
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for npc_id in sorted_npc_ids:
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var source: RandomNumberGenerator = wander_random_sources[npc_id]
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wander_streams.append({
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"npc_id": int(npc_id),
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"seed": str(source.seed),
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"state": str(source.state)
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})
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record.simulation = {
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"seed": simulation_seed,
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"tick_interval": tick_interval,
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"tick_count": tick_count,
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"clock_accumulator": clock.accumulator,
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"clock_elapsed_ticks": clock.elapsed_ticks,
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"wander_random_streams": wander_streams
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}
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record.village = VillageStateRecord.capture(village)
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for npc in npcs:
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record.npcs.append(NPCStateRecord.capture(npc))
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var resource_nodes := ResourceNode.get_all()
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resource_nodes.sort_custom(
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func(a: ResourceNode, b: ResourceNode) -> bool:
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return String(a.node_id) < String(b.node_id)
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)
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var captured_resource_ids := {}
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for node in resource_nodes:
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if captured_resource_ids.has(node.node_id):
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continue
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captured_resource_ids[node.node_id] = true
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record.resources.append(ResourceStateRecord.capture(node))
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return record
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func serialize_state() -> String:
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return create_state_record().to_json()
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func restore_state_from_json(json_text: String) -> bool:
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var record := SimulationStateRecord.from_json(json_text)
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if record == null:
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push_error("SimulationManager: refused invalid or unsupported simulation state")
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return false
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return restore_state(record)
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func restore_state(record: SimulationStateRecord) -> bool:
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if record == null:
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return false
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simulation_seed = int(record.simulation["seed"])
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tick_interval = float(record.simulation["tick_interval"])
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tick_count = int(record.simulation["tick_count"])
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clock = SimulationClock.new(tick_interval)
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clock.accumulator = float(record.simulation["clock_accumulator"])
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clock.elapsed_ticks = int(record.simulation["clock_elapsed_ticks"])
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village = record.village.restore(debug_logs)
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npcs.clear()
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for npc_record in record.npcs:
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npcs.append(npc_record.restore(debug_logs))
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wander_random_sources.clear()
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var wander_streams: Array = record.simulation["wander_random_streams"]
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for stream_data in wander_streams:
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var source := RandomNumberGenerator.new()
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source.seed = String(stream_data["seed"]).to_int()
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source.state = String(stream_data["state"]).to_int()
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wander_random_sources[int(stream_data["npc_id"])] = source
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for resource_record in record.resources:
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var node_id := StringName(resource_record.data["node_id"])
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var node := ResourceNode.get_by_id(node_id)
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if node == null:
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push_warning(
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"SimulationManager: resource state '%s' has no loaded presentation node"
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% node_id
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)
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continue
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if not resource_record.restore(node):
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return false
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village_changed.emit(village)
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return true
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@@ -0,0 +1,88 @@
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class_name NPCStateRecord
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extends RefCounted
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const SCHEMA_VERSION := 1
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var data: Dictionary
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func _init(record_data: Dictionary = {}) -> void:
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data = record_data.duplicate(true)
