feat: define reusable animal archetypes
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[gd_resource type="Resource" script_class="AnimalCatalog" load_steps=4 format=3]
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[ext_resource type="Script" path="res://simulation/animals/AnimalCatalog.gd" id="1_catalog"]
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[ext_resource type="Resource" path="res://simulation/animals/definitions/domestic_goat.tres" id="2_goat"]
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[ext_resource type="Resource" path="res://simulation/animals/definitions/domestic_sheep.tres" id="3_sheep"]
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[resource]
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script = ExtResource("1_catalog")
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animals = Array[ExtResource("2_goat")]([ExtResource("2_goat"), ExtResource("3_sheep")])
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