feat: surface open opportunity need on villager field note
This commit is contained in:
@@ -841,10 +841,20 @@ Next:
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1. Let an inspected villager who owns an open opportunity surface that exact
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village need plus the authoritative direct-help route, capable helper, or
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honest unavailable state that currently exists.
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honest unavailable state that currently exists. **Complete:** the quiet
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`VillagerFieldNoteHud` now shows a restrained `Need` line for exactly that
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note, derived from the existing player-response/helper queries and the real
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storage state. It names the helper when one is capable, shows the direct
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finite-resource-to-storage route when the player response derives it, or
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honestly states why help is unavailable, and it re-derives from live facts
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after restore without entering saves.
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2. Prove that the ordinary finite-resource-to-storage harvest resolves an
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available player route and updates the context without dialogue branching,
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acceptance state, rewards, a quest log, or saved presentation state.
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**Complete:** a runtime scenario stages the real pantry crisis, surfaces the
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need for its interested villager, and proves that one ordinary
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`harvest_resource_node` extraction resolves the same open opportunity and
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clears the need segment on the next refresh.
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Do not start with GIS data, a full city, a large asset pack, or more NPC
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mechanics. The next proof is a beautiful stage for the systems that already
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@@ -984,6 +984,25 @@ resolve the need without adding a dialogue tree, quest acceptance, rewards, a
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quest log, reputation, a generic conversation framework, or saved presentation
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state in that slice.
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The first bounded field-note opportunity surfacing slice is complete:
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- `VillagerInspectionResult` now carries an optional read-only
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`VillagerOpportunityNote` that is present only when the inspected villager is
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the interested party of an open village opportunity;
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- `VillagerOpportunityNote.derive` decides the honest help state from the
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existing authoritative queries: the derived player-response route wins, then
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the capable helper by name, then a real unavailable reason (need already met,
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storage has no room, no stocked source in reach, or no storage at all);
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- the quiet `VillagerFieldNoteHud` shows a restrained `Need` line for exactly
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that note, coexists with the existing `E` prompt and cinematic mode, and
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re-derives it from live state without entering saves or drawing RNG;
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- a real player finite-resource harvest resolves the same open
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`OpportunityStateRecord` through the existing economy/event history, and the
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need segment clears on the next refresh;
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- unit, runtime, and query-neutrality checks cover the derive branches, the
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staged pantry-crisis surfacing, helper naming, ordinary harvest resolution,
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and the absence of saved presentation state.
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Recently completed:
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- `Jajce Villager Field Note 12`: a separate player-facing note selects the
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@@ -204,7 +204,7 @@ anchors_preset = 2
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anchor_top = 1.0
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anchor_bottom = 1.0
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offset_left = 34.0
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offset_top = -194.0
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offset_top = -246.0
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offset_right = 430.0
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offset_bottom = -46.0
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grow_vertical = 0
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@@ -290,6 +290,18 @@ theme_override_font_sizes/font_size = 13
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text = "Why · Awaiting the next decision"
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autowrap_mode = 2
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[node name="Need" type="Label" parent="VillagerInspectionLayer/VillagerFieldNote/Copy"]
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custom_minimum_size = Vector2(380, 0)
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layout_mode = 2
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mouse_filter = 2
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theme_override_colors/font_color = Color(0.93, 0.7, 0.32, 1)
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theme_override_colors/font_outline_color = Color(0.07, 0.045, 0.025, 0.94)
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theme_override_constants/outline_size = 5
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theme_override_font_sizes/font_size = 14
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text = "Need · "
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autowrap_mode = 2
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visible = false
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[node name="VillageWhisperLayer" type="CanvasLayer" parent="."]