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static func capture(npc: SimNPC) -> NPCStateRecord:
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return NPCStateRecord.new({
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"schema_version": SCHEMA_VERSION,
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"id": npc.id,
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"name": npc.npc_name,
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"profession": npc.profession,
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"hunger": npc.hunger,
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"energy": npc.energy,
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"strength": npc.strength,
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"intelligence": npc.intelligence,
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"current_task": npc.current_task,
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"task_state": npc.task_state,
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"position": [npc.position.x, npc.position.y, npc.position.z],
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"is_starving": npc.is_starving,
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"starvation_ticks": npc.starvation_ticks,
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"starvation_death_threshold": npc.starvation_death_threshold,
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"is_dead": npc.is_dead,
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"task_duration": npc.task_duration,
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"task_progress": npc.task_progress,
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"task_complete": npc.task_complete,
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"target_id": String(npc.target_id),
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"last_task": npc.last_task,
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"random_seed": str(npc.random_source.seed),
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"random_state": str(npc.random_source.state)
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})
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static func from_dictionary(record_data: Dictionary) -> NPCStateRecord:
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if int(record_data.get("schema_version", -1)) != SCHEMA_VERSION:
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return null
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if not record_data.has_all([
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"id", "name", "profession", "hunger", "energy", "strength",
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"intelligence", "current_task", "task_state", "position",
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"is_starving", "starvation_ticks", "starvation_death_threshold",
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"is_dead", "task_duration", "task_progress", "task_complete",
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"target_id", "last_task", "random_seed", "random_state"
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]):
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return null
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var saved_position = record_data["position"]
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if not saved_position is Array or saved_position.size() != 3:
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return null
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return NPCStateRecord.new(record_data)
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func restore(debug_logs: bool) -> SimNPC:
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var random_source := RandomNumberGenerator.new()
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random_source.seed = String(data["random_seed"]).to_int()
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var npc := SimNPC.new(
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int(data["id"]),
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String(data["name"]),
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String(data["profession"]),
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float(data["strength"]),
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float(data["intelligence"]),
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random_source
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)
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var saved_position: Array = data["position"]
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npc.hunger = float(data["hunger"])
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npc.energy = float(data["energy"])
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npc.current_task = String(data["current_task"])
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npc.task_state = String(data["task_state"])
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npc.position = Vector3(
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float(saved_position[0]),
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float(saved_position[1]),
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float(saved_position[2])
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)
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npc.is_starving = bool(data["is_starving"])
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npc.starvation_ticks = int(data["starvation_ticks"])
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npc.starvation_death_threshold = int(data["starvation_death_threshold"])
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npc.is_dead = bool(data["is_dead"])
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npc.task_duration = float(data["task_duration"])
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npc.task_progress = float(data["task_progress"])
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npc.task_complete = bool(data["task_complete"])
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npc.target_id = StringName(data["target_id"])
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npc.last_task = String(data["last_task"])
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npc.random_source.state = String(data["random_state"]).to_int()
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npc.debug_logs = debug_logs
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return npc
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func to_dictionary() -> Dictionary:
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return data.duplicate(true)
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@@ -0,0 +1 @@
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uid://wf605vpwv8vn
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@@ -0,0 +1,42 @@
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class_name ResourceStateRecord