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layer = 3
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@@ -13,6 +13,7 @@ var target_name: String
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var carried_amounts: Dictionary
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var decision_reason: String
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var _has_decision_reason: bool
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var opportunity_note: VillagerOpportunityNote
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func _init(
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@@ -24,7 +25,8 @@ func _init(
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inspection_target_id: StringName,
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inspection_target_name: String,
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inspection_carried_amounts: Dictionary,
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inspection_decision_reason := ""
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inspection_decision_reason := "",
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inspection_opportunity_note: VillagerOpportunityNote = null
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) -> void:
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npc_id = inspection_npc_id
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npc_name = inspection_npc_name
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@@ -36,6 +38,7 @@ func _init(
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carried_amounts = inspection_carried_amounts.duplicate(true)
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_has_decision_reason = not inspection_decision_reason.strip_edges().is_empty()
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decision_reason = (inspection_decision_reason if _has_decision_reason else AWAITING_REASON)
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opportunity_note = inspection_opportunity_note
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func has_decision_reason() -> bool:
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@@ -67,6 +70,7 @@ func cache_key() -> String:
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var carried_parts: Array[String] = []
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for item_id in carried_keys:
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carried_parts.append("%s=%.3f" % [String(item_id), float(carried_amounts[item_id])])
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var note_part := opportunity_note.cache_key() if opportunity_note != null else "-"
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return (
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"|"
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. join(
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@@ -80,6 +84,7 @@ func cache_key() -> String:
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target_name,
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",".join(carried_parts),
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decision_reason,
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note_part,
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]
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)
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)
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@@ -0,0 +1,79 @@
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class_name VillagerOpportunityNote
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extends RefCounted
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const HELP_PLAYER_ROUTE := &"player_route"
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const HELP_HELPER := &"helper"
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const HELP_UNAVAILABLE := &"unavailable"
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var has_need := false
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var need_text := ""
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var help_kind: StringName = &""
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var help_text := ""
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func _init(
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note_has_need := false,
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note_need_text := "",
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note_help_kind: StringName = &"",
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note_help_text := ""
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) -> void:
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has_need = note_has_need
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need_text = note_need_text
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help_kind = note_help_kind
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help_text = note_help_text
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func cache_key() -> String:
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return "%s|%s|%s|%s" % [has_need, need_text, String(help_kind), help_text]
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static func derive(
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opportunity: OpportunityStateRecord,
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player_response: OpportunityPlayerResponseResult,
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helper: OpportunityHelperResult,
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helper_npc_name: String,
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storage: StorageStateRecord,
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target_display_name: String,
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resource_display_name: String
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) -> VillagerOpportunityNote:
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if opportunity == null:
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return VillagerOpportunityNote.new()
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var need_text := "The %s needs %s" % [target_display_name, resource_display_name]
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if player_response != null:
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return (
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VillagerOpportunityNote
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. new(
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true,
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need_text,
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HELP_PLAYER_ROUTE,
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"You can help · forage %s to the %s" % [resource_display_name, target_display_name],
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)
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)
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if helper != null:
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return VillagerOpportunityNote.new(
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true,
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need_text,
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HELP_HELPER,
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"%s is bringing %s" % [helper_npc_name, resource_display_name]
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)
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if storage == null:
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return VillagerOpportunityNote.new(
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true, need_text, HELP_UNAVAILABLE, "No storage is within reach right now."
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)
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var remaining := maxf(
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opportunity.get_target_amount() - storage.get_amount(opportunity.get_resource_id()), 0.0
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)
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if remaining <= 0.0:
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return VillagerOpportunityNote.new(
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true,
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need_text,
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HELP_UNAVAILABLE,
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"The %s already has enough %s." % [target_display_name, resource_display_name]
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)
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if storage.get_available_capacity() < remaining:
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return VillagerOpportunityNote.new(
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true, need_text, HELP_UNAVAILABLE, "The %s has no room right now." % target_display_name
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)
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return VillagerOpportunityNote.new(
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true, need_text, HELP_UNAVAILABLE, "No stocked source is in reach right now."
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)
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@@ -0,0 +1 @@
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uid://ds7o7atkwyfon
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+54
-1
@@ -142,6 +142,7 @@ func get_nearby_villager_inspection() -> VillagerInspectionResult:
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var decision: ActionSelectionResult = simulation_manager.get_latest_decision(npc.id)
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if decision != null and decision.action_id == npc.current_task:
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reason = decision.reason
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var opportunity_note := _build_opportunity_note(npc)
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return VillagerInspectionResult.new(
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npc.id,
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npc.npc_name,
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@@ -151,10 +152,62 @@ func get_nearby_villager_inspection() -> VillagerInspectionResult:
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npc.target_id,
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target_name,
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carried_amounts,
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reason
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reason,
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opportunity_note
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)
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func _build_opportunity_note(npc: SimNPC) -> VillagerOpportunityNote:
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if (
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simulation_manager == null
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or not simulation_manager.has_method("get_active_opportunity")
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or not simulation_manager.has_method("get_active_opportunity_player_response")
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or not simulation_manager.has_method("get_active_opportunity_helper")
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):
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return null
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var opportunity: OpportunityStateRecord = simulation_manager.get_active_opportunity()
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if (
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opportunity == null
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or opportunity.get_interested_npc_id() != npc.id
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or (
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opportunity.get_target_id()
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not in [SimulationIds.STORAGE_VILLAGE_PANTRY, SimulationIds.STORAGE_VILLAGE_WOODPILE]
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)
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):
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return null
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var player_response: OpportunityPlayerResponseResult = (
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simulation_manager.get_active_opportunity_player_response()
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)
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var helper: OpportunityHelperResult = simulation_manager.get_active_opportunity_helper()
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var helper_name := ""
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if helper != null:
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var helper_npc := _find_npc(helper.helper_npc_id)
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if helper_npc != null:
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helper_name = helper_npc.npc_name
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return VillagerOpportunityNote.derive(
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opportunity,
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player_response,
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helper,
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helper_name,
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_get_opportunity_storage(opportunity),
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_get_target_display_name(opportunity.get_target_id()),
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_display_id(opportunity.get_resource_id()).to_lower()
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)
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func _get_opportunity_storage(opportunity: OpportunityStateRecord) -> StorageStateRecord:
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if simulation_manager == null:
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return null
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if not simulation_manager.has_method("get_pantry"):
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return null
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if opportunity.get_target_id() == SimulationIds.STORAGE_VILLAGE_PANTRY:
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return simulation_manager.get_pantry() as StorageStateRecord
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if opportunity.get_target_id() == SimulationIds.STORAGE_VILLAGE_WOODPILE:
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if simulation_manager.has_method("get_woodpile"):
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return simulation_manager.get_woodpile() as StorageStateRecord
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return null
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func _find_feed_animal() -> AnimalNode:
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if not ("animal_care" in simulation_manager) or simulation_manager.animal_care == null:
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push_error("Player: SimulationManager has no animal-care service")
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@@ -0,0 +1,161 @@
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extends SceneTree
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var failures: Array[String] = []
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func _initialize() -> void:
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call_deferred("_run")