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extends RefCounted
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const SCHEMA_VERSION := 1
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var data: Dictionary
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func _init(record_data: Dictionary = {}) -> void:
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data = record_data.duplicate(true)
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static func capture(node: ResourceNode) -> ResourceStateRecord:
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return ResourceStateRecord.new({
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"schema_version": SCHEMA_VERSION,
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"node_id": String(node.node_id),
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"amount_remaining": node.amount_remaining,
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"reserved_by": node.reserved_by,
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"enabled": node.enabled
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})
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static func from_dictionary(record_data: Dictionary) -> ResourceStateRecord:
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if int(record_data.get("schema_version", -1)) != SCHEMA_VERSION:
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return null
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if not record_data.has_all([
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"node_id", "amount_remaining", "reserved_by", "enabled"
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]):
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return null
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if String(record_data["node_id"]).is_empty():
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return null
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return ResourceStateRecord.new(record_data)
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func restore(node: ResourceNode) -> bool:
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if node == null or node.node_id != StringName(data["node_id"]):
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return false
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node.restore_persistent_state(
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float(data["amount_remaining"]),
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int(data["reserved_by"]),
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bool(data["enabled"])
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)
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return true
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func to_dictionary() -> Dictionary:
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return data.duplicate(true)
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@@ -0,0 +1 @@
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uid://pflq8apn87d6
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@@ -0,0 +1,108 @@
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class_name SimulationStateRecord
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extends RefCounted
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const SCHEMA_NAME := "the_steward.simulation"
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const SCHEMA_VERSION := 1
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var simulation: Dictionary
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var village: VillageStateRecord
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var npcs: Array[NPCStateRecord] = []
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var resources: Array[ResourceStateRecord] = []
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func to_dictionary() -> Dictionary:
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var npc_data: Array[Dictionary] = []
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for npc_record in npcs:
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npc_data.append(npc_record.to_dictionary())
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var resource_data: Array[Dictionary] = []
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for resource_record in resources:
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resource_data.append(resource_record.to_dictionary())
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return {
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"schema": SCHEMA_NAME,
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"schema_version": SCHEMA_VERSION,
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"simulation": simulation.duplicate(true),
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"village": village.to_dictionary(),
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"npcs": npc_data,
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"resources": resource_data
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}
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func to_json() -> String:
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return JSON.stringify(to_dictionary())
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static func from_json(json_text: String) -> SimulationStateRecord:
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var parsed = JSON.parse_string(json_text)
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if not parsed is Dictionary:
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return null
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return from_dictionary(parsed)
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static func from_dictionary(record_data: Dictionary) -> SimulationStateRecord:
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if record_data.get("schema", "") != SCHEMA_NAME:
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return null
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if int(record_data.get("schema_version", -1)) != SCHEMA_VERSION:
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return null
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if not record_data.has_all([
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"simulation", "village", "npcs", "resources"
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]):
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return null
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var simulation_data = record_data["simulation"]
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if not simulation_data is Dictionary:
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return null
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if not simulation_data.has_all([
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"seed", "tick_interval", "tick_count", "clock_accumulator",