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func _run() -> void:
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var main_scene: Node = load("res://main.tscn").instantiate()
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root.add_child(main_scene)
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await process_frame
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for _frame in 10:
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await physics_frame
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var manager: Node = main_scene.get_node("SimulationManager")
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var view: Node = main_scene.get_node("WorldViewManager")
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var player: CharacterBody3D = main_scene.get_node("Player")
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var demo: Node = main_scene.get_node("DemoController")
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var field_note := main_scene.get_node("VillagerInspectionLayer/VillagerFieldNote")
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manager.set_process(false)
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player.set_physics_process(false)
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_freeze_visuals(view)
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var staged: Dictionary = demo.call("stage_pantry_crisis")
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_check(not staged.is_empty(), "The runtime proof should stage a real open pantry need")
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if staged.is_empty():
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_finish()
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return
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var interested: SimNPC = staged["interested"]
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var pantry_position: Vector3 = (
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StorageNode.get_by_id(SimulationIds.STORAGE_VILLAGE_PANTRY).get_interaction_position()
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)
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player.global_position = pantry_position
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_move_population_away(manager, view, interested.id, pantry_position)
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_set_loaded_position(manager, view, interested, pantry_position + Vector3(1.0, 0.0, 0.0))
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var checksum_before: String = manager.get_state_checksum()
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var serialized_before: String = manager.serialize_state()
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var events_before: int = manager.economic_events.size()
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for _query in 3:
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player.call("get_nearby_villager_inspection")
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field_note.call("refresh_note", true)
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var need_label := field_note.get_node("Copy/Need") as Label
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_check(
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(
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manager.get_state_checksum() == checksum_before
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and manager.serialize_state() == serialized_before
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and manager.economic_events.size() == events_before
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and field_note.visible
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and need_label.visible
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and "Need" in need_label.text
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),
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"The inspected interested villager should surface the real need without mutating state",
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)
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if not need_label.visible:
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_finish()
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return
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var helper: OpportunityHelperResult = manager.get_active_opportunity_helper()
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var helper_npc := _find_npc(manager.npcs, helper.helper_npc_id) if helper != null else null
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_check(
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(
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helper != null
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and helper_npc != null
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and helper_npc.npc_name in need_label.text
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and "bringing" in need_label.text.to_lower()
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),
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"The open need with a capable helper should name that helper on the field note",
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)
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var checksum_after_helper: String = manager.get_state_checksum()
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var food_node: ResourceNode = _find_food_node(manager)
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_check(food_node != null, "The resolution proof needs a stocked player-usable food source")
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if food_node == null:
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_finish()
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return
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var harvested: float = manager.harvest_resource_node(food_node)
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_check(
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(
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harvested > 0.0
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and manager.get_active_opportunity() == null
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and (
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manager.opportunity_system.get_latest().get_status()
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== OpportunityStateRecord.STATUS_RESOLVED
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)