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"clock_elapsed_ticks", "wander_random_streams"
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]):
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return null
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var wander_streams = simulation_data["wander_random_streams"]
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if not wander_streams is Array:
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return null
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for stream_data in wander_streams:
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if not stream_data is Dictionary:
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return null
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if not stream_data.has_all(["npc_id", "seed", "state"]):
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return null
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var village_data = record_data["village"]
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if not village_data is Dictionary:
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return null
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var village_record := VillageStateRecord.from_dictionary(village_data)
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if village_record == null:
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return null
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var npc_data = record_data["npcs"]
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var resource_data = record_data["resources"]
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if not npc_data is Array or not resource_data is Array:
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return null
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var record := SimulationStateRecord.new()
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record.simulation = simulation_data.duplicate(true)
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record.village = village_record
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var npc_ids := {}
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for item in npc_data:
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if not item is Dictionary:
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return null
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var npc_record := NPCStateRecord.from_dictionary(item)
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if npc_record == null:
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return null
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var npc_id := int(npc_record.data["id"])
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if npc_ids.has(npc_id):
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return null
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npc_ids[npc_id] = true
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record.npcs.append(npc_record)
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var resource_ids := {}
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for item in resource_data:
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if not item is Dictionary:
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return null
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var resource_record := ResourceStateRecord.from_dictionary(item)
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if resource_record == null:
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return null
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var resource_id := String(resource_record.data["node_id"])
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if resource_ids.has(resource_id):
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return null
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resource_ids[resource_id] = true
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record.resources.append(resource_record)
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return record
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@@ -0,0 +1 @@
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|
uid://nmke245eadkk
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@@ -0,0 +1,39 @@
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class_name VillageStateRecord
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extends RefCounted
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const SCHEMA_VERSION := 1
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var data: Dictionary
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func _init(record_data: Dictionary = {}) -> void:
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data = record_data.duplicate(true)
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static func capture(village: SimVillage) -> VillageStateRecord:
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return VillageStateRecord.new({
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"schema_version": SCHEMA_VERSION,
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"food": village.food,
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"wood": village.wood,
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"safety": village.safety,
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"knowledge": village.knowledge
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})
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static func from_dictionary(record_data: Dictionary) -> VillageStateRecord:
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if int(record_data.get("schema_version", -1)) != SCHEMA_VERSION:
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return null
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if not record_data.has_all(["food", "wood", "safety", "knowledge"]):
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return null
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return VillageStateRecord.new(record_data)
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func restore(debug_logs: bool) -> SimVillage:
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var village := SimVillage.new()
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village.debug_logs = debug_logs
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village.food = float(data["food"])
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village.wood = float(data["wood"])
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village.safety = float(data["safety"])
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village.knowledge = float(data["knowledge"])
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village.update_modifiers()
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village.update_priorities()
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return village