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),
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"An ordinary finite-resource harvest should resolve the same open need",
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)
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field_note.call("refresh_note", true)
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_check(
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not need_label.visible and manager.get_state_checksum() != checksum_after_helper,
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"Resolving the need should clear the surfaced need segment from the field note",
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)
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_finish()
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func _find_food_node(manager: Node) -> ResourceNode:
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for node in ResourceNode.get_all():
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var state: ResourceStateRecord = (
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manager.get_resource_state(node.node_id) as ResourceStateRecord
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)
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if (
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node.resource_id == SimulationIds.RESOURCE_FOOD
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and state != null
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and state.can_player_use_resource()
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and state.can_extract()
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and state.get_amount_remaining() >= 1.0
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):
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return node
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return null
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func _find_npc(npcs: Array[SimNPC], npc_id: int) -> SimNPC:
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for npc in npcs:
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if npc.id == npc_id:
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return npc
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return null
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func _move_population_away(manager: Node, view: Node, keep_id: int, origin: Vector3) -> void:
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for npc in manager.npcs:
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if npc.id == keep_id:
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continue
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_set_loaded_position(
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manager, view, npc, origin + Vector3(40.0 + float(npc.id) * 2.0, 0.0, 20.0)
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)
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func _set_loaded_position(manager: Node, view: Node, npc: SimNPC, position: Vector3) -> void:
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manager.synchronize_npc_position(npc.id, position)
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var visual := view.active_npc_visuals.get(npc.id) as Node3D
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if visual != null:
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visual.set_physics_process(false)
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if visual.has_method("stop_travel"):
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visual.stop_travel()
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visual.global_position = position
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func _freeze_visuals(view: Node) -> void:
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for visual in view.active_npc_visuals.values():
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visual.set_physics_process(false)
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if visual.has_method("stop_travel"):
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visual.stop_travel()
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func _check(condition: bool, message: String) -> void:
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if not condition:
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failures.append(message)
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func _finish() -> void:
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if failures.is_empty():
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print("[TEST] Field-note opportunity surfacing passed")
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quit(0)
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return
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for failure in failures:
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push_error("[TEST] " + failure)
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quit(1)
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@@ -0,0 +1 @@
|
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uid://dg66jcyhajmxp
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@@ -0,0 +1,168 @@
|
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extends GutTest
|
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|
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const VillagerOpportunityNoteScript := preload("res://player/VillagerOpportunityNote.gd")
|
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|
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|
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func test_no_opportunity_produces_no_need() -> void:
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var note := VillagerOpportunityNote.derive(null, null, null, "", null, "", "")
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|
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assert_not_null(note)
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assert_false(note.has_need)
|
||||
assert_eq(note.help_kind, &"")
|
||||
|
||||
|
||||
func test_player_route_wins_over_helper_when_derivable() -> void:
|
||||
var opportunity := _open_pantry_opportunity()
|
||||
var response := _player_response()
|
||||
var helper := _helper(7)
|
||||
var pantry := _pantry(0.0, 100.0)
|
||||
|
||||
var note := VillagerOpportunityNote.derive(
|
||||
opportunity, response, helper, "Tarik", pantry, "Village Pantry", "food"
|
||||
)
|
||||
|
||||
assert_true(note.has_need)
|
||||
assert_eq(note.help_kind, VillagerOpportunityNote.HELP_PLAYER_ROUTE)
|
||||
assert_eq(note.need_text, "The Village Pantry needs food")
|
||||
assert_true(note.help_text.contains("You can help"))
|
||||
assert_true(note.help_text.contains("Village Pantry"))
|
||||
|
||||
|
||||
func test_helper_is_named_when_no_player_route() -> void:
|
||||
var opportunity := _open_pantry_opportunity()
|
||||
var pantry := _pantry(0.0, 100.0)
|
||||
|
||||
var note := VillagerOpportunityNote.derive(
|
||||
opportunity, null, _helper(7), "Tarik", pantry, "Village Pantry", "food"
|
||||
)
|
||||
|
||||
assert_true(note.has_need)
|
||||
assert_eq(note.help_kind, VillagerOpportunityNote.HELP_HELPER)
|
||||
assert_true(note.help_text.contains("Tarik"))
|
||||
assert_true(note.help_text.contains("food"))
|
||||
|
||||
|
||||
func test_unavailable_reports_no_room_when_storage_is_full() -> void:
|
||||
var opportunity := _open_pantry_opportunity()
|
||||
var pantry := _pantry(0.0, 0.5)
|
||||
|
||||
var note := VillagerOpportunityNote.derive(
|
||||
opportunity, null, null, "", pantry, "Village Pantry", "food"
|
||||
)
|
||||
|
||||
assert_true(note.has_need)
|
||||
assert_eq(note.help_kind, VillagerOpportunityNote.HELP_UNAVAILABLE)
|
||||
assert_true(note.help_text.contains("no room"))
|
||||
|
||||
|
||||
func test_unavailable_reports_need_already_met() -> void:
|
||||
var opportunity := _open_pantry_opportunity()
|
||||
var pantry := _pantry(1.0, 100.0)
|
||||
|
||||
var note := VillagerOpportunityNote.derive(
|
||||
opportunity, null, null, "", pantry, "Village Pantry", "food"
|
||||
)
|
||||
|
||||
assert_true(note.has_need)
|
||||
assert_eq(note.help_kind, VillagerOpportunityNote.HELP_UNAVAILABLE)
|
||||
assert_true(note.help_text.contains("already has enough"))
|
||||
|
||||
|
||||
func test_unavailable_reports_no_stocked_source_when_storage_has_room() -> void:
|
||||
var opportunity := _open_pantry_opportunity()
|
||||
var pantry := _pantry(0.0, 100.0)
|
||||
|
||||
var note := VillagerOpportunityNote.derive(
|
||||
opportunity, null, null, "", pantry, "Village Pantry", "food"
|
||||
)
|
||||
|
||||
assert_true(note.has_need)
|
||||
assert_eq(note.help_kind, VillagerOpportunityNote.HELP_UNAVAILABLE)
|
||||
assert_true(note.help_text.contains("No stocked source"))
|
||||
|
||||
|
||||
func test_unavailable_reports_missing_storage() -> void:
|
||||
var opportunity := _open_pantry_opportunity()
|
||||
|
||||
var note := VillagerOpportunityNote.derive(
|
||||
opportunity, null, null, "", null, "Village Pantry", "food"
|
||||
)
|
||||
|
||||
assert_true(note.has_need)
|
||||
assert_eq(note.help_kind, VillagerOpportunityNote.HELP_UNAVAILABLE)
|
||||
assert_true(note.help_text.contains("No storage"))
|
||||
|
||||
|
||||
func test_cache_key_uses_need_and_help_state() -> void:
|
||||
var opportunity := _open_pantry_opportunity()
|
||||
var pantry := _pantry(0.0, 100.0)
|
||||
var helper_note := VillagerOpportunityNote.derive(
|
||||
opportunity, null, _helper(7), "Tarik", pantry, "Village Pantry", "food"
|
||||
)
|
||||
var unavailable_note := VillagerOpportunityNote.derive(
|
||||
opportunity, null, null, "", pantry, "Village Pantry", "food"
|
||||
)
|
||||
var no_need := VillagerOpportunityNote.derive(null, null, null, "", null, "", "")
|
||||
|
||||
assert_ne(helper_note.cache_key(), unavailable_note.cache_key())
|
||||
assert_ne(no_need.cache_key(), helper_note.cache_key())
|
||||
|
||||
|
||||
func _open_pantry_opportunity() -> OpportunityStateRecord:
|
||||
return OpportunityStateRecord.create(
|
||||
0,
|
||||
10,
|
||||
5,
|
||||
3,
|
||||
1.0,
|
||||
SimulationIds.OPPORTUNITY_RESTOCK_EMPTY_PANTRY,
|
||||
SimulationIds.STORAGE_VILLAGE_PANTRY,
|
||||
SimulationIds.RESOURCE_FOOD
|
||||
)
|
||||
|
||||
|
||||
func _player_response() -> OpportunityPlayerResponseResult:
|
||||
return (
|
||||
OpportunityPlayerResponseResult
|
||||
. new(
|
||||
{
|
||||
"opportunity_id": 0,
|
||||
"trigger_event_id": 5,
|
||||
"action_id": SimulationIds.ACTION_GATHER_FOOD,
|
||||
"resource_id": SimulationIds.RESOURCE_FOOD,
|
||||
"target_id": SimulationIds.STORAGE_VILLAGE_PANTRY,
|
||||
"available_source_count": 2,
|
||||
"reason":
|
||||
"No capable helper; 2 player-usable finite Food sources can supply village_pantry",
|
||||
}
|
||||
)
|
||||
)
|
||||
|
||||
|
||||
func _helper(helper_id: int) -> OpportunityHelperResult:
|
||||
return (
|
||||
OpportunityHelperResult
|
||||
. new(
|
||||
{
|
||||
"opportunity_id": 0,
|
||||
"helper_npc_id": helper_id,
|
||||
"action_id": SimulationIds.ACTION_GATHER_FOOD,
|
||||
"source_id": "",
|
||||
"resource_id": SimulationIds.RESOURCE_FOOD,
|
||||
"trigger_event_id": 5,
|
||||
"trust": 0.8,
|
||||
"familiarity": 0.5,
|
||||
"uses_inventory": false,
|
||||
"available_source_count": 1,
|
||||
"profession_match": true,
|
||||
"reason":
|
||||
"Knows the need; trust 0.80 toward Amina; has 1 available finite Food source",
|
||||
}
|
||||
)
|
||||
)
|
||||
|
||||
|
||||
func _pantry(amount: float, capacity: float) -> StorageStateRecord:
|
||||
return StorageStateRecord.create(
|
||||
SimulationIds.STORAGE_VILLAGE_PANTRY, {SimulationIds.RESOURCE_FOOD: amount}, capacity
|
||||
)
|
||||
@@ -0,0 +1 @@
|
||||
uid://1chfro4iw1o5
|
||||
@@ -14,6 +14,7 @@ const EXIT_OFFSET := 4.0
|
||||
@onready var target_label: Label = $Copy/Target
|
||||
@onready var carrying_label: Label = $Copy/Carrying
|
||||
@onready var reason_label: Label = $Copy/Reason
|
||||
@onready var need_label: Label = $Copy/Need
|
||||
|
||||
var copy_resting_position: Vector2
|
||||
var current_context_key := ""
|
||||
@@ -64,6 +65,7 @@ func _present(context: VillagerInspectionResult, animate: bool) -> void:
|
||||
target_label.text = "Target · %s" % context.target_name
|
||||
carrying_label.text = "Carrying · %s" % context.carrying_text()
|
||||
reason_label.text = "Why · %s" % context.decision_reason
|
||||
_present_opportunity_note(context.opportunity_note)
|
||||
visible = true
|
||||
accent.pivot_offset = accent.size * 0.5
|
||||
if not animate:
|
||||
@@ -81,6 +83,15 @@ func _present(context: VillagerInspectionResult, animate: bool) -> void:
|
||||
motion_tween.tween_property(accent, "scale:y", 1.0, 0.26)
|
||||
|
||||
|
||||
func _present_opportunity_note(note: VillagerOpportunityNote) -> void:
|
||||
if note == null or not note.has_need:
|
||||
need_label.visible = false
|
||||
need_label.text = "Need · "
|
||||
return
|
||||
need_label.visible = true
|
||||
need_label.text = "Need · %s\n%s" % [note.need_text, note.help_text]
|
||||
|
||||
|
||||
func _hide_note() -> void:
|
||||
if not visible or is_hiding:
|
||||
return
|
||||
|
||||
Reference in New Issue
Block a user