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||||||
|
func to_dictionary() -> Dictionary:
|
||||||
|
return data.duplicate(true)
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://cipncpfigveuh
|
||||||
@@ -0,0 +1,127 @@
|
|||||||
|
extends SceneTree
|
||||||
|
|
||||||
|
var failures: Array[String] = []
|
||||||
|
|
||||||
|
func _initialize() -> void:
|
||||||
|
call_deferred("_run")
|
||||||
|
|
||||||
|
func _run() -> void:
|
||||||
|
await _test_deterministic_continuation()
|
||||||
|
await _test_resource_state_round_trip()
|
||||||
|
_test_schema_rejection()
|
||||||
|
|
||||||
|
if failures.is_empty():
|
||||||
|
print("[TEST] Simulation state serialization passed")
|
||||||
|
quit(0)
|
||||||
|
return
|
||||||
|
|
||||||
|
for failure in failures:
|
||||||
|
push_error("[TEST] " + failure)
|
||||||
|
quit(1)
|
||||||
|
|
||||||
|
func _test_deterministic_continuation() -> void:
|
||||||
|
var uninterrupted := _create_manager(91234)
|
||||||
|
_advance_scenario(uninterrupted, 24)
|
||||||
|
uninterrupted.clock.advance(0.5)
|
||||||
|
_advance_scenario(uninterrupted, 24)
|
||||||
|
var uninterrupted_checksum: String = uninterrupted.get_state_checksum()
|
||||||
|
|
||||||
|
var before_save := _create_manager(91234)
|
||||||
|
_advance_scenario(before_save, 24)
|
||||||
|
before_save.clock.advance(0.5)
|
||||||
|
var saved_json: String = before_save.serialize_state()
|
||||||
|
|
||||||
|
var restored := _create_manager(1)
|
||||||
|
_check(
|
||||||
|
restored.restore_state_from_json(saved_json),
|
||||||
|
"A valid versioned state should restore into a fresh manager"
|
||||||
|
)
|
||||||
|
_check(restored.tick_count == 24, "Tick count should survive restoration")
|
||||||
|
_check(
|
||||||
|
is_equal_approx(restored.clock.accumulator, 0.5),
|
||||||
|
"Clock remainder should survive restoration"
|
||||||
|
)
|
||||||
|
_advance_scenario(restored, 24)
|
||||||
|
var restored_checksum: String = restored.get_state_checksum()
|
||||||
|
if restored_checksum != uninterrupted_checksum:
|
||||||
|
print(
|
||||||
|
"[TEST] uninterrupted=",
|
||||||
|
uninterrupted.serialize_state(),
|
||||||
|
"\n[TEST] restored=",
|
||||||
|
restored.serialize_state()
|
||||||
|
)
|
||||||
|
_check(
|
||||||
|
restored_checksum == uninterrupted_checksum,
|
||||||
|
"Restored simulation should match uninterrupted deterministic continuation"
|
||||||
|
)
|
||||||
|
|
||||||
|
uninterrupted.free()
|
||||||
|
before_save.free()
|
||||||
|
restored.free()
|
||||||
|
|
||||||
|
func _test_resource_state_round_trip() -> void:
|
||||||
|
var resource: ResourceNode = load(
|
||||||
|
"res://world/resource_nodes/ResourceNode.tscn"
|
||||||
|
).instantiate()
|
||||||
|
resource.node_id = &"SerializationTestBerry"
|
||||||
|
resource.amount_remaining = 9.0
|
||||||
|
resource.yield_per_action = 2.0
|
||||||
|
root.add_child(resource)
|
||||||
|
await process_frame
|
||||||
|
|
||||||
|
_check(resource.reserve(42), "Resource should accept the test reservation")
|
||||||
|
resource.extract()
|
||||||
|
|
||||||
|
var manager := _create_manager(77)
|
||||||
|
var saved_json: String = manager.serialize_state()
|
||||||
|
resource.extract(5.0)
|
||||||
|
resource.release(42)
|
||||||
|
resource.enabled = false
|
||||||
|
|
||||||
|
_check(
|
||||||
|
manager.restore_state_from_json(saved_json),
|
||||||
|
"Resource state should restore with the simulation record"
|
||||||
|
)
|
||||||
|
_check(
|
||||||
|
is_equal_approx(resource.amount_remaining, 7.0),
|
||||||
|
"Resource amount should round-trip"
|
||||||
|
)
|
||||||
|
_check(resource.reserved_by == 42, "Resource reservation should round-trip")
|
||||||
|
_check(resource.enabled, "Resource enabled state should round-trip")
|
||||||
|
|
||||||
|
manager.free()
|
||||||
|
resource.free()
|
||||||
|
|
||||||
|
func _test_schema_rejection() -> void:
|
||||||
|
var unsupported := JSON.stringify({
|
||||||
|
"schema": SimulationStateRecord.SCHEMA_NAME,
|
||||||
|
"schema_version": 999
|
||||||
|
})
|
||||||
|
_check(
|
||||||
|
SimulationStateRecord.from_json(unsupported) == null,
|
||||||
|
"Unsupported schema versions should be rejected"
|
||||||
|
)
|
||||||
|
_check(
|
||||||
|
SimulationStateRecord.from_json("[]") == null,
|
||||||
|
"Non-record JSON should be rejected"
|
||||||
|
)
|
||||||
|
|
||||||
|
func _create_manager(seed_value: int) -> Node:
|
||||||
|
var manager: Node = load("res://simulation/SimulationManager.gd").new()
|
||||||
|
manager.simulation_seed = seed_value
|
||||||
|
manager.debug_logs = false
|
||||||
|
root.add_child(manager)
|
||||||
|
manager.set_process(false)
|
||||||
|
return manager
|
||||||
|
|
||||||
|
func _advance_scenario(manager: Node, steps: int) -> void:
|
||||||
|
for step in steps:
|
||||||
|
manager.simulate_tick()
|
||||||
|
for npc in manager.npcs:
|
||||||
|
manager.get_wander_offset(npc.id)
|
||||||
|
if npc.task_state == SimNPC.TASK_STATE_TRAVELING:
|
||||||
|
manager.notify_npc_arrived(npc.id)
|
||||||
|
|
||||||
|
func _check(condition: bool, message: String) -> void:
|
||||||
|
if not condition:
|
||||||
|
failures.append(message)
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
uid://5c7luv7p1odh
|
||||||
@@ -75,6 +75,20 @@ func extract(requested_amount: float = yield_per_action) -> float:
|
|||||||
$Visual.visible = false
|
$Visual.visible = false
|
||||||
return extracted
|
return extracted
|
||||||
|
|
||||||
|
func restore_persistent_state(
|
||||||
|
saved_amount: float,
|
||||||
|
saved_reserved_by: int,
|
||||||
|
saved_enabled: bool
|
||||||
|
) -> void:
|
||||||
|
amount_remaining = maxf(saved_amount, 0.0)
|
||||||
|
reserved_by = saved_reserved_by if amount_remaining > 0.0 else -1
|
||||||
|
enabled = saved_enabled
|
||||||
|
amount_changed.emit(node_id, amount_remaining)
|
||||||
|
reservation_changed.emit(node_id, reserved_by)
|
||||||
|
if has_node("Visual"):
|
||||||
|
$Visual.visible = not (hide_visual_when_depleted and is_depleted())
|
||||||
|
_update_debug_label()
|
||||||
|
|
||||||
func _update_debug_label(_a = null, _b = null) -> void:
|
func _update_debug_label(_a = null, _b = null) -> void:
|
||||||
if not has_node("DebugLabel"):
|
if not has_node("DebugLabel"):
|
||||||
return
|
return
|
||||||
@@ -92,6 +106,9 @@ static func get_by_id(node_id: StringName) -> ResourceNode:
|
|||||||
return node
|
return node
|
||||||
return null
|
return null
|
||||||
|
|
||||||
|
static func get_all() -> Array[ResourceNode]:
|
||||||
|
return _all.duplicate()
|
||||||
|
|
||||||
static func find_available(action: StringName, agent_id: int, from_position: Vector3) -> ResourceNode:
|
static func find_available(action: StringName, agent_id: int, from_position: Vector3) -> ResourceNode:
|
||||||
var best: ResourceNode
|
var best: ResourceNode
|
||||||
var best_dist := INF
|
var best_dist := INF
|
||||||
|
|||||||
Reference in New Issue
Block a user